This commit is contained in:
Harald Csaszar 2025-05-21 10:55:58 +02:00
commit 4ad52678b2
4 changed files with 75 additions and 86 deletions

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@ -231,11 +231,11 @@
></spine-skeleton> ></spine-skeleton>
</div> </div>
<div class="split-right"> <div class="split-right">
If you want to preserve the original scale, you can use <code>fit="none"</code>. If you want to preserve the original scale, you can use <code>fit="none"</code> (center the bounds) or <code>fit="origin"</code> (center the skeleton origin).
In combination with that, you can use the <code>scale</code> attribute to set your desired scale. In combination with that, you can use the <code>scale</code> attribute to set your desired scale.
<br> <br>
<br> <br>
Other fit modes are <code>width</code>, <code>height</code>, <code>cover</code>, and <code>scaleDown</code>. Other fit modes are <code>width</code>, <code>height</code>, <code>cover</code>, <code>scaleDown</code>..
</div> </div>
</div> </div>
@ -363,11 +363,6 @@
<div class="split-top split"> <div class="split-top split">
<div class="split-left"> <div class="split-left">
The <code>origin</code> mode centers the animation's world origin with the center of the HTML element.
<br>
You are responsible for scaling the skeleton when using this mode.
<br>
<br>
Move the origin by a percentage of the div's width and height using the <code>x-axis</code> and <code>y-axis</code> attributes, respectively. Move the origin by a percentage of the div's width and height using the <code>x-axis</code> and <code>y-axis</code> attributes, respectively.
</div> </div>
<div class="split-right"> <div class="split-right">
@ -375,7 +370,7 @@
atlas="/assets/vine-pma.atlas" atlas="/assets/vine-pma.atlas"
skeleton="/assets/vine-pro.skel" skeleton="/assets/vine-pro.skel"
animation="grow" animation="grow"
mode="origin" fit="origin"
scale=".5" scale=".5"
y-axis="-.5" y-axis="-.5"
></spine-skeleton> ></spine-skeleton>
@ -390,7 +385,7 @@
atlas="/assets/vine-pma.atlas" atlas="/assets/vine-pma.atlas"
skeleton="/assets/vine-pro.skel" skeleton="/assets/vine-pro.skel"
animation="grow" animation="grow"
mode="origin" fit="origin"
scale=".5" scale=".5"
y-axis="-.5" y-axis="-.5"
></spine-skeleton> ></spine-skeleton>
@ -772,11 +767,11 @@
<li><code>mixDuration</code>: the mix duration between this animation and the previous one (not used for the first animation on a track)</li> <li><code>mixDuration</code>: the mix duration between this animation and the previous one (not used for the first animation on a track)</li>
</ol> </ol>
<p>To loop a track once it reaches the end, add the special group <code>[loop, trackNumber, holdDurationLastAnimation]</code>, where:</p> <p>To loop a track once it reaches the end, add the special group <code>[loop, trackNumber, repeatDelay]</code>, where:</p>
<ul> <ul>
<li><code>loop</code>: identifies this as a loop instruction</li> <li><code>loop</code>: identifies this as a loop instruction</li>
<li><code>trackNumber</code>: the number of the track to loop</li> <li><code>trackNumber</code>: the number of the track to loop</li>
<li><code>holdDurationLastAnimation</code>: the number of seconds to wait after the last animation is completed before repeating the loop</li> <li><code>repeatDelay</code>: the number of seconds to wait after the last animation is completed before repeating the loop</li>
</ul> </ul>
<p>The parameters of the first group on each track are passed to the <code>setAnimation</code> method, while the remaining groups use <code>addAnimation</code>.</p> <p>The parameters of the first group on each track are passed to the <code>setAnimation</code> method, while the remaining groups use <code>addAnimation</code>.</p>
@ -1427,6 +1422,8 @@ function toggleSpinner(element) {
<div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;"> <div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;">
It's very easy to display your different skins and animations. Simply create a table and use the <code>skin</code> and <code>animation</code> attributes. It's very easy to display your different skins and animations. Simply create a table and use the <code>skin</code> and <code>animation</code> attributes.
