mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
Update README.md
This commit is contained in:
parent
e64b0b00d0
commit
4e3f8ca974
@ -1,8 +1,8 @@
|
|||||||
# spine-unity
|
# spine-unity
|
||||||
|
|
||||||
The spine-unity runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/) directly, without other 3rd party plugins. spine-unity is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp) and is very similar to [spine-tk2d](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-tk2d).
|
The spine-unity runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/) directly, without any other plugins. spine-unity is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp) and is very similar to [spine-tk2d](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-tk2d).
|
||||||
|
|
||||||
A Spine skeleton is a single GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton.
|
A Spine skeleton is a GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton.
|
||||||
|
|
||||||
## Setup
|
## Setup
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user