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[unity] SpineEditorUtilities 3.6 fixes
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@ -290,9 +290,9 @@ namespace Spine.Unity.Editor {
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EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
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EditorGUI.BeginChangeCheck();
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setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), showHierarchyIcons);
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setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), setTextureImporterSettings);
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if (EditorGUI.EndChangeCheck()) {
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EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, showHierarchyIcons);
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EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, setTextureImporterSettings);
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}
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EditorGUILayout.Space();
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@ -1422,7 +1422,7 @@ namespace Spine.Unity.Editor {
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Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.");
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GameObject.DestroyImmediate(go);
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}
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throw e;
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Debug.Log(e);
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}
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// Set Defaults
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