Change Variable name.

This commit is contained in:
NathanSweet 2014-04-23 15:12:14 +02:00
parent ad3fa6ea0e
commit 52a4114d7a

View File

@ -82,9 +82,9 @@ public class MeshAttachment extends Attachment {
| (int)(skeletonColor.r * slotColor.r * meshColor.r * multiplier)); | (int)(skeletonColor.r * slotColor.r * meshColor.r * multiplier));
float[] worldVertices = this.worldVertices; float[] worldVertices = this.worldVertices;
FloatArray verticesArray = slot.getAttachmentVertices(); FloatArray slotVertices = slot.getAttachmentVertices();
float[] vertices = this.vertices; float[] vertices = this.vertices;
if (verticesArray.size == vertices.length) vertices = verticesArray.items; if (slotVertices.size == vertices.length) vertices = slotVertices.items;
Bone bone = slot.getBone(); Bone bone = slot.getBone();
float x = skeleton.getX() + bone.getWorldX(), y = skeleton.getY() + bone.getWorldY(); float x = skeleton.getX() + bone.getWorldX(), y = skeleton.getY() + bone.getWorldY();
float m00 = bone.getM00(), m01 = bone.getM01(), m10 = bone.getM10(), m11 = bone.getM11(); float m00 = bone.getM00(), m01 = bone.getM01(), m10 = bone.getM10(), m11 = bone.getM11();