[ue4] Rewrite user changes. Need to duplicate code from SkeletonComponent and SkeletonAnimationComponent.

This commit is contained in:
badlogic 2019-03-29 15:31:36 +01:00
parent 977d38c69f
commit 461c7231b2

View File

@ -71,10 +71,7 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const {
SSpineWidget* self = (SSpineWidget*)this;
//Begin Change
UMaterialInstanceDynamic* MatNow = nullptr;
// End Change
if (widget && widget->skeleton && widget->Atlas) {
widget->skeleton->getColor().set(widget->Color.R, widget->Color.G, widget->Color.B, widget->Color.A);
@ -160,40 +157,10 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
self->UpdateMesh(LayerId, OutDrawElements, AllottedGeometry, widget->skeleton);
}
/*
self->renderData.IndexData.SetNumUninitialized(6);
uint32* indexData = (uint32*)renderData.IndexData.GetData();
indexData[0] = 0;
indexData[1] = 1;
indexData[2] = 2;
indexData[3] = 2;
indexData[4] = 3;
indexData[5] = 0;
self->renderData.VertexData.SetNumUninitialized(4);
FSlateVertex* vertexData = (FSlateVertex*)renderData.VertexData.GetData();
FVector2D offset = AllottedGeometry.AbsolutePosition;
FColor white = FColor(0xffffffff);
float width = AllottedGeometry.GetAbsoluteSize().X;
float height = AllottedGeometry.GetAbsoluteSize().Y;
setVertex(&vertexData[0], 0, 0, 0, 0, white, offset);
setVertex(&vertexData[1], width, 0, 1, 0, white, offset);
setVertex(&vertexData[2], width, height, 1, 1, white, offset);
setVertex(&vertexData[3], 0, height, 0, 1, white, offset);
*/
if (renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0) {
/*
FSlateShaderResourceProxy* shaderResource = FSlateDataPayload::ResourceManager->GetShaderResource(widget->Brush);
FSlateResourceHandle resourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(widget->Brush);
*/
//renderData.Brush = MakeShareable(new FSlateMaterialBrush(*MaterialFromMesh, FVector2D(64,64)));
if (renderData.RenderingResourceHandle.IsValid())
/*if (renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0 && renderData.RenderingResourceHandle.IsValid()) {
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, renderData.RenderingResourceHandle, renderData.VertexData,
renderData.IndexData, nullptr, 0, 0);
}
}*/
return LayerId;
}
@ -217,37 +184,17 @@ void SSpineWidget::Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements
for (size_t i = 0; i < (size_t)Vertices.Num(); i++) {
setVertex(&vertexData[i], Vertices[i].X, Vertices[i].Y, Uvs[i].X, Uvs[i].Y, Colors[i], offset);
}
/*
*/
brush = &widget->Brush;
//Begin change
if (Material)
{
if (Material) {
renderData.Brush = MakeShareable(new FSlateMaterialBrush(*Material, FVector2D(64, 64)));
renderData.RenderingResourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*renderData.Brush);
//renderData.Brush = MakeShareable(&widget->Brush);
//renderData.Brush = MakeShareable(new FSlateMaterialBrush(*Material, widget->Brush));
//renderData.RenderingResourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*brush);
}
// End change
if (renderData.RenderingResourceHandle.IsValid()) {
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, renderData.RenderingResourceHandle, renderData.VertexData, renderData.IndexData, nullptr, 0, 0);
}
/*FSlateBrush brush;
brush.SetResourceObject(Material);
brush = widget->Brush;
FSlateShaderResourceProxy* shaderResource = FSlateDataPayload::ResourceManager->GetShaderResource(brush);
if (shaderResource) {
FSlateResourceHandle resourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(brush);
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData, renderData.IndexData, nullptr, 0, 0);
}*/
Vertices.SetNum(0);
Indices.SetNum(0);
Uvs.SetNum(0);
@ -351,7 +298,19 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
}
if (lastMaterial != material) {
FBox VerticeBounds = FBox();
for (int i = 0; i < vertices.Num(); i++) {
VerticeBounds += vertices[i];
}
const FVector2D DrawSize = AllottedGeometry.GetDrawSize();
const FVector BoundMin = VerticeBounds.Min;
const FVector BoundSize = VerticeBounds.GetSize();
const float Scale = (DrawSize / FVector2D(BoundSize.X, BoundSize.Y)).GetMin();
for (int i = 0; i < vertices.Num(); i++) {
vertices[i] = (vertices[i] - BoundMin) * Scale;
}
Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
lastMaterial = material;
idx = 0;
}
@ -368,7 +327,6 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
for (int j = 0; j < numVertices << 1; j += 2) {
colors.Add(FColor(r, g, b, a));
darkColors.Add(FVector(dr, dg, db));
//vertices.Add(FVector(attachmentVertices[j], depthOffset, attachmentVertices[j + 1]));
vertices.Add(FVector(attachmentVertices[j], -attachmentVertices[j + 1], depthOffset));
uvs.Add(FVector2D(attachmentUvs[j], attachmentUvs[j + 1]));
}
@ -380,9 +338,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
idx += numVertices;
depthOffset += widget->DepthOffset;
clipper.clipEnd(*slot);
//Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
clipper.clipEnd(*slot);
}
FBox VerticeBounds = FBox();