[flutter] Skins example, WIP

This commit is contained in:
Mario Zechner 2022-11-15 14:17:05 +01:00
parent 70933889ed
commit 5b5efb6fc7
3 changed files with 165 additions and 27 deletions

View File

@ -1,4 +1,5 @@
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:spine_flutter/spine_flutter.dart';
class ExampleSelector extends StatelessWidget {
@ -46,6 +47,18 @@ class ExampleSelector extends StatelessWidget {
);
},
),
spacer,
ElevatedButton(
child: const Text('Skins'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const Skins(),
),
);
},
),
spacer
]
)
@ -66,7 +79,7 @@ class SimpleAnimation extends StatelessWidget {
});
return Scaffold(
appBar: AppBar(title: const Text('Spineboy')),
appBar: AppBar(title: const Text('Simple Animation')),
body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller),
// body: SpineWidget.file("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.skel", "/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", controller),
// body: const SpineWidget.http("https://marioslab.io/dump/spineboy/spineboy-pro.json", "https://marioslab.io/dump/spineboy/spineboy.atlas"),
@ -103,7 +116,7 @@ class PlayPauseAnimationState extends State<PlayPauseAnimation> {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('Spineboy')),
appBar: AppBar(title: const Text('Play/Pause')),
body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", _controller),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlaystate,
@ -113,6 +126,90 @@ class PlayPauseAnimationState extends State<PlayPauseAnimation> {
}
}
class Skins extends StatefulWidget {
const Skins({Key? key}) : super(key: key);
@override
SkinsState createState() => SkinsState();
}
class SkinsState extends State<Skins> {
Atlas? _atlas;
SkeletonData? _skeletonData;
final Map<String, bool> _availableSkins = {};
Skin? _customSkin;
late SpineWidgetController _controller;
@override
void initState() {
super.initState();
Atlas.fromAsset(rootBundle, "assets/mix-and-match.atlas").then((atlas) async {
_skeletonData = await SkeletonData.fromAsset(atlas, rootBundle, "assets/mix-and-match-pro.skel");
_atlas = atlas;
for (var skin in _skeletonData?.getSkins() ?? []) {
_availableSkins[skin.getName()] = false;
}
_controller = SpineWidgetController((controller) {
controller.animationState?.setAnimationByName(0, "walk", true);
});
setState(() => _toggleSkin("full-skins/girl"));
});
}
void _toggleSkin(String skinName) {
_availableSkins[skinName] = !_availableSkins[skinName]!;
if (_customSkin != null) {
_customSkin?.dispose();
_customSkin = null;
}
_customSkin = Skin("custom-skin");
for (var skinName in _availableSkins.keys) {
if (_availableSkins[skinName] == true) {
var skin = _controller.skeletonData?.findSkin(skinName);
if (skin != null)
_customSkin?.addSkin(skin);
}
}
_controller.skeleton?.setSkin(_customSkin!);
_controller.skeleton?.setToSetupPose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Skins')),
body: _skeletonData == null
? SizedBox()
: Row(
children: [
Expanded(
child:ListView(
children: _availableSkins.keys.map((skinName) {
return CheckboxListTile(
title: Text(skinName),
value: _availableSkins[skinName],
onChanged: (bool? value) {
_toggleSkin(skinName);
setState(() => {});
},
);
}).toList()
)
),
Expanded(
child: SpineWidget.raw(_skeletonData, _atlas, _controller, boundsProvider: SkinAndAnimationBounds(["full-skins/girl"]))
)
]
)
);
}
}
class AnimationStateEvents extends StatelessWidget {
const AnimationStateEvents({Key? key}) : super(key: key);

