mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
This commit is contained in:
commit
3ada70e2aa
@ -656,7 +656,11 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
int i;
|
||||
spAttachmentType type;
|
||||
const char* name = readString(input);
|
||||
if (!name) MALLOC_STR(name, attachmentName);
|
||||
int freeName = name != 0;
|
||||
if (!name) {
|
||||
freeName = 0;
|
||||
MALLOC_STR(name, attachmentName);
|
||||
}
|
||||
|
||||
type = (spAttachmentType)readByte(input);
|
||||
|
||||
@ -680,6 +684,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
readColor(input, ®ion->r, ®ion->g, ®ion->b, ®ion->a);
|
||||
spRegionAttachment_updateOffset(region);
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_BOUNDING_BOX: {
|
||||
@ -689,6 +694,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
|
||||
if (nonessential) readInt(input); /* Skip color. */
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_MESH: {
|
||||
@ -717,6 +723,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
mesh->height = 0;
|
||||
}
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_LINKED_MESH: {
|
||||
@ -738,6 +745,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
mesh->height = readFloat(input) * self->scale;
|
||||
}
|
||||
_spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_PATH: {
|
||||
@ -755,10 +763,12 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
path->lengths[i] = readFloat(input) * self->scale;
|
||||
}
|
||||
if (nonessential) readInt(input); /* Skip color. */
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
}
|
||||
|
||||
if (freeName) FREE(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -44,10 +44,6 @@ Scene* BatchingExample::scene () {
|
||||
bool BatchingExample::init () {
|
||||
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
|
||||
|
||||
// To avoid the SkeletonBatch buffer from being resized, set this to the number of vertices ever rendered in one frame.
|
||||
// BatchingExample needs ~3200, but let's set it low to test the buffer resizing.
|
||||
SkeletonBatch::setBufferSize(512);
|
||||
|
||||
// Load the texture atlas.
|
||||
_atlas = spAtlas_createFromFile("spineboy.atlas", 0);
|
||||
CCASSERT(_atlas, "Error reading atlas file.");
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.3
|
||||
*
|
||||
*
|
||||
* Copyright (c) 2013-2015, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to use, install, execute and perform the Spine
|
||||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||||
@ -16,7 +16,7 @@
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
@ -38,102 +38,72 @@ USING_NS_CC;
|
||||
using std::max;
|
||||
|
||||
namespace spine {
|
||||
|
||||
static SkeletonBatch* instance = nullptr;
|
||||
|
||||
void SkeletonBatch::setBufferSize (int vertexCount) {
|
||||
if (instance) delete instance;
|
||||
instance = new SkeletonBatch(vertexCount);
|
||||
}
|
||||
|
||||
SkeletonBatch* SkeletonBatch::getInstance () {
|
||||
if (!instance) instance = new SkeletonBatch(8192);
|
||||
return instance;
|
||||
}
|
||||
|
||||
void SkeletonBatch::destroyInstance () {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
static SkeletonBatch* instance = nullptr;
|
||||
|
||||
SkeletonBatch* SkeletonBatch::getInstance () {
|
||||
if (!instance) instance = new SkeletonBatch();
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonBatch::SkeletonBatch (int capacity) :
|
||||
_capacity(capacity), _position(0)
|
||||
{
|
||||
_buffer = new V3F_C4B_T2F[capacity];
|
||||
_firstCommand = new Command();
|
||||
_command = _firstCommand;
|
||||
|
||||
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
|
||||
this->update(0);
|
||||
});;
|
||||
}
|
||||
|
||||
SkeletonBatch::~SkeletonBatch () {
|
||||
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
|
||||
|
||||
Command* command = _firstCommand;
|
||||
while (command) {
|
||||
Command* next = command->next;
|
||||
delete command;
|
||||
command = next;
|
||||
}
|
||||
|
||||
delete [] _buffer;
|
||||
}
|
||||
|
||||
void SkeletonBatch::update (float delta) {
|
||||
_position = 0;
|
||||
_command = _firstCommand;
|
||||
}
|
||||
|
||||
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
|
||||
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
|
||||
) {
|
||||
if (_position + triangles.vertCount > _capacity) {
|
||||
int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount);
|
||||
V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
|
||||
memcpy(newBuffer, _buffer, _position);
|
||||
|
||||
int newPosition = 0;
|
||||
Command* command = _firstCommand;
|
||||
while (newPosition < _position) {
|
||||
command->triangles->verts = newBuffer + newPosition;
|
||||
newPosition += command->triangles->vertCount;
|
||||
command = command->next;
|
||||
}
|
||||
|
||||
delete [] _buffer;
|
||||
_buffer = newBuffer;
|
||||
_capacity = newCapacity;
|
||||
}
|
||||
|
||||
memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
|
||||
_command->triangles->verts = _buffer + _position;
|
||||
_position += triangles.vertCount;
|
||||
|
||||
_command->triangles->vertCount = triangles.vertCount;
|
||||
_command->triangles->indexCount = triangles.indexCount;
|
||||
_command->triangles->indices = triangles.indices;
|
||||
|
||||
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags);
|
||||
renderer->addCommand(_command->trianglesCommand);
|
||||
|
||||
if (!_command->next) _command->next = new Command();
|
||||
_command = _command->next;
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::Command () :
|
||||
next(nullptr)
|
||||
{
|
||||
trianglesCommand = new TrianglesCommand();
|
||||
triangles = new TrianglesCommand::Triangles();
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::~Command () {
|
||||
delete triangles;
|
||||
delete trianglesCommand;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SkeletonBatch::destroyInstance () {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonBatch::SkeletonBatch ()
|
||||
{
|
||||
_firstCommand = new Command();
|
||||
_command = _firstCommand;
|
||||
|
||||
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
|
||||
this->update(0);
|
||||
});;
|
||||
}
|
||||
|
||||
SkeletonBatch::~SkeletonBatch () {
|
||||
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
|
||||
|
||||
Command* command = _firstCommand;
|
||||
while (command) {
