Project added for building MonoGame apps for the Windows8 Store

This commit is contained in:
randolphburt 2013-06-19 19:54:00 +01:00
parent 2760fc3ddd
commit 43115d2e29
3 changed files with 240 additions and 0 deletions

3
.gitignore vendored
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@ -27,6 +27,9 @@ forums
spine-csharp/bin
spine-csharp/obj
spine-monogame-windows8-store/src/bin
spine-monogame-windows8-store/src/obj
spine-xna/bin
spine-xna/obj
spine-xna/example/bin

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SpineMonogameWindows8Store")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SpineMonogameWindows8Store")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpineMonogameWindows8Store</RootNamespace>
<AssemblyName>SpineMonogameWindows8Store</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\spine-csharp\src\Animation.cs">
<Link>spine-csharp\Animation.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationState.cs">
<Link>spine-csharp\AnimationState.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationStateData.cs">
<Link>spine-csharp\AnimationStateData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Atlas.cs">
<Link>spine-csharp\Atlas.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\Attachment.cs">
<Link>spine-csharp\Attachments\Attachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\BoneData.cs">
<Link>spine-csharp\BoneData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Json.cs">
<Link>spine-csharp\Json.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skeleton.cs">
<Link>spine-csharp\Skeleton.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonData.cs">
<Link>spine-csharp\SkeletonData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonJson.cs">
<Link>spine-csharp\SkeletonJson.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skin.cs">
<Link>spine-csharp\Skin.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Slot.cs">
<Link>spine-csharp\Slot.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
<Link>spine-xna\XnaTextureLoader.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>