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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch '4.1' into 4.2-beta
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commit
872bd18d4c
@ -2496,7 +2496,7 @@ void spTransformConstraintTimeline_setFrame(spTransformConstraintTimeline *self,
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frames[frame] = time;
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frames[frame + TRANSFORMCONSTRAINT_ROTATE] = mixRotate;
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frames[frame + TRANSFORMCONSTRAINT_X] = mixX;
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frames[frame + TRANSFORMCONSTRAINT_X] = mixY;
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frames[frame + TRANSFORMCONSTRAINT_Y] = mixY;
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frames[frame + TRANSFORMCONSTRAINT_SCALEX] = mixScaleX;
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frames[frame + TRANSFORMCONSTRAINT_SCALEY] = mixScaleY;
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frames[frame + TRANSFORMCONSTRAINT_SHEARY] = mixShearY;
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@ -10,6 +10,8 @@
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#ifdef TOOLS_ENABLED
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#endif
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void SpineAnimationTrack::_bind_methods() {
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@ -38,6 +40,8 @@ void SpineAnimationTrack::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_draw_order_threshold"), &SpineAnimationTrack::get_draw_order_threshold);
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ClassDB::bind_method(D_METHOD("set_mix_blend", "mix_blend"), &SpineAnimationTrack::set_mix_blend);
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ClassDB::bind_method(D_METHOD("get_mix_blend"), &SpineAnimationTrack::get_mix_blend);
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ClassDB::bind_method(D_METHOD("set_blend_tree_mode", "blend_tree_mode_enabled"), &SpineAnimationTrack::set_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("get_blend_tree_mode"), &SpineAnimationTrack::get_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("set_debug", "debug"), &SpineAnimationTrack::set_debug);
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ClassDB::bind_method(D_METHOD("get_debug"), &SpineAnimationTrack::get_debug);
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@ -56,6 +60,7 @@ void SpineAnimationTrack::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "attachment_threshold"), "set_attachment_threshold", "get_attachment_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "draw_order_threshold"), "set_draw_order_threshold", "get_draw_order_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_blend", PROPERTY_HINT_ENUM, "Setup,First,Replace,Add"), "set_mix_blend", "get_mix_blend");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blend_tree_mode"), "set_blend_tree_mode", "get_blend_tree_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug"), "set_debug", "get_debug");
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}
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@ -70,6 +75,7 @@ SpineAnimationTrack::SpineAnimationTrack() : loop(false),
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attachment_threshold(0),
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draw_order_threshold(0),
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mix_blend(SpineConstant::MixBlend_Replace),
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blend_tree_mode(false),
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debug(false),
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sprite(nullptr) {
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}
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@ -122,7 +128,6 @@ void SpineAnimationTrack::setup_animation_player() {
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if (!sprite) return;
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if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
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AnimationPlayer *animation_player = find_animation_player();
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if (animation_player) return;
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// If we don't have a track index yet, find the highest track number used
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// by existing tracks.
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@ -245,6 +250,45 @@ void SpineAnimationTrack::update_animation_state(const Variant &variant_sprite)
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if (Engine::get_singleton()->is_editor_hint()) {
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#ifdef TOOLS_ENABLED
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if (blend_tree_mode) {
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AnimationTreeEditor* tree_editor = AnimationTreeEditor::get_singleton();
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// When the animation tree dock is no longer visible, bail.
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if (!tree_editor->is_visible_in_tree()) {
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skeleton->setToSetupPose();
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animation_state->clearTracks();
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animation_state->setTimeScale(1);
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return;
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}
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auto current_entry = animation_state->getCurrent(track_index);
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bool should_set_mix = mix_duration >= 0;
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bool should_set_animation = !current_entry || (animation_name != current_entry->getAnimation()->getName().buffer() || current_entry->getLoop() != loop);
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if (should_set_animation) {
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if (!EMPTY(animation_name)) {
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auto entry = animation_state->setAnimation(track_index, SPINE_STRING(animation_name), loop);
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if (should_set_mix) entry->setMixDuration(mix_duration);
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entry->setHoldPrevious(hold_previous);
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entry->setReverse(reverse);
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entry->setShortestRotation(shortest_rotation);
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entry->setTimeScale(time_scale);
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entry->setAlpha(alpha);
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entry->setAttachmentThreshold(attachment_threshold);
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entry->setDrawOrderThreshold(draw_order_threshold);
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entry->setMixBlend((spine::MixBlend) mix_blend);
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if (debug) print_line(String("Setting animation {0} with mix_duration {1} on track {2} on {3}").format(varray(animation_name, mix_duration, track_index, sprite->get_name())).utf8().ptr());
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} else {
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if (!current_entry || (String("<empty>") != current_entry->getAnimation()->getName().buffer())) {
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auto entry = animation_state->setEmptyAnimation(track_index, should_set_mix ? mix_duration : 0);
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entry->setTrackEnd(FLT_MAX);
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if (debug) print_line(String("Setting empty animation with mix_duration {0} on track {1} on {2}").format(varray(mix_duration, track_index, sprite->get_name())).utf8().ptr());
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}
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}
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}
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return;
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}
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// When the animation dock is no longer visible or we aren't being
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// keyed in the current animation, bail.
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#if VERSION_MAJOR > 3
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@ -467,6 +511,14 @@ SpineConstant::MixBlend SpineAnimationTrack::get_mix_blend() {
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return mix_blend;
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}
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void SpineAnimationTrack::set_blend_tree_mode(bool _blend_tree_mode) {
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blend_tree_mode = _blend_tree_mode;
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}
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bool SpineAnimationTrack::get_blend_tree_mode() {
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return blend_tree_mode;
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}
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void SpineAnimationTrack::set_debug(bool _debug) {
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debug = _debug;
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}
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@ -53,6 +53,7 @@ protected:
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float attachment_threshold;
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float draw_order_threshold;
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SpineConstant::MixBlend mix_blend;
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bool blend_tree_mode;
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bool debug;
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SpineSprite *sprite;
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@ -124,6 +125,10 @@ public:
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SpineConstant::MixBlend get_mix_blend();
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void set_blend_tree_mode(bool _blend_tree_mode);
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bool get_blend_tree_mode();
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void set_debug(bool _debug);
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bool get_debug();
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