<br>
<code>skin</code> accepts a comma separated list of skin names. The skins will be combined in a new one, from the first to the last. If multiple skins set the same slot, the latest in the list will be used.
</div> </div>
<div class="skin-grid"> <div class="skin-grid">
@ -3279,7 +3276,7 @@ const darkPicker = document.getElementById("dark-picker");
<li><code>followOpacity</code>: the element opacity is connected to the slot alpha</li> <li><code>followOpacity</code>: the element opacity is connected to the slot alpha</li>
<li><code>followScale</code>: the element scale is connected to the slot scale</li> <li><code>followScale</code>: the element scale is connected to the slot scale</li>
<li><code>followRotation</code>: the element rotation is connected to the slot rotation</li> <li><code>followRotation</code>: the element rotation is connected to the slot rotation</li>
<li><code>followAttachmentAttach</code>: the element is shown/hidden depending if the slot contains an attachment or not</li> <li><code>followVisibility</code>: the element is shown/hidden depending if the slot contains an attachment or not</li>
<li><code>hideAttachment</code>: the slot attachment is hidden as if the element replaced the attachment</li> <li><code>hideAttachment</code>: the slot attachment is hidden as if the element replaced the attachment</li>
</ul> </ul>
</li> </li>
@ -3304,10 +3301,10 @@ const darkPicker = document.getElementById("dark-picker");
<script> <script>
(async () => { (async () => {
const widget = await spine.getSpineWidget("potty").whenReady; const widget = await spine.getSpineWidget("potty").whenReady;
widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-green", document.getElementById("rain/rain-green"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-green", document.getElementById("rain/rain-green"), { followVisibility: false, hideAttachment: true });
})(); })();
</script> </script>
@ -3331,10 +3328,10 @@ const darkPicker = document.getElementById("dark-picker");
(async () => { (async () => {
const widget = await spine.getSpineWidget("potty").whenReady; const widget = await spine.getSpineWidget("potty").whenReady;
widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-green", document.getElementById("rain/rain-green"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-green", document.getElementById("rain/rain-green"), { followVisibility: false, hideAttachment: true });
})();`);</script> })();`);</script>
</code></pre> </code></pre>
</div> </div>
@ -3378,10 +3375,10 @@ const darkPicker = document.getElementById("dark-picker");
<script> <script>
(async () => { (async () => {
const widget = await spine.getSpineWidget("potty2").whenReady; const widget = await spine.getSpineWidget("potty2").whenReady;
widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followVisibility: false, hideAttachment: true });
})(); })();
</script> </script>
@ -3405,10 +3402,10 @@ const darkPicker = document.getElementById("dark-picker");
(async () => { (async () => {
const widget = await spine.getSpineWidget("potty2").whenReady; const widget = await spine.getSpineWidget("potty2").whenReady;
widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followVisibility: false, hideAttachment: true });
widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followAttachmentAttach: false, hideAttachment: true }); widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followVisibility: false, hideAttachment: true });
})();`);</script> })();`);</script>
</code></pre> </code></pre>
</div> </div>

View File

@ -483,7 +483,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
const tempVector = new Vector3(); const tempVector = new Vector3();
for (const widget of this.widgets) { for (const widget of this.widgets) {
const { skeleton, pma, bounds, mode, debug, offsetX, offsetY, xAxis, yAxis, dragX, dragY, fit, noSpinner, loading, clip, isDraggable } = widget; const { skeleton, pma, bounds, debug, offsetX, offsetY, dragX, dragY, fit, noSpinner, loading, clip, isDraggable } = widget;
if (widget.isOffScreenAndWasMoved()) continue; if (widget.isOffScreenAndWasMoved()) continue;
