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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge remote-tracking branch 'origin/master'
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commit
45b7de0681
@ -145,6 +145,9 @@
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
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<Link>Assets\goblins-ffd.json</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\raptor.png">
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<Link>Assets\raptor.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
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<Link>Assets\spineboy.atlas</Link>
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</Content>
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@ -173,6 +176,14 @@
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<Name>SpineMonogameWindows8Store</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
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<Link>Assets\raptor.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\raptor.json">
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<Link>Assets\raptor.json</Link>
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</Content>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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@ -174,6 +174,12 @@
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<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
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<Link>spine-csharp\EventData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
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<Link>spine-csharp\IkConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
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<Link>spine-csharp\IkConstraintData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Json.cs">
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<Link>spine-csharp\Json.cs</Link>
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</Compile>
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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@ -43,8 +43,9 @@
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<Folder Include="spine-csharp\Attachments\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
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<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
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<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
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<Name>MonoGame.Framework.iOS</Name>
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</ProjectReference>
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@ -140,5 +141,11 @@
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<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
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<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
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<Link>spine-csharp\IkConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
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<Link>spine-csharp\IkConstraintData.cs</Link>
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</Compile>
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</ItemGroup>
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</Project>
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@ -34,7 +34,6 @@ using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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@ -124,9 +123,10 @@ namespace Spine {
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protected override void Update (GameTime gameTime) {
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// Allows the game to exit
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#if !WINDOWS_STOREAPP
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
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this.Exit();
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#endif
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// TODO: Add your update logic here
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base.Update(gameTime);
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