[unity] Updated changelog to last commit. See #1824.

This commit is contained in:
Harald Csaszar 2026-02-05 20:29:37 +01:00
parent fef6658917
commit 4e5c6e2688

View File

@ -369,6 +369,7 @@
- Spine UI Toolkit UPM package now supports rendering back-face triangles. Enable `Flip Back Faces` to automatically fix back-face geometry in an additional pass (defaults to enabled). Disable the setting to save additional processing overhead.
- Spine UI Toolkit UPM package now supports PMA atlas textures. At the `SpineVisualElement` expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the proper PMA or straight alpha material at `Normal Material`. Unity minimum version increased to 6000.3 which added support for UI Toolkit materials.
- Spine UI Toolkit UPM package now supports all Spine blend modes via blend mode materials and multiple materials per skeleton. Enable `Multiple Materials` (enabled by default), expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the correct PMA or straight alpha blend mode materials.
- Every Spine URP shader now has an `Outline` option to switch to the respective Outline shader variant. Uses multi-pass support of newer URP versions. Requires spine-unity core package version 4.3.44 or newer due to required modifications in custom Sprite Shader GUI.
- **Deprecated**