const elementRef = widget.getHostElement(); const elementRef = widget.getHostElement();
@ -497,7 +497,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
divBounds.y -= offsetTopForOverlay; divBounds.y -= offsetTopForOverlay;
} }
const { padLeft, padRight, padTop, padBottom } = widget const { padLeft, padRight, padTop, padBottom, xAxis, yAxis } = widget
const paddingShiftHorizontal = (padLeft - padRight) / 2; const paddingShiftHorizontal = (padLeft - padRight) / 2;
const paddingShiftVertical = (padTop - padBottom) / 2; const paddingShiftVertical = (padTop - padBottom) / 2;
@ -525,7 +525,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
} }
if (skeleton) { if (skeleton) {
if (mode === "inside") { if (fit !== "origin") {
let { x: ax, y: ay, width: aw, height: ah } = bounds; let { x: ax, y: ay, width: aw, height: ah } = bounds;
if (aw <= 0 || ah <= 0) continue; if (aw <= 0 || ah <= 0) continue;
@ -591,8 +591,9 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
} }
} }
const worldOffsetX = divOriginX + offsetX + dragX; // const worldOffsetX = divOriginX + offsetX + dragX;
const worldOffsetY = divOriginY + offsetY + dragY; const worldOffsetX = divOriginX + offsetX * window.devicePixelRatio + dragX;
const worldOffsetY = divOriginY + offsetY * window.devicePixelRatio + dragY;
widget.worldX = worldOffsetX; widget.worldX = worldOffsetX;
widget.worldY = worldOffsetY; widget.worldY = worldOffsetY;
@ -634,12 +635,10 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
renderer.circle(true, root.x + worldOffsetX, root.y + worldOffsetY, 10, red); renderer.circle(true, root.x + worldOffsetX, root.y + worldOffsetY, 10, red);
// show shifted origin // show shifted origin
const originX = worldOffsetX - dragX - offsetX; renderer.circle(true, divOriginX, divOriginY, 10, green);
const originY = worldOffsetY - dragY - offsetY;
renderer.circle(true, originX, originY, 10, green);
// show line from origin to bounds center // show line from origin to bounds center
renderer.line(originX, originY, bbCenterX, bbCenterY, green); renderer.line(divOriginX, divOriginY, bbCenterX, bbCenterY, green);
} }
if (clip) endScissor(); if (clip) endScissor();
@ -654,7 +653,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
if (widget.isOffScreenAndWasMoved() || !widget.skeleton) continue; if (widget.isOffScreenAndWasMoved() || !widget.skeleton) continue;
for (const boneFollower of widget.boneFollowerList) { for (const boneFollower of widget.boneFollowerList) {
const { slot, bone, element, followAttachmentAttach, followRotation, followOpacity, followScale } = boneFollower; const { slot, bone, element, followVisibility, followRotation, followOpacity, followScale } = boneFollower;
const { worldX, worldY } = widget; const { worldX, worldY } = widget;
this.worldToScreen(this.tempFollowBoneVector, bone.worldX + worldX, bone.worldY + worldY); this.worldToScreen(this.tempFollowBoneVector, bone.worldX + worldX, bone.worldY + worldY);
@ -675,7 +674,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
element.style.display = "" element.style.display = ""
if (followAttachmentAttach && !slot.attachment) { if (followVisibility && !slot.attachment) {
element.style.opacity = "0"; element.style.opacity = "0";
} else if (followOpacity) { } else if (followOpacity) {
element.style.opacity = `${slot.color.a}`; element.style.opacity = `${slot.color.a}`;
@ -951,7 +950,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
private updateWidgetScales () { private updateWidgetScales () {
for (const widget of this.widgets) { for (const widget of this.widgets) {
// inside mode scale automatically to fit the skeleton within its parent // inside mode scale automatically to fit the skeleton within its parent
if (widget.mode !== "origin" && widget.fit !== "none") continue; if (widget.fit !== "origin" && widget.fit !== "none") continue;
const skeleton = widget.skeleton; const skeleton = widget.skeleton;
if (!skeleton) continue; if (!skeleton) continue;

View File

@ -49,6 +49,7 @@ import {
RegionAttachment, RegionAttachment,
MeshAttachment, MeshAttachment,
Bone, Bone,
Skin,
} from "@esotericsoftware/spine-webgl"; } from "@esotericsoftware/spine-webgl";
