[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009.

This commit is contained in:
Davide Tantillo 2026-01-16 12:46:25 +01:00
parent d06d0c1406
commit 45dbd74fdc

View File

@ -377,7 +377,8 @@ export class SpineGameObject extends DepthMixin(
const transform = Phaser.GameObjects.GetCalcMatrix( const transform = Phaser.GameObjects.GetCalcMatrix(
src, src,
camera, camera,
parentMatrix parentMatrix,
!drawingContext.useCanvas,
).calc; ).calc;
const a = transform.a, const a = transform.a,
b = transform.b, b = transform.b,