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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[ts] Fixed compilation error.
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cae8b6036e
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@ -12561,15 +12561,18 @@ var spine;
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this.play();
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if (config.success)
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config.success(this);
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if (!this.animationState.getCurrent(0)) {
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var entry = this.animationState.getCurrent(0);
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if (!entry) {
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if (this.config.animation)
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this.setAnimation(this.config.animation);
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else {
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var entry = this.animationState.setEmptyAnimation(0);
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entry = this.animationState.setEmptyAnimation(0);
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entry.trackEnd = 100000000;
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this.setViewport(entry.animation);
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}
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}
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else if (!this.currentViewport)
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this.setViewport(entry.animation);
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};
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SpinePlayer.prototype.setupInput = function () {
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var _this = this;
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@ -12816,8 +12819,9 @@ var spine;
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width: this.currentViewport.width + this.currentViewport.padLeft + this.currentViewport.padRight,
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height: this.currentViewport.height + this.currentViewport.padBottom + this.currentViewport.padTop
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};
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if (this.previousViewport) {
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var transitionAlpha = ((performance.now() - this.viewportTransitionStart) / 1000) / config.viewport.transitionTime;
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if (this.previousViewport && transitionAlpha < 1) {
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if (transitionAlpha < 1) {
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var oldViewport = {
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x: this.previousViewport.x - this.previousViewport.padLeft,
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y: this.previousViewport.y - this.previousViewport.padBottom,
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@ -12831,6 +12835,7 @@ var spine;
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height: oldViewport.height + (viewport.height - oldViewport.height) * transitionAlpha
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};
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}
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}
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var viewportSize = this.scale(viewport.width, viewport.height, this.canvas.width, this.canvas.height);
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var gl = this.context.gl;
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gl.clearColor(bg.r, bg.g, bg.b, bg.a);
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File diff suppressed because one or more lines are too long
@ -11884,15 +11884,18 @@ var spine;
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this.play();
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if (config.success)
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config.success(this);
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if (!this.animationState.getCurrent(0)) {
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var entry = this.animationState.getCurrent(0);
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if (!entry) {
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if (this.config.animation)
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this.setAnimation(this.config.animation);
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else {
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var entry = this.animationState.setEmptyAnimation(0);
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entry = this.animationState.setEmptyAnimation(0);
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entry.trackEnd = 100000000;
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this.setViewport(entry.animation);
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}
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}
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else if (!this.currentViewport)
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this.setViewport(entry.animation);
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};
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SpinePlayer.prototype.setupInput = function () {
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var _this = this;
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@ -12139,8 +12142,9 @@ var spine;
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width: this.currentViewport.width + this.currentViewport.padLeft + this.currentViewport.padRight,
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height: this.currentViewport.height + this.currentViewport.padBottom + this.currentViewport.padTop
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};
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if (this.previousViewport) {
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var transitionAlpha = ((performance.now() - this.viewportTransitionStart) / 1000) / config.viewport.transitionTime;
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if (this.previousViewport && transitionAlpha < 1) {
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if (transitionAlpha < 1) {
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var oldViewport = {
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x: this.previousViewport.x - this.previousViewport.padLeft,
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y: this.previousViewport.y - this.previousViewport.padBottom,
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@ -12154,6 +12158,7 @@ var spine;
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height: oldViewport.height + (viewport.height - oldViewport.height) * transitionAlpha
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};
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}
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}
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var viewportSize = this.scale(viewport.width, viewport.height, this.canvas.width, this.canvas.height);
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var gl = this.context.gl;
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gl.clearColor(bg.r, bg.g, bg.b, bg.a);
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File diff suppressed because one or more lines are too long
@ -459,7 +459,7 @@ module spine {
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if (this.config.animation)
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this.setAnimation(this.config.animation);
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else {
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var entry = this.animationState.setEmptyAnimation(0);
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entry = this.animationState.setEmptyAnimation(0);
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entry.trackEnd = 100000000;
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this.setViewport(entry.animation);
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}
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