|
||||
Command* next = command->next;
|
||||
delete command;
|
||||
command = next;
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonBatch::update (float delta) {
|
||||
_command = _firstCommand;
|
||||
}
|
||||
|
||||
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
|
||||
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
|
||||
) {
|
||||
_command->triangles->verts = triangles.verts;
|
||||
|
||||
_command->triangles->vertCount = triangles.vertCount;
|
||||
_command->triangles->indexCount = triangles.indexCount;
|
||||
_command->triangles->indices = triangles.indices;
|
||||
|
||||
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
|
||||
renderer->addCommand(_command->trianglesCommand);
|
||||
|
||||
if (!_command->next) _command->next = new Command();
|
||||
_command = _command->next;
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::Command () :
|
||||
next(nullptr)
|
||||
{
|
||||
trianglesCommand = new TrianglesCommand();
|
||||
triangles = new TrianglesCommand::Triangles();
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::~Command () {
|
||||
delete triangles;
|
||||
delete trianglesCommand;
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,10 +1,10 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.3
|
||||
*
|
||||
*
|
||||
* Copyright (c) 2013-2015, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to use, install, execute and perform the Spine
|
||||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||||
@ -16,7 +16,7 @@
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
@ -36,45 +36,36 @@
|
||||
#include "cocos2d.h"
|
||||
|
||||
namespace spine {
|
||||
|
||||
class SkeletonBatch {
|
||||
public:
|
||||
/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
|
||||
* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
|
||||
* 8192. */
|
||||
static void setBufferSize (int vertexCount);
|
||||
|
||||
static SkeletonBatch* getInstance ();
|
||||
|
||||
static void destroyInstance ();
|
||||
|
||||
void update (float delta);
|
||||
|
||||
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
|
||||
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
protected:
|
||||
SkeletonBatch (int capacity);
|
||||
virtual ~SkeletonBatch ();
|
||||
|
||||
cocos2d::V3F_C4B_T2F* _buffer;
|
||||
int _capacity;
|
||||
int _position;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
Command ();
|
||||
virtual ~Command ();
|
||||
|
||||
cocos2d::TrianglesCommand* trianglesCommand;
|
||||
cocos2d::TrianglesCommand::Triangles* triangles;
|
||||
Command* next;
|
||||
};
|
||||
|
||||
Command* _firstCommand;
|
||||
Command* _command;
|
||||
};
|
||||
|
||||
class SkeletonBatch {
|
||||
public:
|
||||
static SkeletonBatch* getInstance ();
|
||||
|
||||
static void destroyInstance ();
|
||||
|
||||
void update (float delta);
|
||||
|
||||
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
|
||||
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
protected:
|
||||
SkeletonBatch ();
|
||||
virtual ~SkeletonBatch ();
|
||||
|
||||
class Command {
|
||||
public:
|
||||
Command ();
|
||||
virtual ~Command ();
|
||||
|
||||
cocos2d::TrianglesCommand* trianglesCommand;
|
||||
cocos2d::TrianglesCommand::Triangles* triangles;
|
||||
Command* next;
|
||||
};
|
||||
|
||||
Command* _firstCommand;
|
||||
Command* _command;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SPINE_SKELETONBATCH_H_
|
||||
#endif // SPINE_SKELETONBATCH_H_
|
||||
@ -36,9 +36,8 @@ All `*.js` files are self-contained and include both the core and respective bac
|
||||
|
||||
If you write your app with TypeScript, additionally copy the corresponding `build/spine-*.d.ts` file to your project.
|
||||
|
||||
## Example
|
||||
To run the examples, spawn a light-weight web server in the root of spine-ts, then navigate to the respective
|
||||
`index.html` file. E.g.:
|
||||
## Examples
|
||||
To run the examples, the image, atlas, and JSON files must be served by a webserver, they can't be loaded from your local disk. Spawn a light-weight web server in the root of spine-ts, then navigate to the `index.html` file for the example you want to view. E.g.:
|
||||
|
||||
```
|
||||
cd spine-ts
|
||||
@ -47,6 +46,22 @@ python -m SimpleHTTPServer
|
||||
|
||||
Then open `http://localhost:8000/webgl/example`, `http://localhost:8000/canvas/example`, `https://localhost:8000/threejs/example` or `http://localhost:8000/widget/example` in your browser.
|
||||
|
||||
## WebGL Demos
|
||||
The spine-ts WebGL demos load their image, atlas, and JSON files from our webserver and so can be run directly, without needing a webserver. View the demos [all on one page](http://esotericsoftware.com/spine-demos/) or use the [standalone demos]() which are easy for you to explore and edit. The standalone demos can also be viewed here:
|
||||
|
||||
- [Spine vs sprite sheets](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/spritesheets.html)
|
||||
- [Image changes](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/imagechanges.html)
|
||||
- [Transitions](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/transitions.html)
|
||||
- [Meshes](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/meshes.html)
|
||||
- [Skins](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/skins.html)
|
||||
- [Hoverboard](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/hoverboard.html)
|
||||
- [Transform constraints](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/transforms.html)
|
||||
- [Tank](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/tank.html)
|
||||
- [Vine](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/vine.html)
|
||||
- [Stretchyman](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/stretchyman.html)
|
||||
|
||||
Please note that Chrome and possibly other browsers do not use the original CORS headers when loading cached resources. After the initial page load for a demo, you may need to forcefully refresh (hold `shift` and click refresh) or clear your browser cache.
|
||||
|
||||
## Development Setup
|
||||
The spine-ts runtime and the various backends are implemented in TypeScript for greater maintainability and better tooling support. To
|
||||
setup a development environment, follow these steps.
|
||||
@ -58,7 +73,7 @@ setup a development environment, follow these steps.
