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[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
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@ -311,7 +311,7 @@ namespace Spine.Unity {
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if (!Application.isPlaying) {
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string errorMessage = null;
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if (MaterialChecks.IsMaterialSetupProblematic(this, ref errorMessage))
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Debug.LogWarningFormat("Problematic material setup at {0}: {1}", this.name, errorMessage);
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Debug.LogWarningFormat(this, "Problematic material setup at {0}: {1}", this.name, errorMessage);
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}
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#endif
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}
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