2022-11-15 14:17:05 +01:00

255 lines
8.2 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:spine_flutter/spine_flutter.dart';
class ExampleSelector extends StatelessWidget {
@override
Widget build(BuildContext context) {
const spacer = SizedBox(height: 10);
return Scaffold(
appBar: AppBar(title: const Text('Spine Examples')),
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
ElevatedButton(
child: const Text('Simple Animation'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const SimpleAnimation(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Pause/Play animation'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const PlayPauseAnimation(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Animation State Listener'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const AnimationStateEvents(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Skins'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const Skins(),
),
);
},
),
spacer
]
)
)
);
}
}
class SimpleAnimation extends StatelessWidget {
const SimpleAnimation({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController((controller) {
// Set the walk animation on track 0, let it loop
controller.animationState?.setAnimationByName(0, "walk", true);
});
return Scaffold(
appBar: AppBar(title: const Text('Simple Animation')),
body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller),
// body: SpineWidget.file("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.skel", "/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", controller),
// body: const SpineWidget.http("https://marioslab.io/dump/spineboy/spineboy-pro.json", "https://marioslab.io/dump/spineboy/spineboy.atlas"),
// body: SpineWidget.asset("assets/skeleton.json", "assets/skeleton.atlas", controller, alignment: Alignment.topLeft, fit: BoxFit.cover),
);
}
}
class PlayPauseAnimation extends StatefulWidget {
const PlayPauseAnimation({Key? key}) : super(key: key);
@override
PlayPauseAnimationState createState() => PlayPauseAnimationState();
}
class PlayPauseAnimationState extends State<PlayPauseAnimation> {
late SpineWidgetController _controller;
@override
void initState() {
super.initState();
_controller = SpineWidgetController((controller) {
controller.animationState?.setAnimationByName(0, "walk", true);
});
}
void _togglePlaystate() {
_controller.togglePlay();
setState(() {});
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('Play/Pause')),
body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", _controller),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlaystate,
child: Icon(_controller.isPlaying ? Icons.pause : Icons.play_arrow),
),
);
}
}
class Skins extends StatefulWidget {
const Skins({Key? key}) : super(key: key);
@override
SkinsState createState() => SkinsState();
}
class SkinsState extends State<Skins> {
Atlas? _atlas;
SkeletonData? _skeletonData;
final Map<String, bool> _availableSkins = {};
Skin? _customSkin;
late SpineWidgetController _controller;
@override
void initState() {
super.initState();
Atlas.fromAsset(rootBundle, "assets/mix-and-match.atlas").then((atlas) async {
_skeletonData = await SkeletonData.fromAsset(atlas, rootBundle, "assets/mix-and-match-pro.skel");
_atlas = atlas;
for (var skin in _skeletonData?.getSkins() ?? []) {
_availableSkins[skin.getName()] = false;
}
_controller = SpineWidgetController((controller) {
controller.animationState?.setAnimationByName(0, "walk", true);
});
setState(() => _toggleSkin("full-skins/girl"));
});
}
void _toggleSkin(String skinName) {
_availableSkins[skinName] = !_availableSkins[skinName]!;
if (_customSkin != null) {
_customSkin?.dispose();
_customSkin = null;
}
_customSkin = Skin("custom-skin");
for (var skinName in _availableSkins.keys) {
if (_availableSkins[skinName] == true) {
var skin = _controller.skeletonData?.findSkin(skinName);
if (skin != null)
_customSkin?.addSkin(skin);
}
}
_controller.skeleton?.setSkin(_customSkin!);
_controller.skeleton?.setToSetupPose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Skins')),
body: _skeletonData == null
? SizedBox()
: Row(
children: [
Expanded(
child:ListView(
children: _availableSkins.keys.map((skinName) {
return CheckboxListTile(
title: Text(skinName),
value: _availableSkins[skinName],
onChanged: (bool? value) {
_toggleSkin(skinName);
setState(() => {});
},
);
}).toList()
)
),
Expanded(
child: SpineWidget.raw(_skeletonData, _atlas, _controller, boundsProvider: SkinAndAnimationBounds(["full-skins/girl"]))
)
]
)
);
}
}
class AnimationStateEvents extends StatelessWidget {
const AnimationStateEvents({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController((controller) {
for (final bone in controller.skeleton!.getBones()) {
print(bone);
}
controller.skeleton?.setScaleX(0.5);
controller.skeleton?.setScaleY(0.5);
controller.skeleton?.findSlot("gun")?.setColor(Color(1, 0, 0, 1));
controller.animationStateData?.setDefaultMix(0.2);
controller.animationState?.setAnimationByName(0, "walk", true)?.setListener((type, trackEntry, event) {
print("Walk animation event ${type}");
});
controller.animationState?.addAnimationByName(0, "jump", false, 2);
controller.animationState?.addAnimationByName(0, "run", true, 0)?.setListener((type, trackEntry, event) {
print("Run animation event ${type}");
});
controller.animationState?.setListener((type, trackEntry, event) {
if (type == EventType.Event) {
print("User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
}
});
print("Current: ${controller.animationState?.getCurrent(0)?.getAnimation().getName()}");
});
return Scaffold(
appBar: AppBar(title: const Text('Spineboy')),
body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller),
);
}
}
void main() {
runApp(MaterialApp(
title: "Spine Examples",
home: ExampleSelector()
));
}