|
||||
5. Start the TypeScript compiler in watcher mode for the backend you want to work on:
|
||||
* **Core**: `tsc -w -p tsconfig.core.json`, builds `core/src`, outputs `build/spine-core.js|d.ts|js.map`
|
||||
* **WebGL**: `tsc -w -p tsconfig.webgl.json`, builds `core/src` and `webgl/src`, outputs `build/spine-webgl.js|d.ts|js.map`
|
||||
* **WebGL**: `tsc -w -p tsconfig.canvas.json`, builds `core/src` and `canvas/src`, outputs `build/spine-canvas.js|d.ts|js.map`
|
||||
* **Canvas**: `tsc -w -p tsconfig.canvas.json`, builds `core/src` and `canvas/src`, outputs `build/spine-canvas.js|d.ts|js.map`
|
||||
* **THREE.JS**: `tsc -w -p tsconfig.threejs.json`, builds `core/src` and `threejs/src`, outputs `build/spine-threejs.js|d.ts|js.map`
|
||||
* **Widget**: `tsc -w -p tsconfig.widget.json`, builds `core/src` and `widget/src`, outputs `build/spine-widget.js|d.ts|js.map`
|
||||
6. Open the `spine-ts` folder in Visual Studio Code. VS Code will use the `tsconfig.json` file all source files from core and all
|
||||
|
||||
@ -1,18 +1,43 @@
|
||||
body, html {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
height: 100%;
|
||||
font-family: Tahoma;
|
||||
font-size: 11pt;
|
||||
}
|
||||
canvas {
|
||||
position: absolute; width: 100% ;height: 100%;
|
||||
body {
|
||||
padding: 15px;
|
||||
}
|
||||
br {
|
||||
display: block;
|
||||
content: "";
|
||||
margin-top: 15px;
|
||||
}
|
||||
.aspect {
|
||||
margin-bottom: 15px;
|
||||
max-width: 800px;
|
||||
text-align: center;
|
||||
}
|
||||
.aspect div {
|
||||
position: relative;
|
||||
padding-bottom: 70.14%;
|
||||
}
|
||||
.aspect canvas {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border: 1px solid black;
|
||||
}
|
||||
.slider {
|
||||
width: 50%;
|
||||
width: 100%;
|
||||
max-width: 800px;
|
||||
border-radius: 3px;
|
||||
text-align: left;
|
||||
transform: translateZ(0);
|
||||
background: #222;
|
||||
}
|
||||
.slider, .slider.filled span {
|
||||
height: 15px;
|
||||
|
||||
@ -1,24 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="frameByFrame.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="framebyframedemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="color: #fff; position: fixed; top: 0; width: 100%">
|
||||
<select id="framebyframedemo-active-skeleton"></select></br>
|
||||
<input id="framebyframedemo-playbutton" type="button" value="Pause"></input>
|
||||
<div id="framebyframedemo-timeline" class="slider"></div>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
frameByFrameDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
20
spine-ts/webgl/demos/hoverboard.html
Normal file
20
spine-ts/webgl/demos/hoverboard.html
Normal file
@ -0,0 +1,20 @@
|
||||
<html>
|
||||
<title>IK Constraints - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="hoverboard.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="hoverboard-canvas"></canvas></div></div>
|
||||
<input id="hoverboard-drawbones" type="checkbox"></input> Display Bones
|
||||
</center>
|
||||
|
||||
<script>
|
||||
hoverboardDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var ikConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var hoverboardDemo = function(loadingComplete, bgColor) {
|
||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||
@ -9,16 +9,16 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var timeKeeper, loadingScreen;
|
||||
var target = null;
|
||||
var hoverTargets = [];
|
||||
var controlBones = ["hoverboard controller", "hip", "board target"];
|
||||
var controlBones = ["hoverboard controller", "hip controller", "board target"];
|
||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
||||
var isPlaying = true;
|
||||
|
||||
var DEMO_NAME = "IkConstraintDemo";
|
||||
var DEMO_NAME = "HoverboardDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("ikdemo-canvas");
|
||||
canvas = document.getElementById("hoverboard-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -71,7 +71,7 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
var checkbox = $("#ikdemo-drawbones");
|
||||
var checkbox = $("#hoverboard-drawbones");
|
||||
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
|
||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
@ -1,19 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="ikconstraint.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="ikdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div>Display Bones</div><input id="ikdemo-drawbones" type="checkbox"><input></div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
ikConstraintDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
23
spine-ts/webgl/demos/imagechanges.html
Normal file
23
spine-ts/webgl/demos/imagechanges.html
Normal file
@ -0,0 +1,23 @@
|
||||
<html>
|
||||
<title>Frame-by-frame - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="imagechanges.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="imagechanges-canvas"></canvas></div></div>
|
||||
<div id="imagechanges-timeline" class="slider"></div>
|
||||
<input id="imagechanges-playbutton" type="button" value="Pause"></input><br>
|
||||
<select id="imagechanges-skeleton" size="2"></select>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
imageChangesDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var frameByFrameDemo = function(loadingComplete, bgColor) {
|
||||
var imageChangesDemo = function(loadingComplete, bgColor) {
|
||||
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
|
||||
|
||||
var canvas, gl, renderer, input, assetManager;
|
||||
@ -8,12 +8,12 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
|
||||
var activeSkeleton = "Alien";
|
||||
var playButton, timeLine, isPlaying = true;
|
||||
|
||||
var DEMO_NAME = "FrameByFrameDemo";
|
||||
var DEMO_NAME = "ImageChangesDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("framebyframedemo-canvas");
|
||||
canvas = document.getElementById("imagechanges-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -43,21 +43,18 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
playButton = $("#framebyframedemo-playbutton");
|
||||
playButton = $("#imagechanges-playbutton");
|
||||
var playButtonUpdate = function () {
|
||||
isPlaying = !isPlaying;
|
||||
if (isPlaying) {
|
||||
playButton.val("Pause");
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
} else {
|
||||
playButton.val("Play");
|
||||
if (isPlaying)
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
else
|
||||
playButton.addClass("play").removeClass("pause");
|
||||
}
|
||||
}
|
||||
playButton.click(playButtonUpdate);
|
||||
playButton.addClass("pause");
|
||||
|
||||
timeLine = $("#framebyframedemo-timeline").data("slider");
|
||||
timeLine = $("#imagechanges-timeline").data("slider");
|
||||
timeLine.changed = function (percent) {
|
||||
if (isPlaying) playButton.click();
|
||||
if (!isPlaying) {
|
||||
@ -71,7 +68,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
};
|
||||
|
||||
var list = $("#framebyframedemo-active-skeleton");
|
||||
var list = $("#imagechanges-skeleton");
|
||||
for (var skeletonName in skeletons) {
|
||||
var option = $("<option></option>");
|
||||
option.attr("value", skeletonName).text(skeletonName);
|
||||
@ -79,7 +76,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
|
||||
list.append(option);
|
||||
}
|
||||
