[unity] SpineEditorUtilities 3.6 fixes

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pharan 2018-12-05 20:35:37 +08:00 committed by GitHub
parent b379841e6c
commit 3af4e12577
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@ -290,9 +290,9 @@ namespace Spine.Unity.Editor {
EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
EditorGUI.BeginChangeCheck();
setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), showHierarchyIcons);
setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), setTextureImporterSettings);
if (EditorGUI.EndChangeCheck()) {
EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, showHierarchyIcons);
EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, setTextureImporterSettings);
}
EditorGUILayout.Space();
@ -1422,7 +1422,7 @@ namespace Spine.Unity.Editor {
Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.");
GameObject.DestroyImmediate(go);
}
throw e;
Debug.Log(e);
}
// Set Defaults