mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[unity] Adjusted Spine URP Shaders package samples to split component architecture. Fixed an editor NullReferenceException at empty animations.
This commit is contained in:
parent
5272bac421
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@ -416,7 +416,7 @@ namespace Spine.Unity {
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#if UNITY_EDITOR
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protected void UpdatePropertyToCurrentAnimationEditor () {
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if (state.Tracks.Count == 0)
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if (state.Tracks.Count == 0 || state.Tracks.Items[0] == null)
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return;
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Animation currentAnimation = state.Tracks.Items[0].Animation;
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animationName = currentAnimation == null ? "<None>" : currentAnimation.Name;
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -98,7 +98,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_UseShadowmask: 0
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 100024095}
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- component: {fileID: 100024094}
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- component: {fileID: 100024093}
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- component: {fileID: 100024097}
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m_Layer: 0
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m_Name: Spine GameObject (stretchyman) 2
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m_TagString: Untagged
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@ -152,30 +153,33 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3, type: 2}
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initialSkinName:
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initialFlipX: 0
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initialFlipY: 0
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separatorSlotNames: []
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zSpacing: 0
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useClipping: 1
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immutableTriangles: 0
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pmaVertexColors: 1
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clearStateOnDisable: 0
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tintBlack: 0
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singleSubmesh: 0
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fixDrawOrder: 0
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addNormals: 0
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calculateTangents: 1
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maskInteraction: 0
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maskMaterials:
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materialsMaskDisabled: []
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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_animationName:
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updateTiming: 1
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threadedAnimation: 2
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isUpdatedExternally: 0
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animationName:
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loop: 1
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timeScale: 0.5
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unscaledTime: 0
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wasDeprecatedTransferred: 1
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skeletonDataAssetDeprecated: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3,
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type: 2}
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initialSkinNameDeprecated:
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editorSkipSkinSyncDeprecated: 0
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initialFlipXDeprecated: 0
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initialFlipYDeprecated: 0
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updateModeDeprecated: 3
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updateWhenInvisibleDeprecated: 3
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separatorSlotNamesDeprecated: []
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zSpacingDeprecated: 0
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useClippingDeprecated: 1
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immutableTrianglesDeprecated: 0
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pmaVertexColorsDeprecated: 1
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clearStateOnDisableDeprecated: 0
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tintBlackDeprecated: 0
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singleSubmeshDeprecated: 0
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addNormalsDeprecated: 0
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calculateTangentsDeprecated: 1
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maskInteractionDeprecated: 0
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--- !u!23 &100024094
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MeshRenderer:
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m_ObjectHideFlags: 0
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@ -237,6 +241,52 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &100024097
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100024092}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e075b9a3e08e2f74fbd651c858ab16ed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3, type: 2}
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initialSkinName:
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initialFlipX: 0
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initialFlipY: 0
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meshSettings:
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useClipping: 1
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zSpacing: 0
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tintBlack: 0
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canvasGroupCompatible: 0
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pmaVertexColors: 1
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addNormals: 0
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calculateTangents: 1
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immutableTriangles: 0
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updateWhenInvisible: 3
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clearStateOnDisable: 0
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separatorSlotNames: []
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enableSeparatorSlots: 0
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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threadedMeshGeneration: 2
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singleSubmesh: 0
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fixDrawOrder: 0
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maskInteraction: 0
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fixPrefabOverrideViaMeshFilter: 2
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wasDeprecatedTransferred: 1
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zSpacingDeprecated: 0
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useClippingDeprecated: 1
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immutableTrianglesDeprecated: 0
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pmaVertexColorsDeprecated: 1
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tintBlackDeprecated: 0
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addNormalsDeprecated: 0
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calculateTangentsDeprecated: 0
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--- !u!1 &117907670
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GameObject:
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m_ObjectHideFlags: 0
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@ -583,7 +633,6 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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--- !u!223 &680384998
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Canvas:
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m_ObjectHideFlags: 0
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@ -732,7 +781,6 @@ MonoBehaviour:
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_CameraOutput: 0
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m_Cameras: []
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m_RendererIndex: 0
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m_VolumeLayerMask:
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@ -744,6 +792,7 @@ MonoBehaviour:
