Removed LookLikeInspector.

This commit is contained in:
NathanSweet 2013-12-21 22:00:00 +01:00
parent 8d361f53e2
commit 47040c815f
4 changed files with 0 additions and 7 deletions

View File

@ -48,7 +48,6 @@ public class AtlasAssetInspector : Editor {
serializedObject.Update();
AtlasAsset asset = (AtlasAsset)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(atlasFile);
EditorGUILayout.PropertyField(materials, true);

View File

@ -54,7 +54,6 @@ public class SkeletonAnimationInspector : Editor {
serializedObject.Update();
SkeletonAnimation component = (SkeletonAnimation)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(skeletonDataAsset);
if (component.skeleton != null) {
@ -72,7 +71,6 @@ public class SkeletonAnimationInspector : Editor {
EditorGUILayout.LabelField("Initial Skin");
EditorGUIUtility.LookLikeControls();
skinIndex = EditorGUILayout.Popup(skinIndex, skins);
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.EndHorizontal();
initialSkinName.stringValue = skins[skinIndex];
@ -92,7 +90,6 @@ public class SkeletonAnimationInspector : Editor {
EditorGUILayout.LabelField("Animation");
EditorGUIUtility.LookLikeControls();
animationIndex = EditorGUILayout.Popup(animationIndex, animations);
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.EndHorizontal();
if (animationIndex == 0)

View File

@ -51,7 +51,6 @@ public class SkeletonComponentInspector : Editor {
serializedObject.Update();
SkeletonComponent component = (SkeletonComponent)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(skeletonDataAsset);
if (component.skeleton != null) {
@ -69,7 +68,6 @@ public class SkeletonComponentInspector : Editor {
EditorGUILayout.LabelField("Initial Skin");
EditorGUIUtility.LookLikeControls();
skinIndex = EditorGUILayout.Popup(skinIndex, skins);
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.EndHorizontal();
initialSkinName.stringValue = skins[skinIndex];

View File

@ -54,7 +54,6 @@ public class SkeletonDataAssetInspector : Editor {
serializedObject.Update();
SkeletonDataAsset asset = (SkeletonDataAsset)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(atlasAsset);
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);