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Added mesh.MarkDynamic().
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@ -55,6 +55,7 @@ public class SkeletonComponent : MonoBehaviour {
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GetComponent<MeshFilter>().mesh = mesh;
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GetComponent<MeshFilter>().mesh = mesh;
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mesh.name = "Skeleton Mesh";
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mesh.name = "Skeleton Mesh";
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mesh.hideFlags = HideFlags.HideAndDontSave;
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mesh.hideFlags = HideFlags.HideAndDontSave;
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mesh.MarkDynamic();
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renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;
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renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;
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