Merge remote-tracking branch 'origin/master'

This commit is contained in:
NathanSweet 2014-09-11 21:46:14 +02:00
commit 45b7de0681
4 changed files with 28 additions and 4 deletions

View File

@ -145,6 +145,9 @@
<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
<Link>Assets\goblins-ffd.json</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\raptor.png">
<Link>Assets\raptor.png</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
<Link>Assets\spineboy.atlas</Link>
</Content>
@ -173,6 +176,14 @@
<Name>SpineMonogameWindows8Store</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
<Link>Assets\raptor.atlas</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\raptor.json">
<Link>Assets\raptor.json</Link>
</Content>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>

View File

@ -174,6 +174,12 @@
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
<Link>spine-csharp\IkConstraint.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
<Link>spine-csharp\IkConstraintData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Json.cs">
<Link>spine-csharp\Json.cs</Link>
</Compile>

View File

@ -3,7 +3,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
@ -43,8 +43,9 @@
<Folder Include="spine-csharp\Attachments\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
<Name>MonoGame.Framework.iOS</Name>
</ProjectReference>
@ -140,5 +141,11 @@
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
<Link>spine-csharp\IkConstraint.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
<Link>spine-csharp\IkConstraintData.cs</Link>
</Compile>
</ItemGroup>
</Project>

View File

@ -34,7 +34,6 @@ using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
@ -124,9 +123,10 @@ namespace Spine {
protected override void Update (GameTime gameTime) {
// Allows the game to exit
#if !WINDOWS_STOREAPP
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
#endif
// TODO: Add your update logic here
base.Update(gameTime);