list.change(function() {
|
||||
activeSkeleton = $("#framebyframedemo-active-skeleton option:selected").text();
|
||||
activeSkeleton = $("#imagechanges-skeleton option:selected").text();
|
||||
var active = skeletons[activeSkeleton];
|
||||
var animationDuration = active.state.getCurrent(0).animation.duration;
|
||||
timeLine.set(active.playTime / animationDuration);
|
||||
@ -1,4 +1,5 @@
|
||||
<html>
|
||||
<title>Meshes - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
@ -6,15 +7,13 @@
|
||||
<script src="meshes.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="meshesdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<select id="meshesdemo-active-skeleton"></select></br>
|
||||
<div><input type="checkbox" id="meshesdemo-drawbonescheckbox" style="color: #fff;"></input> Draw bones</div>
|
||||
<div><input type="checkbox" id="meshesdemo-drawmeshtrianglescheckbox" style="color: #fff;"></input> Draw triangles</div>
|
||||
<input id="meshesdemo-playbutton" type="button" value="Pause"></input>
|
||||
<div id="meshesdemo-timeline" class="slider"></input>
|
||||
</div>
|
||||
<div class="aspect"><div><canvas id="meshes-canvas"></canvas></div></div>
|
||||
<div id="meshes-timeline" class="slider"></div>
|
||||
<input id="meshes-playbutton" type="button" value="Pause"></input><br>
|
||||
<select id="meshes-skeleton" size="3"></select><br>
|
||||
<input type="checkbox" id="meshes-drawbonescheckbox" style="color: #fff;"></input> Draw bones<br>
|
||||
<input type="checkbox" id="meshes-drawmeshtrianglescheckbox" style="color: #fff;"></input> Draw triangles<br>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
|
||||
@ -8,10 +8,10 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
var DEMO_NAME = "MeshesDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("meshesdemo-canvas");
|
||||
canvas = document.getElementById("meshes-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -43,21 +43,18 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
playButton = $("#meshesdemo-playbutton");
|
||||
playButton = $("#meshes-playbutton");
|
||||
var playButtonUpdate = function () {
|
||||
isPlaying = !isPlaying;
|
||||
if (isPlaying) {
|
||||
playButton.val("Pause");
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
} else {
|
||||
playButton.val("Play");
|
||||
if (isPlaying)
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
else
|
||||
playButton.addClass("play").removeClass("pause");
|
||||
}
|
||||
}
|
||||
playButton.click(playButtonUpdate);
|
||||
playButton.addClass("pause");
|
||||
|
||||
timeLine = $("#meshesdemo-timeline").data("slider");
|
||||
timeLine = $("#meshes-timeline").data("slider");
|
||||
timeLine.changed = function (percent) {
|
||||
if (isPlaying) playButton.click();
|
||||
if (!isPlaying) {
|
||||
@ -71,7 +68,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
};
|
||||
|
||||
var list = $("#meshesdemo-active-skeleton");
|
||||
var list = $("#meshes-skeleton");
|
||||
for (var skeletonName in skeletons) {
|
||||
var option = $("<option></option>");
|
||||
option.attr("value", skeletonName).text(skeletonName);
|
||||
@ -79,20 +76,20 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
||||
list.append(option);
|
||||
}
|
||||
list.change(function() {
|
||||
activeSkeleton = $("#meshesdemo-active-skeleton option:selected").text();
|
||||
activeSkeleton = $("#meshes-skeleton option:selected").text();
|
||||
var active = skeletons[activeSkeleton];
|
||||
var animationDuration = active.state.getCurrent(0).animation.duration;
|
||||
timeLine.set(active.playTime / animationDuration);
|
||||
})
|
||||
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
$("#meshesdemo-drawbonescheckbox").click(function() {
|
||||
$("#meshes-drawbonescheckbox").click(function() {
|
||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||
})
|
||||
|
||||
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
||||
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
||||
$("#meshesdemo-drawmeshtrianglescheckbox").click(function() {
|
||||
$("#meshes-drawmeshtrianglescheckbox").click(function() {
|
||||
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
|
||||
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
|
||||
})
|
||||
|
||||
@ -1,24 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="pathconstraint.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="pathconstraintdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<div><input id="pathconstraintdemo-drawbones" type="checkbox"></input>Display bones & path</div>
|
||||
<input id="pathconstraintdemo-playbutton" type="button" value="Pause"></input>
|
||||
<div id="pathconstraintdemo-timeline" class="slider"></div>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
pathConstraintDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,5 @@
|
||||
<html>
|
||||
<title>Skins - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
@ -6,14 +7,12 @@
|
||||
<script src="skins.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="skinsdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<select id="skinsdemo-active-skin"></select></br>
|
||||
<button id="skinsdemo-randomizeattachments">Random Attachments</button>
|
||||
<button id="skinsdemo-swingsword">Swing Sword</button>
|
||||
<div><input id="skinsdemo-randomizeskins" type="checkbox" checked=true></input> Randomize skin</div>
|
||||
</div>
|
||||
<div class="aspect"><div><canvas id="skins-canvas"></canvas></div></div>
|
||||
<select id="skins-skin"></select><br>
|
||||
<button id="skins-randomizeattachments">Random Attachments</button>
|
||||
<button id="skins-swingsword">Swing Sword</button><br>
|
||||
<input id="skins-randomizeskins" type="checkbox" checked=true></input> Randomize skin
|
||||
</center>
|
||||
|
||||
<script>
|
||||
|
||||
@ -7,10 +7,10 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
var DEMO_NAME = "SkinsDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("skinsdemo-canvas");
|
||||
canvas = document.getElementById("skins-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -114,7 +114,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
var list = $("#skinsdemo-active-skin");
|
||||
var list = $("#skins-skin");
|
||||
for (var skin in skeleton.data.skins) {
|
||||
skin = skeleton.data.skins[skin];
|
||||
if (skin.name == "default") continue;
|
||||
@ -127,15 +127,15 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
||||
list.append(option);
|
||||
}
|
||||
list.change(function() {
|
||||
activeSkin = $("#skinsdemo-active-skin option:selected").text();
|
||||
activeSkin = $("#skins-skin option:selected").text();
|
||||
skeleton.setSkinByName(activeSkin);
|
||||
skeleton.setSlotsToSetupPose();
|
||||
randomizeSkins.checked = false;
|
||||
});
|
||||
|
||||
$("#skinsdemo-randomizeattachments").click(randomizeAttachments);
|
||||
$("#skinsdemo-swingsword").click(swingSword);
|
||||
randomizeSkins = document.getElementById("skinsdemo-randomizeskins");
|
||||
$("#skins-randomizeattachments").click(randomizeAttachments);
|
||||
$("#skins-swingsword").click(swingSword);
|
||||
randomizeSkins = document.getElementById("skins-randomizeskins");
|
||||
}
|
||||
|
||||
function setSkin (skin) {
|
||||
@ -160,7 +160,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
}
|
||||
setSkin(result);
|
||||
