mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-28 20:51:38 +08:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
45b7de0681
@ -145,6 +145,9 @@
|
|||||||
<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
|
<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
|
||||||
<Link>Assets\goblins-ffd.json</Link>
|
<Link>Assets\goblins-ffd.json</Link>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="..\..\..\spine-xna\example\data\raptor.png">
|
||||||
|
<Link>Assets\raptor.png</Link>
|
||||||
|
</Content>
|
||||||
<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
|
<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
|
||||||
<Link>Assets\spineboy.atlas</Link>
|
<Link>Assets\spineboy.atlas</Link>
|
||||||
</Content>
|
</Content>
|
||||||
@ -173,6 +176,14 @@
|
|||||||
<Name>SpineMonogameWindows8Store</Name>
|
<Name>SpineMonogameWindows8Store</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
|
||||||
|
<Link>Assets\raptor.atlas</Link>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\..\..\spine-xna\example\data\raptor.json">
|
||||||
|
<Link>Assets\raptor.json</Link>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
|
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
|
||||||
<VisualStudioVersion>11.0</VisualStudioVersion>
|
<VisualStudioVersion>11.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|||||||
@ -174,6 +174,12 @@
|
|||||||
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
|
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
|
||||||
<Link>spine-csharp\EventData.cs</Link>
|
<Link>spine-csharp\EventData.cs</Link>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
|
||||||
|
<Link>spine-csharp\IkConstraint.cs</Link>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
|
||||||
|
<Link>spine-csharp\IkConstraintData.cs</Link>
|
||||||
|
</Compile>
|
||||||
<Compile Include="..\..\..\spine-csharp\src\Json.cs">
|
<Compile Include="..\..\..\spine-csharp\src\Json.cs">
|
||||||
<Link>spine-csharp\Json.cs</Link>
|
<Link>spine-csharp\Json.cs</Link>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|||||||
@ -3,7 +3,7 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
<ProductVersion>10.0.0</ProductVersion>
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
|
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
|
||||||
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
@ -43,8 +43,9 @@
|
|||||||
<Folder Include="spine-csharp\Attachments\" />
|
<Folder Include="spine-csharp\Attachments\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
|
<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
|
||||||
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
|
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
|
||||||
<Name>MonoGame.Framework.iOS</Name>
|
<Name>MonoGame.Framework.iOS</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
@ -140,5 +141,11 @@
|
|||||||
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
|
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
|
||||||
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
|
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
|
||||||
|
<Link>spine-csharp\IkConstraint.cs</Link>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
|
||||||
|
<Link>spine-csharp\IkConstraintData.cs</Link>
|
||||||
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@ -34,7 +34,6 @@ using System.Collections.Generic;
|
|||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Audio;
|
using Microsoft.Xna.Framework.Audio;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
using Microsoft.Xna.Framework.GamerServices;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using Microsoft.Xna.Framework.Media;
|
using Microsoft.Xna.Framework.Media;
|
||||||
@ -124,9 +123,10 @@ namespace Spine {
|
|||||||
|
|
||||||
protected override void Update (GameTime gameTime) {
|
protected override void Update (GameTime gameTime) {
|
||||||
// Allows the game to exit
|
// Allows the game to exit
|
||||||
|
#if !WINDOWS_STOREAPP
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
|
||||||
this.Exit();
|
this.Exit();
|
||||||
|
#endif
|
||||||
// TODO: Add your update logic here
|
// TODO: Add your update logic here
|
||||||
|
|
||||||
base.Update(gameTime);
|
base.Update(gameTime);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user