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[unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0.
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@ -169,7 +169,7 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI {
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static GUIContent _rimPowerText = new GUIContent("Rim Power");
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static GUIContent _specularToggleText = new GUIContent("Specular", "Enable Specular.");
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static GUIContent _colorAdjustmentToggleText = new GUIContent("Color Adjustment", "Enable material color adjustment.");
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static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color");
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static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color & Alpha");
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static GUIContent _colorAdjustmentHueText = new GUIContent("Hue");
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static GUIContent _colorAdjustmentSaturationText = new GUIContent("Saturation");
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static GUIContent _colorAdjustmentBrightnessText = new GUIContent("Brightness");
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