import { AttributeTypes, castValue, isBase64, Rectangle } from "./wcUtils.js"; import { AttributeTypes, castValue, isBase64, Rectangle } from "./wcUtils.js";
import { SpineWebComponentOverlay } from "./SpineWebComponentOverlay.js"; import { SpineWebComponentOverlay } from "./SpineWebComponentOverlay.js";
@ -56,11 +57,10 @@ import { SpineWebComponentOverlay } from "./SpineWebComponentOverlay.js";
type UpdateSpineWidgetFunction = (delta: number, skeleton: Skeleton, state: AnimationState) => void; type UpdateSpineWidgetFunction = (delta: number, skeleton: Skeleton, state: AnimationState) => void;
export type OffScreenUpdateBehaviourType = "pause" | "update" | "pose"; export type OffScreenUpdateBehaviourType = "pause" | "update" | "pose";
export type ModeType = "inside" | "origin"; export type FitType = "fill" | "width" | "height" | "contain" | "cover" | "none" | "scaleDown" | "origin";
export type FitType = "fill" | "width" | "height" | "contain" | "cover" | "none" | "scaleDown";
export type AnimationsInfo = Record<string, { export type AnimationsInfo = Record<string, {
cycle?: boolean, cycle?: boolean,
holdDurationLastAnimation?: number; repeatDelay?: number;
animations: Array<AnimationsType> animations: Array<AnimationsType>
}>; }>;
export type AnimationsType = { animationName: string | "#EMPTY#", loop?: boolean, delay?: number, mixDuration?: number }; export type AnimationsType = { animationName: string | "#EMPTY#", loop?: boolean, delay?: number, mixDuration?: number };
@ -77,9 +77,8 @@ interface WidgetAttributes {
animation?: string animation?: string
animations?: AnimationsInfo animations?: AnimationsInfo
defaultMix?: number defaultMix?: number
skin?: string skin?: string[]
fit: FitType fit: FitType
mode: ModeType
xAxis: number xAxis: number
yAxis: number yAxis: number
offsetX: number offsetX: number
@ -221,14 +220,14 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
* Optional: The name of the skin to be set * Optional: The name of the skin to be set
* Connected to `skin` attribute. * Connected to `skin` attribute.
*/ */
public get skin (): string | undefined { public get skin (): string[] | undefined {
return this._skin; return this._skin;
} }
public set skin (value: string | undefined) { public set skin (value: string[] | undefined) {
this._skin = value; this._skin = value;
this.initWidget(); this.initWidget();
} }
private _skin?: string private _skin?: string[]
/** /**
* Specify the way the skeleton is sized within the element automatically changing its `scaleX` and `scaleY`. * Specify the way the skeleton is sized within the element automatically changing its `scaleX` and `scaleY`.
@ -240,19 +239,11 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
* - `cover`: as small as possible while still covering the entire element container. * - `cover`: as small as possible while still covering the entire element container.
* - `scaleDown`: scale the skeleton down to ensure that the skeleton fits within the element container. * - `scaleDown`: scale the skeleton down to ensure that the skeleton fits within the element container.
* - `none`: display the skeleton without autoscaling it. * - `none`: display the skeleton without autoscaling it.
* - `origin`: the skeleton origin is centered with the element container regardless of the bounds.
* Connected to `fit` attribute. * Connected to `fit` attribute.
*/ */
public fit: FitType = "contain"; public fit: FitType = "contain";
/**
* Specify the way the skeleton is centered within the element container:
* - `inside`: the skeleton bounds center is centered with the element container (Default)
* - `origin`: the skeleton origin is centered with the element container regardless of the bounds.
* Origin does not allow to specify any {@link fit} type and guarantee the skeleton to not be autoscaled.
* Connected to `mode` attribute.
*/
public mode: ModeType = "inside";
/** /**
* The x offset of the skeleton world origin x axis as a percentage of the element container width * The x offset of the skeleton world origin x axis as a percentage of the element container width
* Connected to `x-axis` attribute. * Connected to `x-axis` attribute.
