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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[flutter] Skins example, WIP
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@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:spine_flutter/spine_flutter.dart';
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class ExampleSelector extends StatelessWidget {
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@ -46,6 +47,18 @@ class ExampleSelector extends StatelessWidget {
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Skins'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const Skins(),
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),
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);
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},
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),
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spacer
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]
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)
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@ -66,7 +79,7 @@ class SimpleAnimation extends StatelessWidget {
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Spineboy')),
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appBar: AppBar(title: const Text('Simple Animation')),
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body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller),
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// body: SpineWidget.file("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.skel", "/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", controller),
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// body: const SpineWidget.http("https://marioslab.io/dump/spineboy/spineboy-pro.json", "https://marioslab.io/dump/spineboy/spineboy.atlas"),
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@ -103,7 +116,7 @@ class PlayPauseAnimationState extends State<PlayPauseAnimation> {
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reportLeaks();
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return Scaffold(
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appBar: AppBar(title: const Text('Spineboy')),
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appBar: AppBar(title: const Text('Play/Pause')),
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body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", _controller),
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floatingActionButton: FloatingActionButton(
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onPressed: _togglePlaystate,
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@ -113,6 +126,90 @@ class PlayPauseAnimationState extends State<PlayPauseAnimation> {
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}
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}
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class Skins extends StatefulWidget {
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const Skins({Key? key}) : super(key: key);
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@override
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SkinsState createState() => SkinsState();
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}
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class SkinsState extends State<Skins> {
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Atlas? _atlas;
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SkeletonData? _skeletonData;
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final Map<String, bool> _availableSkins = {};
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Skin? _customSkin;
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late SpineWidgetController _controller;
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@override
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void initState() {
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super.initState();
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Atlas.fromAsset(rootBundle, "assets/mix-and-match.atlas").then((atlas) async {
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_skeletonData = await SkeletonData.fromAsset(atlas, rootBundle, "assets/mix-and-match-pro.skel");
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_atlas = atlas;
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for (var skin in _skeletonData?.getSkins() ?? []) {
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_availableSkins[skin.getName()] = false;
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}
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_controller = SpineWidgetController((controller) {
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controller.animationState?.setAnimationByName(0, "walk", true);
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});
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setState(() => _toggleSkin("full-skins/girl"));
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});
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}
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void _toggleSkin(String skinName) {
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_availableSkins[skinName] = !_availableSkins[skinName]!;
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if (_customSkin != null) {
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_customSkin?.dispose();
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_customSkin = null;
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}
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_customSkin = Skin("custom-skin");
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for (var skinName in _availableSkins.keys) {
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if (_availableSkins[skinName] == true) {
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var skin = _controller.skeletonData?.findSkin(skinName);
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if (skin != null)
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_customSkin?.addSkin(skin);
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}
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}
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_controller.skeleton?.setSkin(_customSkin!);
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_controller.skeleton?.setToSetupPose();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Skins')),
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body: _skeletonData == null
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? SizedBox()
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: Row(
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children: [
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Expanded(
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child:ListView(
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children: _availableSkins.keys.map((skinName) {
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return CheckboxListTile(
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title: Text(skinName),
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value: _availableSkins[skinName],
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onChanged: (bool? value) {
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_toggleSkin(skinName);
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setState(() => {});
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},
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);
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}).toList()
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)
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),
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Expanded(
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child: SpineWidget.raw(_skeletonData, _atlas, _controller, boundsProvider: SkinAndAnimationBounds(["full-skins/girl"]))
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)
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]
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)
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);
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}
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}
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class AnimationStateEvents extends StatelessWidget {
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const AnimationStateEvents({Key? key}) : super(key: key);
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@ -143,6 +143,14 @@ class SkeletonData {
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return SkeletonData._(result.skeletonData);
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}
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static Future<SkeletonData> fromAsset(Atlas atlas, AssetBundle assetBundle, String skeletonFileName) async {
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if (skeletonFileName.endsWith(".json")) {
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return fromJson(atlas, await assetBundle.loadString(skeletonFileName));
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} else {
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return fromBinary(atlas, (await assetBundle.load(skeletonFileName)).buffer.asUint8List());
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}
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}
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/// Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it multiple times.
