Don't need mesh.Clear() every frame.

This commit is contained in:
NathanSweet 2013-08-01 17:10:19 +02:00
parent 59513b4afa
commit 43d572c187

View File

@ -102,8 +102,6 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
}
}
mesh.Clear();
mesh.vertices = vertices;
mesh.colors32 = colors;
mesh.uv = uvs;
@ -143,7 +141,8 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
if (mesh.subMeshCount == submeshIndices.Count)
#endif
if (quadCount == cachedQuadCount) return;
mesh.Clear();
cachedQuadCount = quadCount;
vertices = new Vector3[quadCount * 4];
uvs = new Vector2[quadCount * 4];