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https://github.com/EsotericSoftware/spine-runtimes.git
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Project added for building MonoGame apps for the Windows8 Store
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vendored
@ -27,6 +27,9 @@ forums
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spine-csharp/bin
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spine-csharp/obj
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spine-monogame-windows8-store/src/bin
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spine-monogame-windows8-store/src/obj
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spine-xna/bin
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spine-xna/obj
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spine-xna/example/bin
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29
spine-monogame-windows8-store/src/Properties/AssemblyInfo.cs
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29
spine-monogame-windows8-store/src/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SpineMonogameWindows8Store")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SpineMonogameWindows8Store")]
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[assembly: AssemblyCopyright("Copyright © 2013")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: ComVisible(false)]
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@ -0,0 +1,208 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpineMonogameWindows8Store</RootNamespace>
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<AssemblyName>SpineMonogameWindows8Store</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\ARM\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\ARM\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct2D1">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.MediaFoundation">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\spine-csharp\src\Animation.cs">
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<Link>spine-csharp\Animation.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\AnimationState.cs">
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<Link>spine-csharp\AnimationState.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\AnimationStateData.cs">
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<Link>spine-csharp\AnimationStateData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Atlas.cs">
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<Link>spine-csharp\Atlas.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\Attachment.cs">
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<Link>spine-csharp\Attachments\Attachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Bone.cs">
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<Link>spine-csharp\Bone.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\BoneData.cs">
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<Link>spine-csharp\BoneData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Json.cs">
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<Link>spine-csharp\Json.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Skeleton.cs">
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<Link>spine-csharp\Skeleton.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonData.cs">
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<Link>spine-csharp\SkeletonData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonJson.cs">
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<Link>spine-csharp\SkeletonJson.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Skin.cs">
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<Link>spine-csharp\Skin.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Slot.cs">
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<Link>spine-csharp\Slot.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\SkeletonRenderer.cs">
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<Link>spine-xna\SkeletonRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\SpriteBatcher.cs">
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<Link>spine-xna\SpriteBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\Util.cs">
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<Link>spine-xna\Util.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
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<Link>spine-xna\XnaTextureLoader.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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