$("#skinsdemo-active-skin option").filter(function() {
|
||||
$("#skins-skin option").filter(function() {
|
||||
return ($(this).text() == result.name);
|
||||
}).prop("selected", true);
|
||||
}
|
||||
@ -197,7 +197,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
}
|
||||
|
||||
renderer.camera.position.x = offset.x + bounds.x * 1.5 - 150;
|
||||
renderer.camera.position.x = offset.x + bounds.x * 1.5 - 125;
|
||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||
renderer.camera.viewportWidth = bounds.x * 3;
|
||||
renderer.camera.viewportHeight = bounds.y * 1.2;
|
||||
|
||||
@ -1,25 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="spritesheet.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="spritesheetdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<button id="spritesheetdemo-roar">Roar</button>
|
||||
<button id="spritesheetdemo-jump">Jump</button>
|
||||
<br>Time multiplier
|
||||
<div id="spritesheetdemo-timeslider" class="slider filled"></div>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
spritesheetDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
24
spine-ts/webgl/demos/spritesheets.html
Normal file
24
spine-ts/webgl/demos/spritesheets.html
Normal file
@ -0,0 +1,24 @@
|
||||
<html>
|
||||
<title>Spine vs Sprite Sheets - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="spritesheets.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="spritesheets-canvas"></canvas></div></div>
|
||||
<button id="spritesheets-roar">Roar</button>
|
||||
<button id="spritesheets-jump">Jump</button><br>
|
||||
Time multiplier
|
||||
<div id="spritesheets-timeslider" class="slider filled"></div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
spritesheetsDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
var spritesheetsDemo = function(loadingComplete, bgColor) {
|
||||
var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
|
||||
var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
|
||||
|
||||
@ -11,12 +11,12 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
var timeKeeper, loadingScreen, input;
|
||||
var playTime = 0, framePlaytime = 0, clickAnim = 0;
|
||||
|
||||
var DEMO_NAME = "SpritesheetDemo";
|
||||
var DEMO_NAME = "SpritesheetsDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("spritesheetdemo-canvas");
|
||||
canvas = document.getElementById("spritesheets-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -52,6 +52,7 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
offset = new spine.Vector2();
|
||||
bounds = new spine.Vector2();
|
||||
skeleton.getBounds(offset, bounds);
|
||||
skeleton.x -= 60;
|
||||
|
||||
skeletonSeq = new spine.Skeleton(skeletonData);
|
||||
walkAnim = skeletonSeq.data.findAnimation("walk");
|
||||
@ -64,8 +65,8 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
setupUI();
|
||||
setupInput();
|
||||
|
||||
$("#spritesheetdemo-overlay").removeClass("overlay-hide");
|
||||
$("#spritesheetdemo-overlay").addClass("overlay");
|
||||
$("#spritesheets-overlay").removeClass("overlay-hide");
|
||||
$("#spritesheets-overlay").addClass("overlay");
|
||||
loadingComplete(canvas, render);
|
||||
} else {
|
||||
loadingScreen.draw();
|
||||
@ -73,34 +74,36 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
timeSlider = $("#spritesheetdemo-timeslider").data("slider");
|
||||
function setupUI () {
|
||||
timeSlider = $("#spritesheets-timeslider").data("slider");
|
||||
timeSlider.set(0.5);
|
||||
timeSliderLabel = $("#spritesheetdemo-timeslider-label")[0];
|
||||
timeSliderLabel = $("#spritesheets-timeslider-label")[0];
|
||||
}
|
||||
|
||||
function setupInput() {
|
||||
function setupInput () {
|
||||
input.addListener({
|
||||
down: function(x, y) {
|
||||
animationState.setAnimation(0, (clickAnim++ % 2 == 0) ? "roar" : "jump", false);
|
||||
animationState.addAnimation(0, "walk", true, 0);
|
||||
setAnimation((clickAnim++ % 2 == 0) ? "roar" : "jump");
|
||||
},
|
||||
up: function(x, y) { },
|
||||
moved: function(x, y) { },
|
||||
dragged: function(x, y) { }
|
||||
});
|
||||
$("#spritesheetdemo-roar").click(function () {
|
||||
animationState.setAnimation(0, "roar", false);
|
||||
animationState.addAnimation(0, "walk", true, 0);
|
||||
$("#spritesheets-roar").click(function () {
|
||||
setAnimation("roar");
|
||||
});
|
||||
$("#spritesheetdemo-jump").click(function () {
|
||||
animationState.setAnimation(0, "jump", false);
|
||||
animationState.addAnimation(0, "walk", true, 0);
|
||||
$("#spritesheets-jump").click(function () {
|
||||
setAnimation("jump");
|
||||
});
|
||||
}
|
||||
|
||||
function setAnimation (name) {
|
||||
animationState.setAnimation(0, name, false);
|
||||
animationState.addAnimation(0, "walk", true, 0);
|
||||
}
|
||||
|
||||
function resize () {
|
||||
renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
|
||||
renderer.camera.position.x = offset.x + viewportWidth / 2 - 25;
|
||||
renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
|
||||
renderer.camera.viewportWidth = viewportWidth * 1.2;
|
||||
renderer.camera.viewportHeight = viewportHeight * 1.2;
|
||||
@ -119,16 +122,12 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
var newValue = Math.round(timeSlider.get() * 100) + "%";
|
||||
if (oldValue !== newValue) timeSliderLabel.textContent = newValue;
|
||||
}
|
||||
|
||||
|
||||
var animationDuration = animationState.getCurrent(0).animation.duration;
|
||||
playTime += delta;
|
||||
while (playTime >= animationDuration) {
|
||||
playTime -= animationDuration;
|
||||
}
|
||||
|
||||
animationState.update(delta);
|
||||
animationState.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
}
|
||||
|
||||
walkLastTimePrecise += delta;
|
||||
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
|
||||
@ -138,15 +137,20 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
skeletonSeq.updateWorldTransform();
|
||||
|
||||
|
||||
animationState.update(delta);
|
||||
var current = animationState.getCurrent(0);
|
||||
if (current.animation.name == "walk") current.time = walkLastTimePrecise;
|
||||
animationState.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
renderer.begin();
|
||||
var frame = frames[currFrame];
|
||||
renderer.begin();
|
||||
var frame = frames[currFrame];
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
renderer.drawSkeleton(skeletonSeq, true);
|
||||
renderer.end();
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
init();
|
||||
@ -1,21 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="stretchy.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="stretchydemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<div><input id="stretchydemo-drawbones" type="checkbox"></input> Display bones</div>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
stretchyDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
20
spine-ts/webgl/demos/stretchyman.html
Normal file
20
spine-ts/webgl/demos/stretchyman.html
Normal file
@ -0,0 +1,20 @@
|
||||
<html>
|
||||
<title>Strechyman - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="stretchyman.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="stretchyman-canvas"></canvas></div></div>
|
||||
<input id="stretchyman-drawbones" type="checkbox"></input> Display bones
|
||||
</center>
|
||||
|
||||
<script>
|
||||
stretchymanDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
var stretchymanDemo = function(loadingComplete, bgColor) {
|
||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||
@ -21,12 +21,12 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
var kneePos = new spine.Vector2();
|
||||
var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
|
||||
|
||||
var DEMO_NAME = "StretchyDemo";
|
||||
var DEMO_NAME = "StretchymanDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("stretchydemo-canvas");
|
||||
canvas = document.getElementById("stretchyman-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -79,7 +79,7 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
var checkbox = $("#stretchydemo-drawbones");
|
||||
var checkbox = $("#stretchyman-drawbones");
|
||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
checkbox.change(function() {
|
||||
@ -105,18 +105,16 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
dragged: function(x, y) {
|
||||
if (target != null) {
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
var yOnly = target.data.name === "head controller" || target.data.name === "hip controller";
|
||||
if (target.parent !== null) {
|
||||
if (target.parent !== null)
|
||||
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
|
||||
if (!yOnly) target.x = temp2.x;
|
||||
target.y = temp2.y;
|
||||
} else {
|
||||
if (!yOnly) target.x = coords.x - skeleton.x;
|
||||
target.y = coords.y - skeleton.y;
|
||||
}
|
||||
|
||||
if (target.data.name === "hip controller") {
|
||||
var head = skeleton.findBone("head controller");
|
||||
else
|
||||
temp2.set(coords.x - skeleton.x, coords.y - skeleton.y);
|
||||
target.x = temp2.x;
|
||||
target.y = temp2.y;
|
||||
if (target.data.name === "head controller") {
|
||||
var hipControl = skeleton.findBone("hip controller");
|
||||
target.x = spine.MathUtils.clamp(target.x, -65, 65);
|
||||
target.y = Math.max(260, target.y);
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -134,22 +132,24 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
});
|
||||
}
|
||||
|
||||
function center(middleBone, hipBone, footBone) {
|
||||
function center (middleBone, hipBone, footBone, amount, dir) {
|
||||
temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0)
|
||||
.sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0));
|
||||
var dist = Math.sqrt(temp.x * temp.x + temp.y * temp.y);
|
||||
temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0);
|
||||
temp.scale(0.5).add(temp3);
|
||||
middleBone.parent.worldToLocal(kneePos.set(temp.x, temp.y));
|
||||
middleBone.x = kneePos.x;
|
||||
middleBone.y = kneePos.y;
|
||||
middleBone.y = kneePos.y;
|
||||
middleBone.children[0].y = (22 + Math.max(0, amount - dist * 0.3)) * dir;
|
||||
}
|
||||
|
||||
var rotate = function(handBone, elbowBone) {
|
||||
// can do all this in world space cause handBone is essentially in world space
|
||||
var v = coords.set(handBone.worldX, handBone.worldY, 0).sub(new spine.webgl.Vector3(elbowBone.worldX, elbowBone.worldY, 0)).normalize();
|
||||
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees + 180;
|
||||
function rotate (handBone, elbowBone) {
|
||||
// can do all this in world space cause handBone is essentially in world space
|
||||
var v = coords.set(handBone.worldX, handBone.worldY, 0).sub(new spine.webgl.Vector3(elbowBone.worldX, elbowBone.worldY, 0)).normalize();
|
||||
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees + 180;
|
||||
if (v.y < 0) angle = 360 - angle;
|
||||
handBone.rotation = angle;
|
||||
handBone.rotation = angle;
|
||||
}
|
||||
|
||||
function render () {
|
||||
@ -158,12 +158,17 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
center(skeleton.findBone("back leg middle"), skeleton.findBone("back leg 1"), skeleton.findBone("back leg controller"));
|
||||
center(skeleton.findBone("front leg middle"), skeleton.findBone("front leg 1"), skeleton.findBone("front leg controller"));
|
||||
center(skeleton.findBone("front arm middle"), skeleton.findBone("front arm 1"), skeleton.findBone("front arm controller"));
|
||||
center(skeleton.findBone("back arm middle"), skeleton.findBone("back arm 1"), skeleton.findBone("back arm controller"));
|
||||
center(skeleton.findBone("back leg middle"), skeleton.findBone("back leg 1"), skeleton.findBone("back leg controller"), 65, 1);
|
||||
center(skeleton.findBone("front leg middle"), skeleton.findBone("front leg 1"), skeleton.findBone("front leg controller"), 65, 1);
|
||||
center(skeleton.findBone("front arm middle"), skeleton.findBone("front arm 1"), skeleton.findBone("front arm controller"), 90, -1);
|
||||
center(skeleton.findBone("back arm middle"), skeleton.findBone("back arm 1"), skeleton.findBone("back arm controller"), 90, -1);
|
||||
rotate(skeleton.findBone("front arm controller"), skeleton.findBone("front arm elbow"));
|
||||
rotate(skeleton.findBone("back arm controller"), skeleton.findBone("back arm elbow"));
|
||||
rotate(skeleton.findBone("back arm controller"), skeleton.findBone("back arm elbow"));
|
||||
var headControl = skeleton.findBone("head controller"), hipControl = skeleton.findBone("hip controller")
|
||||
var head = skeleton.findBone("head");
|
||||
var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg;
|
||||
angle = (angle - 90) * 2.5;
|
||||
head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
renderer.camera.viewportWidth = bounds.x * 1.2;
|
||||
@ -1,4 +1,5 @@
|
||||
<html>
|
||||
<title>Tank - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
@ -6,13 +7,11 @@
|
||||
<script src="tank.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="tankdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
<div><input id="tankdemo-drawbones" type="checkbox"></input> Display bones</div>
|
||||
<input id="tankdemo-playbutton" type="button" value="Pause"></input>
|
||||
<div id="tankdemo-timeline" class="slider"></input>
|
||||
</div>
|
||||
<div class="aspect"><div><canvas id="tank-canvas"></canvas></div></div>
|
||||
<div id="tank-timeline" class="slider"></div>
|
||||
<input id="tank-playbutton" type="button" value="Pause"></input><br>
|
||||
<input id="tank-drawbones" type="checkbox"></input> Display bones
|
||||
</center>
|
||||
|
||||
<script>
|
||||
|
||||
@ -6,10 +6,10 @@ var tankDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
var DEMO_NAME = "TankDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("tankdemo-canvas");
|
||||
canvas = document.getElementById("tank-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -59,21 +59,18 @@ var tankDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
playButton = $("#tankdemo-playbutton");
|
||||
playButton = $("#tank-playbutton");
|
||||
var playButtonUpdate = function () {
|
||||
isPlaying = !isPlaying;
|
||||
if (isPlaying) {
|
||||
playButton.val("Pause");
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
} else {
|
||||
playButton.val("Play");
|
||||
if (isPlaying)
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
else
|
||||
playButton.addClass("play").removeClass("pause");
|
||||
}
|
||||
}
|
||||
playButton.click(playButtonUpdate);
|
||||
playButton.addClass("pause");
|
||||
|
||||
timeLine = $("#tankdemo-timeline").data("slider");
|
||||
timeLine = $("#tank-timeline").data("slider");
|
||||
timeLine.changed = function (percent) {
|
