Merge branch '4.1' into 4.2-beta

This commit is contained in:
Mario Zechner 2022-07-25 15:21:49 +02:00
commit 5eb9667d38
6 changed files with 187 additions and 156 deletions

View File

@ -21,6 +21,10 @@ else()
endif() endif()
if((${SPINE_SFML}) OR (${CMAKE_CURRENT_BINARY_DIR} MATCHES "spine-sfml")) if((${SPINE_SFML}) OR (${CMAKE_CURRENT_BINARY_DIR} MATCHES "spine-sfml"))
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_OSX_ARCHITECTURES x86_64)
set(ONLY_ACTIVE_ARCH NO)
endif()
add_subdirectory(spine-c) add_subdirectory(spine-c)
add_subdirectory(spine-sfml/c) add_subdirectory(spine-sfml/c)
add_subdirectory(spine-cpp) add_subdirectory(spine-cpp)

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@ -148,7 +148,7 @@ void SpineSprite::_bind_methods() {
// Filled in in _get_property_list() // Filled in in _get_property_list()
} }
SpineSprite::SpineSprite() : update_mode(SpineConstant::UpdateMode_Process), preview_animation("-- Empty --"), preview_frame(false), preview_time(0), skeleton_clipper(nullptr), modified_bones(false) { SpineSprite::SpineSprite() : update_mode(SpineConstant::UpdateMode_Process), preview_skin("Default"), preview_animation("-- Empty --"), preview_frame(false), preview_time(0), skeleton_clipper(nullptr), modified_bones(false) {
skeleton_clipper = new spine::SkeletonClipping(); skeleton_clipper = new spine::SkeletonClipping();
// One material per blend mode, shared across all sprites. // One material per blend mode, shared across all sprites.
@ -346,9 +346,19 @@ void SpineSprite::_notification(int what) {
void SpineSprite::_get_property_list(List<PropertyInfo> *list) const { void SpineSprite::_get_property_list(List<PropertyInfo> *list) const {
if (!skeleton_data_res.is_valid() || !skeleton_data_res->is_skeleton_data_loaded()) return; if (!skeleton_data_res.is_valid() || !skeleton_data_res->is_skeleton_data_loaded()) return;
Vector<String> animation_names; Vector<String> animation_names;
Vector<String> skin_names;
skeleton_data_res->get_animation_names(animation_names); skeleton_data_res->get_animation_names(animation_names);
skeleton_data_res->get_skin_names(skin_names);
animation_names.insert(0, "-- Empty --"); animation_names.insert(0, "-- Empty --");
PropertyInfo preview_skin_property;
preview_skin_property.name = "preview_skin";
preview_skin_property.type = Variant::STRING;
preview_skin_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
preview_skin_property.hint_string = String(",").join(skin_names);
preview_skin_property.hint = PROPERTY_HINT_ENUM;
list->push_back(preview_skin_property);
PropertyInfo preview_anim_property; PropertyInfo preview_anim_property;
preview_anim_property.name = "preview_animation"; preview_anim_property.name = "preview_animation";
preview_anim_property.type = Variant::STRING; preview_anim_property.type = Variant::STRING;
@ -378,6 +388,11 @@ void SpineSprite::_get_property_list(List<PropertyInfo> *list) const {
} }
bool SpineSprite::_get(const StringName &property, Variant &value) const { bool SpineSprite::_get(const StringName &property, Variant &value) const {
if (property == "preview_skin") {
value = preview_skin;
return true;
}
if (property == "preview_animation") { if (property == "preview_animation") {
value = preview_animation; value = preview_animation;
return true; return true;
@ -395,8 +410,14 @@ bool SpineSprite::_get(const StringName &property, Variant &value) const {
return false; return false;
} }
static void update_preview_animation(SpineSprite *sprite, const String &animation, bool frame, float time) { static void update_preview_animation(SpineSprite *sprite, const String &skin, const String &animation, bool frame, float time) {
if (!sprite->get_skeleton().is_valid()) return; if (!sprite->get_skeleton().is_valid()) return;
if (EMPTY(skin) || skin == "Default") {
sprite->get_skeleton()->set_skin(nullptr);
} else {
sprite->get_skeleton()->set_skin_by_name(skin);
}
sprite->get_skeleton()->set_to_setup_pose(); sprite->get_skeleton()->set_to_setup_pose();
if (EMPTY(animation) || animation == "-- Empty --") { if (EMPTY(animation) || animation == "-- Empty --") {
sprite->get_animation_state()->set_empty_animation(0, 0); sprite->get_animation_state()->set_empty_animation(0, 0);
@ -412,22 +433,29 @@ static void update_preview_animation(SpineSprite *sprite, const String &animatio
} }
bool SpineSprite::_set(const StringName &property, const Variant &value) { bool SpineSprite::_set(const StringName &property, const Variant &value) {
if (property == "preview_skin") {
preview_skin = value;
update_preview_animation(this, preview_skin, preview_animation, preview_frame, preview_time);
NOTIFY_PROPERTY_LIST_CHANGED();
return true;
}
if (property == "preview_animation") { if (property == "preview_animation") {
preview_animation = value; preview_animation = value;
update_preview_animation(this, preview_animation, preview_frame, preview_time); update_preview_animation(this, preview_skin, preview_animation, preview_frame, preview_time);
NOTIFY_PROPERTY_LIST_CHANGED(); NOTIFY_PROPERTY_LIST_CHANGED();
return true; return true;
} }
if (property == "preview_frame") { if (property == "preview_frame") {
preview_frame = value; preview_frame = value;
update_preview_animation(this, preview_animation, preview_frame, preview_time); update_preview_animation(this, preview_skin, preview_animation, preview_frame, preview_time);
return true; return true;
} }
if (property == "preview_time") { if (property == "preview_time") {
preview_time = value; preview_time = value;
update_preview_animation(this, preview_animation, preview_frame, preview_time); update_preview_animation(this, preview_skin, preview_animation, preview_frame, preview_time);
return true; return true;
} }

View File

@ -47,6 +47,7 @@ protected:
Ref<SpineAnimationState> animation_state; Ref<SpineAnimationState> animation_state;
SpineConstant::UpdateMode update_mode; SpineConstant::UpdateMode update_mode;
String preview_skin;
String preview_animation; String preview_animation;
bool preview_frame; bool preview_frame;
float preview_time; float preview_time;

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@ -3,8 +3,6 @@
# #
set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/") set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/")
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_OSX_ARCHITECTURES x86_64)
set(ONLY_ACTIVE_ARCH NO)
set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.5.1-macOS-clang.tar.gz") set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.5.1-macOS-clang.tar.gz")
set(SFML_DIR ${DEPS_DIR}/SFML-2.5.1-macos-clang) set(SFML_DIR ${DEPS_DIR}/SFML-2.5.1-macos-clang)
if (NOT EXISTS "${SFML_DIR}") if (NOT EXISTS "${SFML_DIR}")