Merge branch '4.1' into 4.2-beta

This commit is contained in:
Mario Zechner 2022-07-22 10:02:01 +02:00
commit 872bd18d4c
3 changed files with 59 additions and 2 deletions

View File

@ -2496,7 +2496,7 @@ void spTransformConstraintTimeline_setFrame(spTransformConstraintTimeline *self,
frames[frame] = time;
frames[frame + TRANSFORMCONSTRAINT_ROTATE] = mixRotate;
frames[frame + TRANSFORMCONSTRAINT_X] = mixX;
frames[frame + TRANSFORMCONSTRAINT_X] = mixY;
frames[frame + TRANSFORMCONSTRAINT_Y] = mixY;
frames[frame + TRANSFORMCONSTRAINT_SCALEX] = mixScaleX;
frames[frame + TRANSFORMCONSTRAINT_SCALEY] = mixScaleY;
frames[frame + TRANSFORMCONSTRAINT_SHEARY] = mixShearY;

View File

@ -10,6 +10,8 @@
#ifdef TOOLS_ENABLED
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#endif
void SpineAnimationTrack::_bind_methods() {
@ -38,6 +40,8 @@ void SpineAnimationTrack::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_order_threshold"), &SpineAnimationTrack::get_draw_order_threshold);
ClassDB::bind_method(D_METHOD("set_mix_blend", "mix_blend"), &SpineAnimationTrack::set_mix_blend);
ClassDB::bind_method(D_METHOD("get_mix_blend"), &SpineAnimationTrack::get_mix_blend);
ClassDB::bind_method(D_METHOD("set_blend_tree_mode", "blend_tree_mode_enabled"), &SpineAnimationTrack::set_blend_tree_mode);
ClassDB::bind_method(D_METHOD("get_blend_tree_mode"), &SpineAnimationTrack::get_blend_tree_mode);
ClassDB::bind_method(D_METHOD("set_debug", "debug"), &SpineAnimationTrack::set_debug);
ClassDB::bind_method(D_METHOD("get_debug"), &SpineAnimationTrack::get_debug);
@ -56,6 +60,7 @@ void SpineAnimationTrack::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "attachment_threshold"), "set_attachment_threshold", "get_attachment_threshold");
ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "draw_order_threshold"), "set_draw_order_threshold", "get_draw_order_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_blend", PROPERTY_HINT_ENUM, "Setup,First,Replace,Add"), "set_mix_blend", "get_mix_blend");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blend_tree_mode"), "set_blend_tree_mode", "get_blend_tree_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug"), "set_debug", "get_debug");
}
@ -70,6 +75,7 @@ SpineAnimationTrack::SpineAnimationTrack() : loop(false),
attachment_threshold(0),
draw_order_threshold(0),
mix_blend(SpineConstant::MixBlend_Replace),
blend_tree_mode(false),
debug(false),
sprite(nullptr) {
}
@ -122,7 +128,6 @@ void SpineAnimationTrack::setup_animation_player() {
if (!sprite) return;
if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
AnimationPlayer *animation_player = find_animation_player();
if (animation_player) return;
// If we don't have a track index yet, find the highest track number used
// by existing tracks.
@ -245,6 +250,45 @@ void SpineAnimationTrack::update_animation_state(const Variant &variant_sprite)
if (Engine::get_singleton()->is_editor_hint()) {
#ifdef TOOLS_ENABLED
if (blend_tree_mode) {
AnimationTreeEditor* tree_editor = AnimationTreeEditor::get_singleton();
// When the animation tree dock is no longer visible, bail.
if (!tree_editor->is_visible_in_tree()) {
skeleton->setToSetupPose();
animation_state->clearTracks();
animation_state->setTimeScale(1);
return;
}
auto current_entry = animation_state->getCurrent(track_index);
bool should_set_mix = mix_duration >= 0;
bool should_set_animation = !current_entry || (animation_name != current_entry->getAnimation()->getName().buffer() || current_entry->getLoop() != loop);
if (should_set_animation) {
if (!EMPTY(animation_name)) {
auto entry = animation_state->setAnimation(track_index, SPINE_STRING(animation_name), loop);
if (should_set_mix) entry->setMixDuration(mix_duration);
entry->setHoldPrevious(hold_previous);
entry->setReverse(reverse);
entry->setShortestRotation(shortest_rotation);
entry->setTimeScale(time_scale);
entry->setAlpha(alpha);
entry->setAttachmentThreshold(attachment_threshold);
entry->setDrawOrderThreshold(draw_order_threshold);
entry->setMixBlend((spine::MixBlend) mix_blend);
if (debug) print_line(String("Setting animation {0} with mix_duration {1} on track {2} on {3}").format(varray(animation_name, mix_duration, track_index, sprite->get_name())).utf8().ptr());
} else {
if (!current_entry || (String("<empty>") != current_entry->getAnimation()->getName().buffer())) {
auto entry = animation_state->setEmptyAnimation(track_index, should_set_mix ? mix_duration : 0);
entry->setTrackEnd(FLT_MAX);
if (debug) print_line(String("Setting empty animation with mix_duration {0} on track {1} on {2}").format(varray(mix_duration, track_index, sprite->get_name())).utf8().ptr());
}
}
}
return;
}
// When the animation dock is no longer visible or we aren't being
// keyed in the current animation, bail.
#if VERSION_MAJOR > 3
@ -467,6 +511,14 @@ SpineConstant::MixBlend SpineAnimationTrack::get_mix_blend() {
return mix_blend;
}
void SpineAnimationTrack::set_blend_tree_mode(bool _blend_tree_mode) {
blend_tree_mode = _blend_tree_mode;
}
bool SpineAnimationTrack::get_blend_tree_mode() {
return blend_tree_mode;
}
void SpineAnimationTrack::set_debug(bool _debug) {
debug = _debug;
}

View File

@ -53,6 +53,7 @@ protected:
float attachment_threshold;
float draw_order_threshold;
SpineConstant::MixBlend mix_blend;
bool blend_tree_mode;
bool debug;
SpineSprite *sprite;
@ -124,6 +125,10 @@ public:
SpineConstant::MixBlend get_mix_blend();
void set_blend_tree_mode(bool _blend_tree_mode);
bool get_blend_tree_mode();
void set_debug(bool _debug);
bool get_debug();