Added mesh.MarkDynamic().

This commit is contained in:
NathanSweet 2013-06-11 18:42:22 +02:00
parent d0732921c9
commit 48cfd1d874

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@ -55,6 +55,7 @@ public class SkeletonComponent : MonoBehaviour {
GetComponent<MeshFilter>().mesh = mesh;
mesh.name = "Skeleton Mesh";
mesh.hideFlags = HideFlags.HideAndDontSave;
mesh.MarkDynamic();
renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;