Changed Vector<Function> to Listeners class.

This commit is contained in:
NathanSweet 2013-12-22 00:17:38 +01:00
parent 47040c815f
commit 5fc34b77b4
3 changed files with 17 additions and 22 deletions

View File

@ -71,16 +71,16 @@ public class Main extends Sprite {
skeleton.x = 320; skeleton.x = 320;
skeleton.y = 420; skeleton.y = 420;
skeleton.state.onStart.push(function (trackIndex:int) : void { skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
}); });
skeleton.state.onEnd.push(function (trackIndex:int) : void { skeleton.state.onEnd.add(function (trackIndex:int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex)); trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
}); });
skeleton.state.onComplete.push(function (trackIndex:int, count:int) : void { skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count); trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
}); });
skeleton.state.onEvent.push(function (trackIndex:int, event:Event) : void { skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", " trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
}); });

View File

@ -40,10 +40,10 @@ public class AnimationState {
private var _data:AnimationStateData; private var _data:AnimationStateData;
private var _tracks:Vector.<TrackEntry> = new Vector.<TrackEntry>(); private var _tracks:Vector.<TrackEntry> = new Vector.<TrackEntry>();
private var _events:Vector.<Event> = new Vector.<Event>(); private var _events:Vector.<Event> = new Vector.<Event>();
public var onStart:Vector.<Function> = new Vector.<Function>(); public var onStart:Listeners = new Listeners();
public var onEnd:Vector.<Function> = new Vector.<Function>(); public var onEnd:Listeners = new Listeners();
public var onComplete:Vector.<Function> = new Vector.<Function>(); public var onComplete:Listeners = new Listeners();
public var onEvent:Vector.<Function> = new Vector.<Function>(); public var onEvent:Listeners = new Listeners();
public var timeScale:Number = 1; public var timeScale:Number = 1;
public function AnimationState (data:AnimationStateData) { public function AnimationState (data:AnimationStateData) {
@ -105,16 +105,14 @@ public class AnimationState {
for each (var event:Event in _events) { for each (var event:Event in _events) {
if (current.onEvent != null) current.onEvent(i, event); if (current.onEvent != null) current.onEvent(i, event);
for each (var onEventFunc:Function in onEvent) onEvent.invoke(i, event);
onEventFunc(i, event);
} }
// Check if completed the animation or a loop iteration. // Check if completed the animation or a loop iteration.
if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) { if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
var count:int = (int)(time / endTime); var count:int = (int)(time / endTime);
if (current.onComplete != null) current.onComplete(i, count); if (current.onComplete != null) current.onComplete(i, count);
for each (var onCompleteFunc:Function in onComplete) onComplete.invoke(i, count);
onCompleteFunc(i, count);
} }
current.lastTime = current.time; current.lastTime = current.time;
@ -133,8 +131,7 @@ public class AnimationState {
if (!current) return; if (!current) return;
if (current.onEnd != null) current.onEnd(trackIndex); if (current.onEnd != null) current.onEnd(trackIndex);
for each (var onEndFunc:Function in onEnd) onEnd.invoke(trackIndex);
onEndFunc(trackIndex);
_tracks[trackIndex] = null; _tracks[trackIndex] = null;
} }
@ -152,8 +149,7 @@ public class AnimationState {
current.previous = null; current.previous = null;
if (current.onEnd != null) current.onEnd(index); if (current.onEnd != null) current.onEnd(index);
for each (var onEndFunc:Function in onEnd) onEnd.invoke(index);
onEndFunc(index);
entry.mixDuration = _data.getMix(current.animation, entry.animation); entry.mixDuration = _data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) { if (entry.mixDuration > 0) {
@ -165,8 +161,7 @@ public class AnimationState {
_tracks[index] = entry; _tracks[index] = entry;
if (entry.onStart != null) entry.onStart(index); if (entry.onStart != null) entry.onStart(index);
for each (var onStartFunc:Function in onStart) onStart.invoke(index);
onStartFunc(index);
} }
public function setAnimationByName (trackIndex:int, animationName:String, loop:Boolean) : TrackEntry { public function setAnimationByName (trackIndex:int, animationName:String, loop:Boolean) : TrackEntry {

View File

@ -44,16 +44,16 @@ public class AtlasExample extends Sprite {
skeleton.x = 320; skeleton.x = 320;
skeleton.y = 420; skeleton.y = 420;
skeleton.state.onStart.push(function (trackIndex:int) : void { skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
}); });
skeleton.state.onEnd.push(function (trackIndex:int) : void { skeleton.state.onEnd.add(function (trackIndex:int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex)); trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
}); });
skeleton.state.onComplete.push(function (trackIndex:int, count:int) : void { skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count); trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
}); });
skeleton.state.onEvent.push(function (trackIndex:int, event:Event) : void { skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", " trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
}); });