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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
Fix for unexpected huge skeleton render scale when using SPINE_TK2D
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@ -38,7 +38,7 @@ public class SkeletonDataAssetInspector : Editor {
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private bool needToSerialize;
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List<string> warnings = new List<string>();
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void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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@ -117,7 +117,7 @@ public class SkeletonDataAssetInspector : Editor {
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DrawAnimationList();
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DrawSlotList();
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DrawUnityTools();
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} else {
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DrawReimportButton();
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@ -131,8 +131,8 @@ public class SkeletonDataAssetInspector : Editor {
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}
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void DrawMecanim () {
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EditorGUILayout.PropertyField(controller, new GUIContent("Controller", SpineEditorUtilities.Icons.controllerIcon));
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EditorGUILayout.PropertyField(controller, new GUIContent("Controller", SpineEditorUtilities.Icons.controllerIcon));
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if (controller.objectReferenceValue == null) {
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GUILayout.BeginHorizontal();
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GUILayout.Space(32);
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@ -142,7 +142,7 @@ public class SkeletonDataAssetInspector : Editor {
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GUILayout.EndHorizontal();
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EditorGUILayout.LabelField("Alternative to SkeletonAnimation, not required", EditorStyles.miniLabel);
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}
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}
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void DrawUnityTools () {
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@ -292,7 +292,7 @@ public class SkeletonDataAssetInspector : Editor {
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serializedObject.ApplyModifiedProperties();
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needToSerialize = true;
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}
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}
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void DrawAnimationList () {
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showAnimationList = EditorGUILayout.Foldout(showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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@ -648,7 +648,7 @@ public class SkeletonDataAssetInspector : Editor {
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this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
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float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
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if (dist > 60f * ((SkeletonDataAsset)target).scale) {
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if(dist > 0f) {
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Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
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pos.x = 0;
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this.m_previewUtility.m_Camera.transform.position = pos;
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@ -676,7 +676,7 @@ public class SkeletonDataAssetInspector : Editor {
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if (drawHandles) {
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if (drawHandles) {
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Handles.SetCamera(m_previewUtility.m_Camera);
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Handles.color = m_originColor;
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@ -724,8 +724,8 @@ public class SkeletonDataAssetInspector : Editor {
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Handles.DrawLine(lastVert, firstVert);
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}
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void Update () {
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@ -857,7 +857,7 @@ public class SkeletonDataAssetInspector : Editor {
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case EventType.ScrollWheel:
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if (position.Contains(current.mousePosition)) {
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m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
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m_orthoGoal += current.delta.y;
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GUIUtility.hotControl = controlID;
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current.Use();
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}
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@ -882,7 +882,7 @@ public class SkeletonDataAssetInspector : Editor {
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EditorGUIUtility.SetWantsMouseJumping(1);
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}
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return scrollPosition;
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case EventType.MouseUp:
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if (GUIUtility.hotControl == controlID)
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{
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@ -890,10 +890,10 @@ public class SkeletonDataAssetInspector : Editor {
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}
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EditorGUIUtility.SetWantsMouseJumping(0);
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return scrollPosition;
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case EventType.MouseMove:
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return scrollPosition;
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case EventType.MouseDrag:
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if (GUIUtility.hotControl == controlID)
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{
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@ -956,4 +956,4 @@ public class SkeletonDataAssetInspector : Editor {
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tex = this.m_previewUtility.EndStaticPreview();
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return tex;
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}
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}
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}
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@ -1,10 +1,10 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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@ -16,7 +16,7 @@
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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@ -98,7 +98,7 @@ public class SkeletonDataAsset : ScriptableObject {
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if (skeletonData != null)
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return skeletonData;
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AttachmentLoader attachmentLoader;
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float skeletonDataScale;
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@ -108,7 +108,7 @@ public class SkeletonDataAsset : ScriptableObject {
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#else
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if (spriteCollection != null) {
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attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection);
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale);
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} else {
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if (atlasArr.Length == 0) {
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Reset();
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