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BoneData? findBone(String name) {
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final nativeName = name.toNativeUtf8();
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@ -1559,11 +1567,23 @@ class SkinEntry {
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SkinEntry(this.slotIndex, this.name, this.attachment);
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}
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// FIXME add a way to create a new skin
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class Skin {
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final spine_skin _skin;
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late final bool _isCustomSkin;
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late final spine_skin _skin;
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Skin._(this._skin);
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Skin._(this._skin) : _isCustomSkin = false;
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Skin.new(String name) {
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final nativeName = name.toNativeUtf8();
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_skin = _bindings.spine_skin_create(nativeName.cast());
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malloc.free(nativeName);
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_isCustomSkin = true;
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}
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void dispose() {
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if (!_isCustomSkin) return;
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_bindings.spine_skin_dispose(_skin);
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}
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void setAttachment(int slotIndex, String name, Attachment? attachment) {
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final nativeName = name.toNativeUtf8();
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@ -2283,12 +2303,16 @@ class Skeleton {
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/// Also, often AnimationState::apply(Skeleton&) is called before the next time the
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/// skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
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/// @param skinName May be NULL.
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void setSkin(String skinName) {
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void setSkinByName(String skinName) {
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final nameNative = skinName.toNativeUtf8();
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_bindings.spine_skeleton_set_skin(_skeleton, nameNative.cast());
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_bindings.spine_skeleton_set_skin_by_name(_skeleton, nameNative.cast());
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malloc.free(nameNative);
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}
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void setSkin(Skin skin) {
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_bindings.spine_skeleton_set_skin(_skeleton, skin._skin);
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}
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Attachment? getAttachmentByName(String slotName, String attachmentName) {
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final slotNameNative = slotName.toNativeUtf8();
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final attachmentNameNative = attachmentName.toNativeUtf8();
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@ -52,22 +52,6 @@ class SpineWidgetController {
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}
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bool get isPlaying => _drawable?.animationState.getTimeScale() != 0;
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List<String> get animationNames {
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List<String> names = [];
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for (var anim in _drawable?.skeletonData.getAnimations() ?? []) {
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names.add(anim.getName());
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}
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return names;
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}
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List<String> get skinNames {
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List<String> names = [];
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for (var skin in _drawable?.skeletonData.getSkins() ?? []) {
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names.add(skin.getName());
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}
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return names;
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}
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}
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enum AssetType { Asset, File, Http, Raw }
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@ -81,6 +65,7 @@ abstract class BoundsProvider {
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class SetupPoseBounds extends BoundsProvider {
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const SetupPoseBounds();
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@override
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Bounds computeBounds(SkeletonDrawable drawable) {
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return drawable.skeleton.getBounds();
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}
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@ -91,12 +76,45 @@ class RawBounds extends BoundsProvider {
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RawBounds(this.x, this.y, this.width, this.height);
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@override
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Bounds computeBounds(SkeletonDrawable drawable) {
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return Bounds(x, y, width, height);
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}
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}
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class SkinAndAnimationBounds extends BoundsProvider {
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final List<String> _skins;
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final String? _animation;
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SkinAndAnimationBounds(this._skins, [this._animation]);
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@override
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Bounds computeBounds(SkeletonDrawable drawable) {
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var data = drawable.skeletonData;
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var oldSkin = drawable.skeleton.getSkin();
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var customSkin = Skin("custom-skin");
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for (var skinName in _skins) {
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var skin = data.findSkin(skinName);
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if (skin == null) continue;
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customSkin.addSkin(skin);
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}
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drawable.skeleton.setSkin(customSkin);
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drawable.skeleton.setToSetupPose();
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var bounds = drawable.skeleton.getBounds();
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customSkin.dispose();
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if (oldSkin == null) {
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drawable.skeleton.setSkinByName("");
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} else {
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drawable.skeleton.setSkin(oldSkin);
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}
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drawable.skeleton.setToSetupPose();
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return bounds;
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}
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}
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class ComputedBounds extends BoundsProvider {
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@override
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Bounds computeBounds(SkeletonDrawable drawable) {
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return Bounds(0, 0, 0, 0);
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}
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@ -169,7 +187,9 @@ class _SpineWidgetState extends State<SpineWidget> {
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void loadRaw(SkeletonData skeletonData, Atlas atlas) {
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skeletonDrawable = SkeletonDrawable(atlas, skeletonData, false);
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widget.controller._initialize(atlas, skeletonData, skeletonDrawable!);
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skeletonDrawable?.update(0);
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setState(() {});
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}
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void loadFromAsset(String skeletonFile, String atlasFile, AssetType assetType) async {
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@ -199,10 +219,7 @@ class _SpineWidgetState extends State<SpineWidget> {
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throw Exception("Raw assets can not be loaded via loadFromAsset().");
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}
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skeletonDrawable = SkeletonDrawable(atlas, skeletonData, true);
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widget.controller._initialize(atlas, skeletonData, skeletonDrawable!);
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skeletonDrawable?.update(0);
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setState(() {});
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loadRaw(skeletonData, atlas);
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}
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@override
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