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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
parent
f92e770bb1
commit
5cd29e55df
@ -136,8 +136,8 @@ public class Animation {
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static public interface Timeline {
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/** Sets the value(s) for the specified time.
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* @param events May be null to not collect fired events.
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* @param setupPose If true, the timeline is mixed with the setup pose, else it is mixed with the current pose. Passing true
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* when alpha is 1 is slightly more efficient.
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* @param setupPose True when the timeline is mixed with the setup pose, false when it is mixed with the current pose.
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* Passing true when alpha is 1 is slightly more efficient.
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* @param mixingOut True when mixing over time toward the setup or current pose, false when mixing toward the keyed pose.
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* Irrelevant when alpha is 1. */
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, boolean setupPose,
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@ -916,7 +916,7 @@ public class Animation {
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if (time < frames[0]) return; // Time is before first frame.
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// BOZO - Finish timelines handling setupPose and mixingOut from here down.
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IkConstraint constraint = skeleton.ikConstraints.get(ikConstraintIndex);
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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@ -52,7 +52,7 @@ public class AnimationState {
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static private final Animation emptyAnimation = new Animation("<empty>", new Array(0), 0);
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private AnimationStateData data;
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private final Array<TrackEntry> tracks = new Array();
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final Array<TrackEntry> tracks = new Array();
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private final Array<Event> events = new Array();
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final Array<AnimationStateListener> listeners = new Array();
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private final EventQueue queue = new EventQueue();
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@ -60,9 +60,6 @@ public class AnimationState {
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boolean animationsChanged;
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private float timeScale = 1;
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StringBuilder last = new StringBuilder();
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StringBuilder log = new StringBuilder();
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final Pool<TrackEntry> trackEntryPool = new Pool() {
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protected Object newObject () {
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return new TrackEntry();
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@ -112,9 +109,9 @@ public class AnimationState {
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}
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continue;
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}
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updateMixingFrom(current, delta);
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updateMixingFrom(current, delta, true);
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} else {
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updateMixingFrom(current, delta);
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updateMixingFrom(current, delta, true);
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracks.set(i, null);
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@ -130,11 +127,11 @@ public class AnimationState {
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queue.drain();
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}
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private void updateMixingFrom (TrackEntry entry, float delta) {
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private void updateMixingFrom (TrackEntry entry, float delta, boolean canEnd) {
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TrackEntry from = entry.mixingFrom;
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if (from == null) return;
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if (entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
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if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
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queue.end(from);
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TrackEntry newFrom = from.mixingFrom;
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entry.mixingFrom = newFrom;
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@ -150,7 +147,7 @@ public class AnimationState {
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from.trackTime += mixingFromDelta;
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entry.mixTime += mixingFromDelta;
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updateMixingFrom(from, delta);
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updateMixingFrom(from, delta, canEnd && from.alpha == 1);
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}
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/** Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
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@ -161,7 +158,7 @@ public class AnimationState {
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Array<Event> events = this.events;
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for (int i = 0; i < tracks.size; i++) {
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for (int i = 0, n = tracks.size; i < n; i++) {
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TrackEntry current = tracks.get(i);
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if (current == null || current.delay > 0) continue;
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@ -171,24 +168,24 @@ public class AnimationState {
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// Apply current entry.
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float animationLast = current.animationLast, animationTime = current.getAnimationTime();
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Array<Timeline> timelines = current.animation.timelines;
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log("apply current: " + current + ", mix: " + mix + " * " + current.alpha);
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int timelineCount = current.animation.timelines.size;
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Object[] timelines = current.animation.timelines.items;
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if (mix == 1) {
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for (int ii = 0, n = timelines.size; ii < n; ii++)
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timelines.get(ii).apply(skeleton, animationLast, animationTime, events, 1, false, false);
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for (int ii = 0; ii < timelineCount; ii++)
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((Timeline)timelines[ii]).apply(skeleton, animationLast, animationTime, events, 1, true, false);
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} else {
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boolean firstFrame = current.timelinesRotation.size == 0;
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if (firstFrame) current.timelinesRotation.setSize(timelines.size << 1);
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if (firstFrame) current.timelinesRotation.setSize(timelineCount << 1);
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float[] timelinesRotation = current.timelinesRotation.items;
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boolean[] timelinesFirst = current.timelinesFirst.items;
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for (int ii = 0, n = timelines.size; ii < n; ii++) {
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Timeline timeline = timelines.get(ii);
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for (int ii = 0; ii < timelineCount; ii++) {
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Timeline timeline = (Timeline)timelines[ii];
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, mix,
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timelinesFirst[ii], false, timelinesRotation, ii << 1, firstFrame);
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} else {
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1,
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firstFrame);
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} else
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
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}
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}
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}
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queueEvents(current, animationTime);
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@ -197,38 +194,26 @@ public class AnimationState {
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}
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queue.drain();
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if (!log.toString().equals(last.toString())) {
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System.out.println(log);
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last.setLength(0);
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last.append(log);
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}
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log.setLength(0);
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}
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void log (String m) {
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log.append(m);
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log.append('\n');
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}
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private float applyMixingFrom (TrackEntry entry, Skeleton skeleton, float alpha) {
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TrackEntry from = entry.mixingFrom;
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, alpha);
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float mix;
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if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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mix = 1;
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else {
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mix = alpha * entry.mixTime / entry.mixDuration;
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mix = entry.mixTime / entry.mixDuration;
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if (mix > 1) mix = 1;
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mix *= alpha;
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}
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TrackEntry from = entry.mixingFrom;
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, alpha);
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Array<Event> events = mix < from.eventThreshold ? this.events : null;
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boolean attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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float animationLast = from.animationLast, animationTime = from.getAnimationTime();
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Array<Timeline> timelines = from.animation.timelines;
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int timelineCount = timelines.size;
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int timelineCount = from.animation.timelines.size;
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Object[] timelines = from.animation.timelines.items;
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boolean[] timelinesFirst = from.timelinesFirst.items, timelinesLast = from.timelinesLast.items;
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float alphaFull = from.alpha, alphaMix = alphaFull * (1 - mix);
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@ -236,23 +221,19 @@ public class AnimationState {
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if (firstFrame) from.timelinesRotation.setSize(timelineCount << 1);
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float[] timelinesRotation = from.timelinesRotation.items;
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log("applyMixingFrom: " + entry.mixingFrom + " -> " + entry + ", mix: " + entry.mixTime / entry.mixDuration);
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if (timelineCount == 0) log("apply from: " + from + " " + alphaFull + " * " + entry.alpha);
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelines.get(i);
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Timeline timeline = (Timeline)timelines[i];
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boolean setupPose = timelinesFirst[i];
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// If there's a higher timeline for the property, use full alpha to avoid a dip during the mix.