View File

@ -143,6 +143,14 @@ class SkeletonData {
return SkeletonData._(result.skeletonData);
}
static Future<SkeletonData> fromAsset(Atlas atlas, AssetBundle assetBundle, String skeletonFileName) async {
if (skeletonFileName.endsWith(".json")) {
return fromJson(atlas, await assetBundle.loadString(skeletonFileName));
} else {
return fromBinary(atlas, (await assetBundle.load(skeletonFileName)).buffer.asUint8List());
}
}
/// Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it multiple times.
BoneData? findBone(String name) {
final nativeName = name.toNativeUtf8();
@ -1559,11 +1567,23 @@ class SkinEntry {
SkinEntry(this.slotIndex, this.name, this.attachment);
}
// FIXME add a way to create a new skin
class Skin {
final spine_skin _skin;
late final bool _isCustomSkin;
late final spine_skin _skin;
Skin._(this._skin);
Skin._(this._skin) : _isCustomSkin = false;
Skin.new(String name) {
final nativeName = name.toNativeUtf8();
_skin = _bindings.spine_skin_create(nativeName.cast());
malloc.free(nativeName);
_isCustomSkin = true;
}
void dispose() {
if (!_isCustomSkin) return;
_bindings.spine_skin_dispose(_skin);
}
void setAttachment(int slotIndex, String name, Attachment? attachment) {
final nativeName = name.toNativeUtf8();
@ -2283,12 +2303,16 @@ class Skeleton {
/// Also, often AnimationState::apply(Skeleton&) is called before the next time the
/// skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
/// @param skinName May be NULL.
void setSkin(String skinName) {
void setSkinByName(String skinName) {
final nameNative = skinName.toNativeUtf8();
_bindings.spine_skeleton_set_skin(_skeleton, nameNative.cast());
_bindings.spine_skeleton_set_skin_by_name(_skeleton, nameNative.cast());
malloc.free(nameNative);
}
void setSkin(Skin skin) {
_bindings.spine_skeleton_set_skin(_skeleton, skin._skin);
}
Attachment? getAttachmentByName(String slotName, String attachmentName) {
final slotNameNative = slotName.toNativeUtf8();
final attachmentNameNative = attachmentName.toNativeUtf8();

View File

@ -52,22 +52,6 @@ class SpineWidgetController {
}
bool get isPlaying => _drawable?.animationState.getTimeScale() != 0;
List<String> get animationNames {
List<String> names = [];
for (var anim in _drawable?.skeletonData.getAnimations() ?? []) {
names.add(anim.getName());
}
return names;
}
List<String> get skinNames {
List<String> names = [];
for (var skin in _drawable?.skeletonData.getSkins() ?? []) {
names.add(skin.getName());
}
return names;
}
}
enum AssetType { Asset, File, Http, Raw }
@ -81,6 +65,7 @@ abstract class BoundsProvider {
class SetupPoseBounds extends BoundsProvider {
const SetupPoseBounds();
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return drawable.skeleton.getBounds();
}
@ -91,12 +76,45 @@ class RawBounds extends BoundsProvider {
RawBounds(this.x, this.y, this.width, this.height);
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return Bounds(x, y, width, height);
}
}
class SkinAndAnimationBounds extends BoundsProvider {
final List<String> _skins;
final String? _animation;
SkinAndAnimationBounds(this._skins, [this._animation]);
@override
Bounds computeBounds(SkeletonDrawable drawable) {
var data = drawable.skeletonData;
var oldSkin = drawable.skeleton.getSkin();
var customSkin = Skin("custom-skin");
for (var skinName in _skins) {
var skin = data.findSkin(skinName);
if (skin == null) continue;
customSkin.addSkin(skin);
}
drawable.skeleton.setSkin(customSkin);
drawable.skeleton.setToSetupPose();
var bounds = drawable.skeleton.getBounds();
customSkin.dispose();
if (oldSkin == null) {
drawable.skeleton.setSkinByName("");
} else {
drawable.skeleton.setSkin(oldSkin);
}
drawable.skeleton.setToSetupPose();
return bounds;
}
}
class ComputedBounds extends BoundsProvider {
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return Bounds(0, 0, 0, 0);
}
@ -169,7 +187,9 @@ class _SpineWidgetState extends State<SpineWidget> {
void loadRaw(SkeletonData skeletonData, Atlas atlas) {
skeletonDrawable = SkeletonDrawable(atlas, skeletonData, false);
widget.controller._initialize(atlas, skeletonData, skeletonDrawable!);
skeletonDrawable?.update(0);
setState(() {});
}
void loadFromAsset(String skeletonFile, String atlasFile, AssetType assetType) async {
@ -199,10 +219,7 @@ class _SpineWidgetState extends State<SpineWidget> {
throw Exception("Raw assets can not be loaded via loadFromAsset().");
}
skeletonDrawable = SkeletonDrawable(atlas, skeletonData, true);
widget.controller._initialize(atlas, skeletonData, skeletonDrawable!);
skeletonDrawable?.update(0);
setState(() {});
loadRaw(skeletonData, atlas);
}
@override