[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001.

This commit is contained in:
Harald Csaszar 2021-12-10 16:04:08 +01:00
parent 3025b370f5
commit 4b42f23fc4

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@ -35,7 +35,7 @@ float4 computeOutlinePixel(sampler2D mainTexture, float2 mainTextureTexelSize,
float average = (pixelTop + pixelBottom + pixelLeft + pixelRight) * vertexColorAlpha / numSamples;
#endif
float thresholdStart = ThresholdEnd * (1.0 - OutlineSmoothness);
float outlineAlpha = saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter;
float outlineAlpha = saturate(saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter);
return lerp(texColor, OutlineColor, outlineAlpha);
}