||||
if (isPlaying) playButton.click();
|
||||
if (!isPlaying) {
|
||||
@ -88,7 +85,7 @@ var tankDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
$("#tankdemo-drawbones").change(function() {
|
||||
$("#tank-drawbones").change(function() {
|
||||
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||
});
|
||||
|
||||
@ -1,25 +0,0 @@
|
||||
<html>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="transformconstraint.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="transformdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
Rotation offset
|
||||
<div id="transformdemo-rotationoffset" class="slider filled"></div>
|
||||
Translation mix
|
||||
<div id="transformdemo-translationmix" class="slider filled"></div>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
transformConstraintDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
24
spine-ts/webgl/demos/transforms.html
Normal file
24
spine-ts/webgl/demos/transforms.html
Normal file
@ -0,0 +1,24 @@
|
||||
<html>
|
||||
<title>Transform Constraints - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="transforms.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="transforms-canvas"></canvas></div></div>
|
||||
Rotation offset
|
||||
<div id="transforms-rotationoffset" class="slider filled"></div><br>
|
||||
Translation mix
|
||||
<div id="transforms-translationmix" class="slider filled"></div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
transformsDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var transformsDemo = function(loadingComplete, bgColor) {
|
||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||
@ -15,12 +15,12 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var lastRotation = 0;
|
||||
var mix, lastOffset = 0, lastMix = 0.5;
|
||||
|
||||
var DEMO_NAME = "TransformConstraintDemo";
|
||||
var DEMO_NAME = "TransformsDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("transformdemo-canvas");
|
||||
canvas = document.getElementById("transforms-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -45,7 +45,7 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
});
|
||||
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
|
||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").transformConstraint);
|
||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").transforms);
|
||||
skeleton = new spine.Skeleton(skeletonData);
|
||||
skeleton.setToSetupPose();
|
||||
skeleton.updateWorldTransform();
|
||||
@ -75,27 +75,27 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
var rotationOffset = $("#transformdemo-rotationoffset").data("slider");
|
||||
var rotationOffset = $("#transforms-rotationoffset").data("slider");
|
||||
rotationOffset.changed = function (percent) {
|
||||
var val = percent * 360 - 180;
|
||||
var delta = val - lastOffset;
|
||||
lastOffset = val;
|
||||
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
|
||||
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
|
||||
$("#transformdemo-rotationoffset-label").text(Math.round(val) + "°");
|
||||
$("#transforms-rotationoffset-label").text(Math.round(val) + "°");
|
||||
};
|
||||
$("#transformdemo-rotationoffset-label").text("0°");
|
||||
$("#transforms-rotationoffset-label").text("0°");
|
||||
|
||||
var translationMix = $("#transformdemo-translationmix").data("slider");
|
||||
var translationMix = $("#transforms-translationmix").data("slider");
|
||||
translationMix.set(0.5);
|
||||
translationMix.changed = function (percent) {
|
||||
var val = percent;
|
||||
var delta = val - lastMix;
|
||||
lastMix = val;
|
||||
skeleton.findTransformConstraint("wheel1").translateMix += delta;
|
||||
$("#transformdemo-translationmix-label").text(Math.round(val * 100) + "%");
|
||||
$("#transforms-translationmix-label").text(Math.round(val * 100) + "%");
|
||||
};
|
||||
$("#transformdemo-translationmix-label").text("50%");
|
||||
$("#transforms-translationmix-label").text("50%");
|
||||
}
|
||||
|
||||
function setupInput() {
|
||||
@ -1,4 +1,5 @@
|
||||
<html>
|
||||
<title>Transitions - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
@ -6,12 +7,10 @@
|
||||
<script src="transitions.js"></script>
|
||||
<body>
|
||||
|
||||
<canvas id="transitionsdemo-canvas"></canvas>
|
||||
<center>
|
||||
<div style="position: fixed; top: 0; width: 100%">
|
||||
Time multiplier
|
||||
<div id="transitionsdemo-timeslider" class="slider"></div></br>
|
||||
</div>
|
||||
<div class="aspect"><div><canvas id="transitions-canvas"></canvas></div></div>
|
||||
Time multiplier
|
||||
<div id="transitions-timeslider" class="slider filled"></div>
|
||||
</center>
|
||||
|
||||
<script>
|
||||
|
||||
@ -9,13 +9,13 @@ var transitionsDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
var DEMO_NAME = "TransitionsDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
timeSlider = $("#transitionsdemo-timeslider").data("slider");
|
||||
timeSlider = $("#transitions-timeslider").data("slider");
|
||||
timeSlider.set(0.5);
|
||||
timeSliderLabel = $("#transitionsdemo-timeslider-label")[0];
|
||||
canvas = document.getElementById("transitionsdemo-canvas");
|
||||
timeSliderLabel = $("#transitions-timeslider-label")[0];
|
||||
canvas = document.getElementById("transitions-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -50,8 +50,8 @@ var transitionsDemo = function(loadingComplete, bgColor) {
|
||||
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
|
||||
skeleton.getBounds(bounds.offset, bounds.size);
|
||||
setupInput();
|
||||
$("#transitionsdemo-overlay").removeClass("overlay-hide");
|
||||
$("#transitionsdemo-overlay").addClass("overlay");
|
||||
$("#transitions-overlay").removeClass("overlay-hide");
|
||||
$("#transitions-overlay").addClass("overlay");
|
||||
loadingComplete(canvas, render);
|
||||
} else {
|
||||
loadingScreen.draw();
|
||||
@ -133,13 +133,13 @@ var transitionsDemo = function(loadingComplete, bgColor) {
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
skeleton.x = -60;
|
||||
skeleton.x = -10;
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
|
||||
stateNoMix.update(delta);
|
||||
stateNoMix.apply(skeletonNoMix);
|
||||
skeletonNoMix.updateWorldTransform();
|
||||
skeletonNoMix.x = size.x + 60;
|
||||
skeletonNoMix.x = size.x + 45;
|
||||
renderer.drawSkeleton(skeletonNoMix, true);
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
23
spine-ts/webgl/demos/vine.html
Normal file
23
spine-ts/webgl/demos/vine.html
Normal file
@ -0,0 +1,23 @@
|
||||
<html>
|
||||
<title>Path Constraints - Spine Demo</title>
|
||||
<link rel="stylesheet" href="demos.css">
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
|
||||
<script src="utils.js"></script>
|
||||
<script src="vine.js"></script>
|
||||
<body>
|
||||
|
||||
<center>
|
||||
<div class="aspect"><div><canvas id="vine-canvas"></canvas></div></div>
|
||||
<div id="vine-timeline" class="slider"></div>
|
||||
<input id="vine-playbutton" type="button" value="Pause"></input><br>
|
||||
<input id="vine-drawbones" type="checkbox"></input> Display bones & path
|
||||
</center>
|
||||
|
||||
<script>
|
||||
spineDemos.loadSliders();
|
||||
vineDemo(spineDemos.setupRendering);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1,4 +1,4 @@
|
||||
var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var vineDemo = function(loadingComplete, bgColor) {
