[unity] Cosmetic: fixed code formatting of previous commit.

This commit is contained in:
Harald Csaszar 2024-02-26 16:51:05 +01:00
parent 580a91d8ee
commit 54fac9d8d0

View File

@ -39,7 +39,7 @@ namespace Spine.Unity.Editor {
/// </summary> /// </summary>
public static class TextureImporterUtility { public static class TextureImporterUtility {
private static IEnumerable<string> GetAllPlatforms() { private static IEnumerable<string> GetAllPlatforms () {
BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget)); BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget));
var platformNames = buildTargets.Select(x => x.ToString()).ToList(); var platformNames = buildTargets.Select(x => x.ToString()).ToList();
@ -54,7 +54,7 @@ namespace Spine.Unity.Editor {
/// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and /// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and
/// which have now been disabled.</param> /// which have now been disabled.</param>
/// <returns>True if an override has been disabled for any platform, false otherwise.</returns> /// <returns>True if an override has been disabled for any platform, false otherwise.</returns>
public static bool DisableOverrides(TextureImporter importer, out List<string> disabledPlatforms) { public static bool DisableOverrides (TextureImporter importer, out List<string> disabledPlatforms) {
IEnumerable<string> platforms = GetAllPlatforms(); IEnumerable<string> platforms = GetAllPlatforms();
disabledPlatforms = new List<string>(); disabledPlatforms = new List<string>();
@ -78,7 +78,7 @@ namespace Spine.Unity.Editor {
/// <summary>Enables Texture Import settings platform overrides for given platforms.</summary> /// <summary>Enables Texture Import settings platform overrides for given platforms.</summary>
/// <param name="importer">The TextureImporter wrapper of the target texture asset.</param> /// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
/// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param> /// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param>
public static void EnableOverrides(TextureImporter importer, List<string> platformsToEnable) { public static void EnableOverrides (TextureImporter importer, List<string> platformsToEnable) {
if (platformsToEnable.Count == 0) if (platformsToEnable.Count == 0)
return; return;