@ -705,7 +696,7 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
animations: { propertyName: "animations", type: "animationsInfo", defaultValue: undefined }, animations: { propertyName: "animations", type: "animationsInfo", defaultValue: undefined },
"animation-bounds": { propertyName: "animationsBound", type: "array-string", defaultValue: undefined }, "animation-bounds": { propertyName: "animationsBound", type: "array-string", defaultValue: undefined },
"default-mix": { propertyName: "defaultMix", type: "number", defaultValue: 0 }, "default-mix": { propertyName: "defaultMix", type: "number", defaultValue: 0 },
skin: { propertyName: "skin", type: "string" }, skin: { propertyName: "skin", type: "array-string" },
width: { propertyName: "width", type: "number", defaultValue: -1 }, width: { propertyName: "width", type: "number", defaultValue: -1 },
height: { propertyName: "height", type: "number", defaultValue: -1 }, height: { propertyName: "height", type: "number", defaultValue: -1 },
isdraggable: { propertyName: "isDraggable", type: "boolean" }, isdraggable: { propertyName: "isDraggable", type: "boolean" },
@ -731,7 +722,6 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
clip: { propertyName: "clip", type: "boolean" }, clip: { propertyName: "clip", type: "boolean" },
pages: { propertyName: "pages", type: "array-number" }, pages: { propertyName: "pages", type: "array-number" },
fit: { propertyName: "fit", type: "fitType", defaultValue: "contain" }, fit: { propertyName: "fit", type: "fitType", defaultValue: "contain" },
mode: { propertyName: "mode", type: "modeType", defaultValue: "inside" },
offscreen: { propertyName: "offScreenUpdateBehaviour", type: "offScreenUpdateBehaviourType", defaultValue: "pause" }, offscreen: { propertyName: "offScreenUpdateBehaviour", type: "offScreenUpdateBehaviourType", defaultValue: "pause" },
} }
@ -1008,18 +998,28 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
// skeleton.scaleX = this.dprScale; // skeleton.scaleX = this.dprScale;
// skeleton.scaleY = this.dprScale; // skeleton.scaleY = this.dprScale;
this.loading = false;
// the bounds are calculated the first time, if no custom bound is provided // the bounds are calculated the first time, if no custom bound is provided
this.initWidget(this.bounds.width <= 0 || this.bounds.height <= 0); this.initWidget(this.bounds.width <= 0 || this.bounds.height <= 0);
this.loading = false;
return this; return this;
} }
private initWidget (forceRecalculate = false) { private initWidget (forceRecalculate = false) {
if (this.loading) return;
const { skeleton, state, animation, animations: animationsInfo, skin, defaultMix } = this; const { skeleton, state, animation, animations: animationsInfo, skin, defaultMix } = this;
if (skin) { if (skin) {
skeleton?.setSkinByName(skin); if (skin.length === 1) {
skeleton?.setSkinByName(skin[0]);
} else {
const customSkin = new Skin("custom");
for (const s of skin) customSkin.addSkin(skeleton?.data.findSkin(s) as Skin);
skeleton?.setSkin(customSkin);
}
skeleton?.setSlotsToSetupPose(); skeleton?.setSlotsToSetupPose();
} }
@ -1027,7 +1027,7 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
state.data.defaultMix = defaultMix; state.data.defaultMix = defaultMix;
if (animationsInfo) { if (animationsInfo) {
for (const [trackIndexString, { cycle, animations, holdDurationLastAnimation }] of Object.entries(animationsInfo)) { for (const [trackIndexString, { cycle, animations, repeatDelay }] of Object.entries(animationsInfo)) {
const cycleFn = () => { const cycleFn = () => {
const trackIndex = Number(trackIndexString); const trackIndex = Number(trackIndexString);
for (const [index, { animationName, delay, loop, mixDuration }] of animations.entries()) { for (const [index, { animationName, delay, loop, mixDuration }] of animations.entries()) {
