Merge branch '4.0' into 4.1-beta

This commit is contained in:
badlogic 2021-10-20 00:27:18 +02:00
commit 536e56ae05

View File

@ -33,28 +33,28 @@ import * as THREE from "three";
export class ThreeJsTexture extends Texture {
texture: THREE.Texture;
constructor(image: HTMLImageElement) {
constructor (image: HTMLImageElement) {
super(image);
this.texture = new THREE.Texture(image);
this.texture.flipY = false;
this.texture.needsUpdate = true;
}
setFilters(minFilter: TextureFilter, magFilter: TextureFilter) {
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
}
setWraps(uWrap: TextureWrap, vWrap: TextureWrap) {
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
}
dispose() {
dispose () {
this.texture.dispose();
}
static toThreeJsTextureFilter(filter: TextureFilter) {
static toThreeJsTextureFilter (filter: TextureFilter) {
if (filter === TextureFilter.Linear) return THREE.LinearFilter;
else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear
else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter;
@ -64,14 +64,14 @@ export class ThreeJsTexture extends Texture {
else throw new Error("Unknown texture filter: " + filter);
}
static toThreeJsTextureWrap(wrap: TextureWrap) {
static toThreeJsTextureWrap (wrap: TextureWrap) {
if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping;
else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping;
else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping;
else throw new Error("Unknown texture wrap: " + wrap);
}
static toThreeJsBlending(blend: BlendMode) {
static toThreeJsBlending (blend: BlendMode) {
if (blend === BlendMode.Normal) return THREE.NormalBlending;
else if (blend === BlendMode.Additive) return THREE.AdditiveBlending;
else if (blend === BlendMode.Multiply) return THREE.MultiplyBlending;