[unity] Use IHasRendererObject.

This commit is contained in:
pharan 2018-01-18 00:40:42 +08:00
parent f6a98b0f43
commit 4e3cf15acb
2 changed files with 10 additions and 31 deletions

View File

@ -37,13 +37,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>
/// Tries to get the region (image) of a renderable attachment. If the attachment is not renderable, it returns null.</summary>
public static AtlasRegion GetRegion (this Attachment attachment) {
var regionAttachment = attachment as RegionAttachment;
if (regionAttachment != null)
return regionAttachment.RendererObject as AtlasRegion;
var meshAttachment = attachment as MeshAttachment;
if (meshAttachment != null)
return meshAttachment.RendererObject as AtlasRegion;
var renderableAttachment = attachment as IHasRendererObject;
if (renderableAttachment != null)
return renderableAttachment.RendererObject as AtlasRegion;
return null;
}
@ -418,7 +414,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
var newAttachment = originalAttachment.GetClone(true);
if (IsRenderable(newAttachment)) {
var region = newAttachment.GetAtlasRegion();
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
@ -503,7 +499,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
var newAttachment = kvp.Value.GetClone(true);
if (IsRenderable(newAttachment)) {
var region = newAttachment.GetAtlasRegion();
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
@ -719,20 +715,6 @@ namespace Spine.Unity.Modules.AttachmentTools {
};
}
/// <summary>
/// Tries to get the backing AtlasRegion of an attachment if it is renderable. Returns null for non-renderable attachments.</summary>
static AtlasRegion GetAtlasRegion (this Attachment a) {
var regionAttachment = a as RegionAttachment;
if (regionAttachment != null)
return (regionAttachment.RendererObject) as AtlasRegion;
var meshAttachment = a as MeshAttachment;
if (meshAttachment != null)
return (meshAttachment.RendererObject) as AtlasRegion;
return null;
}
/// <summary>
/// Convenience method for getting the main texture of the material of the page of the region.</summary>
static Texture2D GetMainTexture (this AtlasRegion region) {

View File

@ -212,14 +212,11 @@ namespace Spine.Unity {
#region Attachments
public static Material GetMaterial (this Attachment a) {
object rendererObject = null;
var regionAttachment = a as RegionAttachment;
if (regionAttachment != null)
rendererObject = regionAttachment.RendererObject;
var meshAttachment = a as MeshAttachment;
if (meshAttachment != null)
rendererObject = meshAttachment.RendererObject;
var renderableAttachment = a as IHasRendererObject;
if (renderableAttachment != null) {
rendererObject = renderableAttachment.RendererObject;
}
if (rendererObject == null)
return null;