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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@ -1017,7 +1066,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1068,6 +1116,7 @@ GameObject:
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- component: {fileID: 1489880316}
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- component: {fileID: 1489880315}
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- component: {fileID: 1489880314}
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- component: {fileID: 1489880318}
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m_Layer: 0
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m_Name: Spine GameObject (raptor-pro)
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m_TagString: Untagged
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@ -1087,30 +1136,33 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: d67c9e96f4d7b0a4a8f01fdce75b755d, type: 2}
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initialSkinName:
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initialFlipX: 1
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initialFlipY: 0
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separatorSlotNames: []
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zSpacing: 0
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useClipping: 1
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immutableTriangles: 0
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pmaVertexColors: 1
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clearStateOnDisable: 0
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tintBlack: 0
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singleSubmesh: 0
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fixDrawOrder: 0
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addNormals: 0
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calculateTangents: 0
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maskInteraction: 0
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maskMaterials:
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materialsMaskDisabled: []
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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_animationName: roar
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updateTiming: 1
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threadedAnimation: 2
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isUpdatedExternally: 0
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animationName: roar
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loop: 1
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timeScale: 1
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unscaledTime: 0
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wasDeprecatedTransferred: 1
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skeletonDataAssetDeprecated: {fileID: 11400000, guid: d67c9e96f4d7b0a4a8f01fdce75b755d,
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type: 2}
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initialSkinNameDeprecated:
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editorSkipSkinSyncDeprecated: 0
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initialFlipXDeprecated: 1
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initialFlipYDeprecated: 0
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updateModeDeprecated: 3
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updateWhenInvisibleDeprecated: 3
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separatorSlotNamesDeprecated: []
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zSpacingDeprecated: 0
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useClippingDeprecated: 1
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immutableTrianglesDeprecated: 0
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pmaVertexColorsDeprecated: 1
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clearStateOnDisableDeprecated: 0
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tintBlackDeprecated: 0
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singleSubmeshDeprecated: 0
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addNormalsDeprecated: 0
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calculateTangentsDeprecated: 0
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maskInteractionDeprecated: 0
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--- !u!23 &1489880315
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MeshRenderer:
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m_ObjectHideFlags: 0
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@ -1172,6 +1224,52 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1489880318
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1489880313}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e075b9a3e08e2f74fbd651c858ab16ed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: d67c9e96f4d7b0a4a8f01fdce75b755d, type: 2}
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initialSkinName:
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initialFlipX: 1
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initialFlipY: 0
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meshSettings:
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useClipping: 1
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zSpacing: 0
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tintBlack: 0
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canvasGroupCompatible: 0
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pmaVertexColors: 1
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addNormals: 0
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calculateTangents: 0
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immutableTriangles: 0
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updateWhenInvisible: 3
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clearStateOnDisable: 0
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separatorSlotNames: []
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enableSeparatorSlots: 0
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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threadedMeshGeneration: 2
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singleSubmesh: 0
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fixDrawOrder: 0
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maskInteraction: 0
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fixPrefabOverrideViaMeshFilter: 2
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wasDeprecatedTransferred: 1
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zSpacingDeprecated: 0
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useClippingDeprecated: 1
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immutableTrianglesDeprecated: 0
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pmaVertexColorsDeprecated: 1
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tintBlackDeprecated: 0
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addNormalsDeprecated: 0
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calculateTangentsDeprecated: 0
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--- !u!1 &1539523631
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GameObject:
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m_ObjectHideFlags: 0
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@ -1184,6 +1282,7 @@ GameObject:
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- component: {fileID: 1539523634}
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- component: {fileID: 1539523633}
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- component: {fileID: 1539523632}
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- component: {fileID: 1539523636}
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m_Layer: 0
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m_Name: Spine GameObject (stretchyman)
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m_TagString: Untagged
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@ -1203,30 +1302,33 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3, type: 2}
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initialSkinName:
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initialFlipX: 0
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initialFlipY: 0
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separatorSlotNames: []
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zSpacing: 0
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useClipping: 1
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immutableTriangles: 0
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pmaVertexColors: 1
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clearStateOnDisable: 0
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tintBlack: 0
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singleSubmesh: 0
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fixDrawOrder: 0