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float a = timelinesLast[i] ? alphaMix : alphaFull;
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log("apply from: " + from + " " + a + " * " + entry.alpha);
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, a, setupPose, setupPose,
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timelinesRotation, i << 1, firstFrame);
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} else {
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if (timeline instanceof RotateTimeline)
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applyRotateTimeline(timeline, skeleton, animationTime, a, setupPose, timelinesRotation, i << 1, firstFrame);
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else {
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if (!setupPose) {
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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}
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timeline.apply(skeleton, animationLast, animationTime, events, a, setupPose, setupPose);
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timeline.apply(skeleton, animationLast, animationTime, events, a, setupPose, true);
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}
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}
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@ -263,18 +244,18 @@ public class AnimationState {
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return mix;
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}
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/** @param events May be null. */
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private void applyRotateTimeline (RotateTimeline timeline, Skeleton skeleton, float lastTime, float time, Array<Event> events,
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float alpha, boolean setupPose, boolean mixingOut, float[] timelinesRotation, int i, boolean firstFrame) {
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private void applyRotateTimeline (Timeline timeline, Skeleton skeleton, float time, float alpha, boolean setupPose,
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float[] timelinesRotation, int i, boolean firstFrame) {
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if (alpha == 1) {
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timeline.apply(skeleton, lastTime, time, events, 1, setupPose, setupPose);
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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}
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float[] frames = timeline.frames;
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RotateTimeline rotateTimeline = (RotateTimeline)timeline;
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float[] frames = rotateTimeline.frames;
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if (time < frames[0]) return; // Time is before first frame.
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Bone bone = skeleton.bones.get(timeline.boneIndex);
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Bone bone = skeleton.bones.get(rotateTimeline.boneIndex);
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float r2;
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if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
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@ -284,7 +265,7 @@ public class AnimationState {
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int frame = Animation.binarySearch(frames, time, ENTRIES);
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float prevRotation = frames[frame + PREV_ROTATION];
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float frameTime = frames[frame];
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float percent = timeline.getCurvePercent((frame >> 1) - 1,
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float percent = rotateTimeline.getCurvePercent((frame >> 1) - 1,
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1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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r2 = frames[frame + ROTATION] - prevRotation;
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@ -293,7 +274,7 @@ public class AnimationState {
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r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
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}
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// Mix between two rotations using the direction of the shortest route on the first frame while detecting crosses.
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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float r1 = setupPose ? bone.data.rotation : bone.rotation;
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float total, diff = r2 - r1;
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if (diff == 0) {
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@ -319,7 +300,7 @@ public class AnimationState {
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if (Math.abs(lastTotal) > 180) lastTotal += 360 * Math.signum(lastTotal);
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dir = current;
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}
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total = diff + lastTotal - lastTotal % 360; // Keep loops part of lastTotal.
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total = diff + lastTotal - lastTotal % 360; // Store loops as part of lastTotal.
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if (dir != current) total += 360 * Math.signum(lastTotal);
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timelinesRotation[i] = total;
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}
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@ -405,19 +386,12 @@ public class AnimationState {
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if (from != null) {
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queue.interrupt(from);
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current.mixingFrom = from;
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// entry.mixTime = Math.max(0, entry.mixDuration - current.trackTime);
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// log("setCurrent mixTime: " + entry.mixDuration + " - " + current.trackTime + " = " + entry.mixTime);
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current.mixTime = 0;
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from.timelinesRotation.clear(); // BOZO - Needed? Recursive?
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from.timelinesRotation.clear();
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// float alpha = 1;
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float duration = from.animationEnd - from.animationStart;
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if (duration > 0) from.alpha *= (from.getAnimationTime() - from.animationStart) / duration;
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// do {
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// from.alpha *= alpha;
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// from = from.mixingFrom;
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// } while (from != null);
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// If not completely mixed in, set alpha so mixing out happens from current mix to zero.
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if (from.mixingFrom != null) from.alpha *= Math.min(from.mixTime / from.mixDuration, 1);
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}
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queue.start(current);
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