Merge branch '4.0' into 4.1-beta

This commit is contained in:
Harald Csaszar 2021-12-10 16:06:37 +01:00
commit 473862c67e

View File

@ -35,7 +35,7 @@ float4 computeOutlinePixel(sampler2D mainTexture, float2 mainTextureTexelSize,
float average = (pixelTop + pixelBottom + pixelLeft + pixelRight) * vertexColorAlpha / numSamples;
#endif
float thresholdStart = ThresholdEnd * (1.0 - OutlineSmoothness);
float outlineAlpha = saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter;
float outlineAlpha = saturate(saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter);
return lerp(texColor, OutlineColor, outlineAlpha);
}