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[monogame] Fixed clipping bug introduced in last commit 390f496 by removing vertices local var. See #2854.
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@ -210,9 +210,10 @@ namespace Spine {
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darkColor.A = premultipliedAlpha ? (byte)255 : (byte)0;
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// clip
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float[] usedVertices = vertices;
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if (clipper.IsClipping) {
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clipper.ClipTriangles(vertices, indices, indicesCount, uvs);
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vertices = clipper.ClippedVertices.Items;
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usedVertices = clipper.ClippedVertices.Items;
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verticesCount = clipper.ClippedVertices.Count >> 1;
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indices = clipper.ClippedTriangles.Items;
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indicesCount = clipper.ClippedTriangles.Count;
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@ -239,8 +240,8 @@ namespace Spine {
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for (int ii = 0, v = 0, nn = verticesCount << 1; v < nn; ii++, v += 2) {
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itemVertices[ii].Color = color;
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itemVertices[ii].Color2 = darkColor;
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itemVertices[ii].Position.X = vertices[v];
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itemVertices[ii].Position.Y = vertices[v + 1];
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itemVertices[ii].Position.X = usedVertices[v];
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itemVertices[ii].Position.Y = usedVertices[v + 1];
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itemVertices[ii].Position.Z = attachmentZOffset;
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itemVertices[ii].TextureCoordinate.X = uvs[v];
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itemVertices[ii].TextureCoordinate.Y = uvs[v + 1];
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