@ -1051,8 +1051,8 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
if (cycle && index === animations.length - 1) { if (cycle && index === animations.length - 1) {
track.listener = { track.listener = {
complete: () => { complete: () => {
if (holdDurationLastAnimation) if (repeatDelay)
setTimeout(() => cycleFn(), 1000 * holdDurationLastAnimation); setTimeout(() => cycleFn(), 1000 * repeatDelay);
else else
cycleFn(); cycleFn();
delete track.listener?.complete; delete track.listener?.complete;
@ -1231,10 +1231,10 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
* Other utilities * Other utilities
*/ */
public boneFollowerList: Array<{ slot: Slot, bone: Bone, element: HTMLElement, followAttachmentAttach: boolean, followRotation: boolean, followOpacity: boolean, followScale: boolean, hideAttachment: boolean }> = []; public boneFollowerList: Array<{ slot: Slot, bone: Bone, element: HTMLElement, followVisibility: boolean, followRotation: boolean, followOpacity: boolean, followScale: boolean, hideAttachment: boolean }> = [];
public followSlot (slotName: string | Slot, element: HTMLElement, options: { followAttachmentAttach?: boolean, followRotation?: boolean, followOpacity?: boolean, followScale?: boolean, hideAttachment?: boolean } = {}) { public followSlot (slotName: string | Slot, element: HTMLElement, options: { followVisibility?: boolean, followRotation?: boolean, followOpacity?: boolean, followScale?: boolean, hideAttachment?: boolean } = {}) {
const { const {
followAttachmentAttach = false, followVisibility = false,
followRotation = true, followRotation = true,
followOpacity = true, followOpacity = true,
followScale = true, followScale = true,
@ -1253,7 +1253,7 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
element.style.left = '0px'; element.style.left = '0px';
element.style.display = 'none'; element.style.display = 'none';
this.boneFollowerList.push({ slot, bone: slot.bone, element, followAttachmentAttach, followRotation, followOpacity, followScale, hideAttachment }); this.boneFollowerList.push({ slot, bone: slot.bone, element, followVisibility, followRotation, followOpacity, followScale, hideAttachment });
this.overlay.addSlotFollowerElement(element); this.overlay.addSlotFollowerElement(element);
} }
public unfollowSlot (element: HTMLElement): HTMLElement | undefined { public unfollowSlot (element: HTMLElement): HTMLElement | undefined {

View File

@ -27,10 +27,10 @@
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
import { AnimationsInfo, FitType, ModeType, OffScreenUpdateBehaviourType } from "./SpineWebComponentSkeleton.js"; import { AnimationsInfo, FitType, OffScreenUpdateBehaviourType } from "./SpineWebComponentSkeleton.js";
const animatonTypeRegExp = /\[([^\]]+)\]/g; const animatonTypeRegExp = /\[([^\]]+)\]/g;
export type AttributeTypes = "string" | "number" | "boolean" | "array-number" | "array-string" | "object" | "fitType" | "modeType" | "offScreenUpdateBehaviourType" | "animationsInfo"; export type AttributeTypes = "string" | "number" | "boolean" | "array-number" | "array-string" | "object" | "fitType" | "offScreenUpdateBehaviourType" | "animationsInfo";
export function castValue (type: AttributeTypes, value: string | null, defaultValue?: any) { export function castValue (type: AttributeTypes, value: string | null, defaultValue?: any) {
switch (type) { switch (type) {
@ -48,8 +48,6 @@ export function castValue (type: AttributeTypes, value: string | null, defaultVa
return castObject(value, defaultValue); return castObject(value, defaultValue);
case "fitType": case "fitType":
return isFitType(value) ? value : defaultValue; return isFitType(value) ? value : defaultValue;
case "modeType":
return isModeType(value) ? value : defaultValue;