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addNormals: 0
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calculateTangents: 1
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maskInteraction: 0
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maskMaterials:
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materialsMaskDisabled: []
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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_animationName: sneak
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updateTiming: 1
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threadedAnimation: 2
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isUpdatedExternally: 0
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animationName: sneak
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loop: 1
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timeScale: 0.5
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unscaledTime: 0
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wasDeprecatedTransferred: 1
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skeletonDataAssetDeprecated: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3,
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type: 2}
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initialSkinNameDeprecated:
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editorSkipSkinSyncDeprecated: 0
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initialFlipXDeprecated: 0
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initialFlipYDeprecated: 0
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updateModeDeprecated: 3
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updateWhenInvisibleDeprecated: 3
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separatorSlotNamesDeprecated: []
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zSpacingDeprecated: 0
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useClippingDeprecated: 1
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immutableTrianglesDeprecated: 0
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pmaVertexColorsDeprecated: 1
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clearStateOnDisableDeprecated: 0
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tintBlackDeprecated: 0
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singleSubmeshDeprecated: 0
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addNormalsDeprecated: 0
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calculateTangentsDeprecated: 1
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maskInteractionDeprecated: 0
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--- !u!23 &1539523633
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MeshRenderer:
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m_ObjectHideFlags: 0
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@ -1288,6 +1390,52 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1539523636
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1539523631}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e075b9a3e08e2f74fbd651c858ab16ed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3, type: 2}
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initialSkinName:
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initialFlipX: 0
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initialFlipY: 0
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meshSettings:
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useClipping: 1
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zSpacing: 0
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tintBlack: 0
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||||
canvasGroupCompatible: 0
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||||
pmaVertexColors: 1
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||||
addNormals: 0
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||||
calculateTangents: 1
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||||
immutableTriangles: 0
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||||
updateWhenInvisible: 3
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clearStateOnDisable: 0
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||||
separatorSlotNames: []
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||||
enableSeparatorSlots: 0
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||||
disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
|
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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threadedMeshGeneration: 2
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||||
singleSubmesh: 0
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fixDrawOrder: 0
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maskInteraction: 0
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||||
fixPrefabOverrideViaMeshFilter: 2
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||||
wasDeprecatedTransferred: 1
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||||
zSpacingDeprecated: 0
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||||
useClippingDeprecated: 1
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||||
immutableTrianglesDeprecated: 0
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||||
pmaVertexColorsDeprecated: 1
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||||
tintBlackDeprecated: 0
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||||
addNormalsDeprecated: 0
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||||
calculateTangentsDeprecated: 0
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||||
--- !u!1 &1540548735
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GameObject:
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m_ObjectHideFlags: 0
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@ -314,6 +314,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -398,6 +399,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.5943396, g: 0.5943396, b: 0.5943396, a: 1}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -630,23 +632,36 @@ MonoBehaviour:
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initialSkinName: default
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initialFlipX: 0
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||||
initialFlipY: 0
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separatorSlotNames: []
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zSpacing: 0
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||||
meshSettings:
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||||
useClipping: 1
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immutableTriangles: 0
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||||
pmaVertexColors: 1
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clearStateOnDisable: 0
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||||
zSpacing: 0
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||||
tintBlack: 0
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||||
singleSubmesh: 0
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||||
fixDrawOrder: 0
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||||
canvasGroupCompatible: 0
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||||
pmaVertexColors: 1
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||||
addNormals: 0
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||||
calculateTangents: 1
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||||
maskInteraction: 0
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||||
maskMaterials:
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materialsMaskDisabled: []
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||||
materialsInsideMask: []
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||||
materialsOutsideMask: []
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||||
immutableTriangles: 0
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||||
updateWhenInvisible: 3
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||||
clearStateOnDisable: 0
|
||||
separatorSlotNames: []
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||||
enableSeparatorSlots: 0
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||||
disableRenderingOnOverride: 1
|
||||
physicsPositionInheritanceFactor: {x: 1, y: 1}
|
||||
physicsRotationInheritanceFactor: 1
|
||||
physicsMovementRelativeTo: {fileID: 0}
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||||
threadedMeshGeneration: 2
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||||
singleSubmesh: 0
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||||
fixDrawOrder: 0
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||||
maskInteraction: 0
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||||
fixPrefabOverrideViaMeshFilter: 2
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File diff suppressed because it is too large
Load Diff
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{
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Loading…
x
Reference in New Issue
Block a user