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[libgdx] Fixed reading dark colors from JSON.
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@ -565,9 +565,9 @@ public class SkeletonJson extends SkeletonLoader {
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float nb = Integer.parseInt(color.substring(4, 6), 16) / 255f;
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float nb = Integer.parseInt(color.substring(4, 6), 16) / 255f;
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float na = Integer.parseInt(color.substring(6, 8), 16) / 255f;
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float na = Integer.parseInt(color.substring(6, 8), 16) / 255f;
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color = nextMap.getString("dark");
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color = nextMap.getString("dark");
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float nr2 = Integer.parseInt(color.substring(8, 10), 16) / 255f;
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float nr2 = Integer.parseInt(color.substring(0, 2), 16) / 255f;
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float ng2 = Integer.parseInt(color.substring(10, 12), 16) / 255f;
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float ng2 = Integer.parseInt(color.substring(2, 4), 16) / 255f;
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float nb2 = Integer.parseInt(color.substring(12, 14), 16) / 255f;
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float nb2 = Integer.parseInt(color.substring(4, 6), 16) / 255f;
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JsonValue curve = keyMap.get("curve");
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JsonValue curve = keyMap.get("curve");
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if (curve != null) {
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if (curve != null) {
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bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
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bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
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