Merge remote-tracking branch 'origin/3.6' into 3.6

This commit is contained in:
NathanSweet 2017-10-09 11:52:32 +02:00
commit 4d7d448197
4 changed files with 11 additions and 11 deletions

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@ -22,11 +22,11 @@ void RegisterMemoryLeakDetector()
{
// Register our malloc and free functions to track memory leaks
#ifdef KANJI_MEMTRACE
_setDebugMalloc(_kanjimalloc);
_spSetDebugMalloc(_kanjimalloc);
#endif
_setMalloc(_kanjimalloc);
_setRealloc(_kanjirealloc);
_setFree(_kanjifree);
_spSetMalloc(_kanjimalloc);
_spSetRealloc(_kanjirealloc);
_spSetFree(_kanjifree);
}
int main(int argc, char* argv[])
@ -74,6 +74,6 @@ extern "C" { // probably unnecessary
}
char* _spUtil_readFile(const char* path, int* length) {
return _readFile(path, length);
return _spReadFile(path, length);
}
}

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@ -30,7 +30,7 @@
///////////////////////////////////////////////////////////////////////////////
// Our memory system is thread-safe, but instead of linking massive libraries,
// we attempt to use C++11 std::mutex.
#ifdef USE_CPP11_MUTEX
#ifdef USE_CPP11_MUTEX_DISABLED
#include <mutex>
typedef std::recursive_mutex KSysLock; // rentrant
struct KAutoLock {
@ -300,4 +300,4 @@ size_t KMemoryAllocated()
size += info.size;
}
return size;
}
}

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@ -44,13 +44,13 @@ The Spine SFML example works on Windows, Linux and Mac OS X.
The entire example code is contained in [main.cpp](example/main.cpp#L61)
### Linux
1. Install the SFML dependencies, e.g. on Ubuntu/Debian via `sudo apt-get install -y libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev libudev-dev libxcb-image0-dev libjpeg-dev libflac-dev`
1. Install the SFML dependencies, e.g. on Ubuntu/Debian via `sudo apt install libsfml-dev`
2. Install CMake, e.g. on Ubuntu/Debian via `sudo apt-get install -y cmake`
3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder
5. Type `mkdir build && cd build && cmake ../..` to generate Make files
6. Type `make` to compile the example
7. Run the example by `cd spine-sfml-example && ./spine-sfml-example`
7. Run the example by `cd spine-sfml && ./spine-sfml-example`
### Mac OS X
1. Install [Xcode](https://developer.apple.com/xcode/)

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@ -457,7 +457,7 @@ namespace Spine.Unity {
var skeleton = instruction.skeleton;
var drawOrderItems = skeleton.drawOrder.Items;
Color32 color;
Color32 color = default(Color32);
float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b;
Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax;
@ -661,7 +661,7 @@ namespace Spine.Unity {
}
// Populate Verts
Color32 color;
Color32 color = default(Color32);
int vertexIndex = 0;
var tempVerts = this.tempVerts;