[unity] Fix mesh generator submesh buffer starting too large.

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pharan 2018-11-15 11:30:48 +08:00 committed by GitHub
parent ff31888adf
commit 3a96c22c3a
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@ -175,6 +175,10 @@ namespace Spine.Unity {
}
}
public MeshGenerator () {
submeshes.TrimExcess();
}
#region Step 1 : Generate Instructions
public static void GenerateSingleSubmeshInstruction (SkeletonRendererInstruction instructionOutput, Skeleton skeleton, Material material) {
ExposedList<Slot> drawOrder = skeleton.drawOrder;