case "offScreenUpdateBehaviourType": case "offScreenUpdateBehaviourType":
return isOffScreenUpdateBehaviourType(value) ? value : defaultValue; return isOffScreenUpdateBehaviourType(value) ? value : defaultValue;
case "animationsInfo": case "animationsInfo":
@ -104,7 +102,7 @@ function castToAnimationsInfo (value: string | null): AnimationsInfo | undefined
if (!matches) return undefined; if (!matches) return undefined;
return matches.reduce((obj, group) => { return matches.reduce((obj, group) => {
const [trackIndexStringOrLoopDefinition, animationNameOrTrackIndexStringCycle, loopOrHoldDurationLastAnimation, delayString, mixDurationString] = group.slice(1, -1).split(',').map(v => v.trim()); const [trackIndexStringOrLoopDefinition, animationNameOrTrackIndexStringCycle, loopOrRepeatDelay, delayString, mixDurationString] = group.slice(1, -1).split(',').map(v => v.trim());
if (trackIndexStringOrLoopDefinition === "loop") { if (trackIndexStringOrLoopDefinition === "loop") {
if (!Number.isInteger(Number(animationNameOrTrackIndexStringCycle))) { if (!Number.isInteger(Number(animationNameOrTrackIndexStringCycle))) {
@ -113,12 +111,12 @@ function castToAnimationsInfo (value: string | null): AnimationsInfo | undefined
const animationInfoObject = obj[animationNameOrTrackIndexStringCycle] ||= { animations: [] }; const animationInfoObject = obj[animationNameOrTrackIndexStringCycle] ||= { animations: [] };
animationInfoObject.cycle = true; animationInfoObject.cycle = true;
if (loopOrHoldDurationLastAnimation !== undefined) { if (loopOrRepeatDelay !== undefined) {
const holdDurationLastAnimation = Number(loopOrHoldDurationLastAnimation); const repeatDelay = Number(loopOrRepeatDelay);
if (Number.isNaN(holdDurationLastAnimation)) { if (Number.isNaN(repeatDelay)) {
throw new Error(`If present, duration of last animation of cycle in ${group} must be a positive integer number, instead it is ${loopOrHoldDurationLastAnimation}. Original value: ${value}`); throw new Error(`If present, duration of last animation of cycle in ${group} must be a positive integer number, instead it is ${loopOrRepeatDelay}. Original value: ${value}`);
} }
animationInfoObject.holdDurationLastAnimation = holdDurationLastAnimation; animationInfoObject.repeatDelay = repeatDelay;
} }
return obj; return obj;
@ -148,7 +146,7 @@ function castToAnimationsInfo (value: string | null): AnimationsInfo | undefined
const animationInfoObject = obj[trackIndexStringOrLoopDefinition] ||= { animations: [] }; const animationInfoObject = obj[trackIndexStringOrLoopDefinition] ||= { animations: [] };
animationInfoObject.animations.push({ animationInfoObject.animations.push({
animationName: animationNameOrTrackIndexStringCycle, animationName: animationNameOrTrackIndexStringCycle,
loop: loopOrHoldDurationLastAnimation.trim().toLowerCase() === "true", loop: (loopOrRepeatDelay || "").trim().toLowerCase() === "true",
delay, delay,
mixDuration, mixDuration,
}); });
@ -164,7 +162,8 @@ function isFitType (value: string | null): value is FitType {
value === "contain" || value === "contain" ||
value === "cover" || value === "cover" ||
value === "none" || value === "none" ||
value === "scaleDown" value === "scaleDown" ||
value === "origin"
); );
} }
@ -176,12 +175,6 @@ function isOffScreenUpdateBehaviourType (value: string | null): value is OffScre
); );
} }
function isModeType (value: string | null): value is ModeType {
return (
value === "inside" ||
value === "origin"
);
}
const base64RegExp = /^(([A-Za-z0-9+/]{4})*([A-Za-z0-9+/]{4}|[A-Za-z0-9+/]{3}=|[A-Za-z0-9+/]{2}==))$/; const base64RegExp = /^(([A-Za-z0-9+/]{4})*([A-Za-z0-9+/]{4}|[A-Za-z0-9+/]{3}=|[A-Za-z0-9+/]{2}==))$/;
export function isBase64 (str: string) { export function isBase64 (str: string) {
return base64RegExp.test(str); return base64RegExp.test(str);