Update CHANGELOG

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Mario Zechner 2021-10-14 00:42:36 +02:00
parent 73861995de
commit 5389b41c67

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# 4.1
## C
### SFML
## C++
### Cocos2d-x
### SFML
### UE4
## C# ##
### Unity
* **Officially supported Unity versions are 2017.1-2021.1**.
* **Breaking changes**
* **Additions**
* **Changes of default values**
* **Deprecated**
* **Restructuring (Non-Breaking)**
### XNA/MonoGame
## Java
* **Breaking change**: `AttachmentLoader#newRegionAttachment()` and `AttachmentLoader#newMeshAttachment()` take an additional `Sequence` parameter.
* **Breaking change**: `Slot#setAttachmentTime()` and `Slot#getAttachmentTime()` have been removed.
* **Breaking change**: `VertexAttachment#setDeformAttachment()` and `VertexAttachment#getDeformAttachment()` have been replaced with `VertexAttachment#setTimelineAttachment()` and `VertexAttachment#getTimelineAttachment()`.
* **Breaking change**: `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The called must ensure that the attachment's region is not `null`.
* **Breaking change**: `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument.
* **Addition**: full support for sequences.
### libGDX
## Typescript/Javascript
* **Breaking change**: `AttachmentLoader#newRegionAttachment()` and `AttachmentLoader#newMeshAttachment()` take an additional `Sequence` parameter.
* **Breaking change**: `Slot#attachmentTime` and has been removed.
* **Breaking change**: `VertexAttachment#deformAttachment` has been replaced with `VertexAttachment#timelineAttachment`.
* **Breaking change**: `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The called must ensure that the attachment's region is not `null`.
* **Breaking change**: `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument.
* **Addition**: full support for sequences.
### WebGL backend
### Canvas backend
### Three.js backend
### Player
# 4.0
## AS3