Missing Spine.Unity namespace

This commit is contained in:
pharan 2016-02-18 10:08:35 +08:00
parent 3768fb1afe
commit 4ebb6b404c
2 changed files with 13 additions and 13 deletions

View File

@ -1,16 +1,16 @@
using UnityEngine;
using System.Collections;
public static class SpineMesh {
internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
namespace Spine.Unity {
public static class SpineMesh {
internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
public static Mesh NewMesh () {
var m = new Mesh();
m.MarkDynamic();
m.name = "Skeleton Mesh";
m.hideFlags = SpineMesh.MeshHideflags;
return m;
/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
public static Mesh NewMesh () {
var m = new Mesh();
m.MarkDynamic();
m.name = "Skeleton Mesh";
m.hideFlags = SpineMesh.MeshHideflags;
return m;
}
}
}

View File

@ -139,8 +139,8 @@ public class SkeletonRenderer : MonoBehaviour {
meshFilter = GetComponent<MeshFilter>();
meshRenderer = GetComponent<MeshRenderer>();
mesh1 = SpineMesh.NewMesh();
mesh2 = SpineMesh.NewMesh();
mesh1 = Spine.Unity.SpineMesh.NewMesh();
mesh2 = Spine.Unity.SpineMesh.NewMesh();
vertices = new Vector3[0];
skeleton = new Skeleton(skeletonData);