|
||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||
@ -13,12 +13,12 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
|
||||
var playButton, timeLine, isPlaying = true, playTime = 0;
|
||||
|
||||
var DEMO_NAME = "PathConstraintDemo";
|
||||
var DEMO_NAME = "VineDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas = document.getElementById("pathconstraintdemo-canvas");
|
||||
canvas = document.getElementById("vine-canvas");
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||
|
||||
@ -72,21 +72,18 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
playButton = $("#pathconstraintdemo-playbutton");
|
||||
playButton = $("#vine-playbutton");
|
||||
var playButtonUpdate = function () {
|
||||
isPlaying = !isPlaying;
|
||||
if (isPlaying) {
|
||||
playButton.val("Pause");
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
} else {
|
||||
playButton.val("Play");
|
||||
if (isPlaying)
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
else
|
||||
playButton.addClass("play").removeClass("pause");
|
||||
}
|
||||
}
|
||||
playButton.click(playButtonUpdate);
|
||||
playButton.addClass("pause");
|
||||
|
||||
timeLine = $("#pathconstraintdemo-timeline").data("slider");
|
||||
timeLine = $("#vine-timeline").data("slider");
|
||||
timeLine.changed = function (percent) {
|
||||
if (isPlaying) playButton.click();
|
||||
if (!isPlaying) {
|
||||
@ -101,7 +98,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
|
||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
var checkbox = $("#pathconstraintdemo-drawbones");
|
||||
var checkbox = $("#vine-drawbones");
|
||||
checkbox.change(function() {
|
||||
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||
@ -29,6 +29,7 @@
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
//#define BAKE_ALL_BUTTON
|
||||
//#define REGION_BAKING_MESH
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -44,8 +45,6 @@ namespace Spine.Unity.Editor {
|
||||
public class AtlasAssetInspector : UnityEditor.Editor {
|
||||
private SerializedProperty atlasFile, materials;
|
||||
private AtlasAsset atlasAsset;
|
||||
private List<bool> baked;
|
||||
private List<GameObject> bakedObjects;
|
||||
|
||||
void OnEnable () {
|
||||
SpineEditorUtilities.ConfirmInitialization();
|
||||
@ -53,8 +52,14 @@ namespace Spine.Unity.Editor {
|
||||
materials = serializedObject.FindProperty("materials");
|
||||
materials.isExpanded = true;
|
||||
atlasAsset = (AtlasAsset)target;
|
||||
#if REGION_BAKING_MESH
|
||||
UpdateBakedList();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if REGION_BAKING_MESH
|
||||
private List<bool> baked;
|
||||
private List<GameObject> bakedObjects;
|
||||
|
||||
void UpdateBakedList () {
|
||||
AtlasAsset asset = (AtlasAsset)target;
|
||||
@ -78,13 +83,73 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
|
||||
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
|
||||
var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
|
||||
t.spriteImportMode = SpriteImportMode.Multiple;
|
||||
var spriteSheet = t.spritesheet;
|
||||
var sprites = new List<SpriteMetaData>(spriteSheet);
|
||||
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
var regions = (List<AtlasRegion>)field.GetValue(atlas);
|
||||
int textureHeight = texture.height;
|
||||
char[] FilenameDelimiter = {'.'};
|
||||
int updatedCount = 0;
|
||||
int addedCount = 0;
|
||||
|
||||
foreach (var r in regions) {
|
||||
int width, height;
|
||||
if (r.rotate) {
|
||||
width = r.height;
|
||||
height = r.width;
|
||||
} else {
|
||||
width = r.width;
|
||||
height = r.height;
|
||||
}
|
||||
|
||||
int x = r.x;
|
||||
int y = textureHeight - height - r.y;
|
||||
|
||||
string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
|
||||
string textureName = texture.name;
|
||||
bool pageMatch = string.Equals(pageName, textureName,StringComparison.Ordinal);
|
||||
int spriteIndex = pageMatch ? sprites.FindIndex(
|
||||
(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
|
||||
) : -1;
|
||||
bool matchFound = spriteIndex >= 0;
|
||||
|
||||
if (matchFound) {
|
||||
var s = sprites[spriteIndex];
|
||||
s.rect = new Rect(x, y, width, height);
|
||||
sprites[spriteIndex] = s;
|
||||
updatedCount++;
|
||||
} else {
|
||||
if (pageMatch) {
|
||||
sprites.Add(new SpriteMetaData {
|
||||
name = r.name,
|
||||
pivot = new Vector2(0.5f, 0.5f),
|
||||
rect = new Rect(x, y, width, height)
|
||||
});
|
||||
addedCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
t.spritesheet = sprites.ToArray();
|
||||
EditorUtility.SetDirty(t);
|
||||
AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
|
||||
EditorGUIUtility.PingObject(texture);
|
||||
Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
AtlasAsset asset = (AtlasAsset)target;
|
||||
|
||||
atlasAsset = atlasAsset ?? (AtlasAsset)target;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(atlasFile);
|
||||
|
||||
EditorGUILayout.PropertyField(materials, true);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
@ -103,6 +168,22 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
|
||||
if (atlasFile.objectReferenceValue != null) {
|
||||
if (GUILayout.Button(
|
||||
new GUIContent(
|
||||
"Apply Regions as Texture Sprite Slices",
|
||||
"Adds Sprite slices to atlas texture(s). " +
|
||||
"Updates existing slices if ones with matching names exist. \n\n" +
|
||||
"If your atlas was exported with Premultiply Alpha, " +
|
||||
"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.")
|
||||
, GUILayout.Height(70f))) {
|
||||
var atlas = atlasAsset.GetAtlas();
|
||||
foreach (var m in atlasAsset.materials)
|
||||
UpdateSpriteSlices(m.mainTexture, atlas);
|
||||
}
|
||||
}
|
||||
|
||||
#if REGION_BAKING_MESH
|
||||
if (atlasFile.objectReferenceValue != null) {
|
||||
Atlas atlas = asset.GetAtlas();
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
|
||||
@ -206,13 +287,14 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Reset();
|
||||
atlasAsset.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -28,6 +28,7 @@ namespace Spine.Unity.MeshGeneration {
|
||||
MeshAndMaterials GenerateMesh (ExposedList<SubmeshInstruction> instructions, int startSubmesh, int endSubmesh);
|
||||
|
||||
float ZSpacing { get; set; }
|
||||
bool PremultiplyVertexColors { get; set; }
|
||||
bool AddNormals { get; set; }
|
||||
bool AddTangents { get; set; }
|
||||
}
|
||||
|
||||
@ -137,6 +137,7 @@ namespace Spine.Unity.Modules {
|
||||
var currentRenderer = partsRenderers[rendererIndex];
|
||||
bool addNormals = skeletonRenderer.calculateNormals;
|
||||
bool addTangents = skeletonRenderer.calculateTangents;
|
||||
bool pmaVertexColors = skeletonRenderer.pmaVertexColors;
|
||||
|
||||
for (int si = 0, start = 0; si <= lastSubmeshInstruction; si++) {
|
||||
if (submeshInstructionsItems[si].forceSeparate || si == lastSubmeshInstruction) {
|
||||
@ -144,6 +145,7 @@ namespace Spine.Unity.Modules {
|
||||
var meshGenerator = currentRenderer.MeshGenerator;
|
||||
meshGenerator.AddNormals = addNormals;
|
||||
meshGenerator.AddTangents = addTangents;
|
||||
meshGenerator.PremultiplyVertexColors = pmaVertexColors;
|
||||
if (copyPropertyBlock)
|
||||
currentRenderer.SetPropertyBlock(copiedBlock);
|
||||
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user