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Updated CHANGELOG
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### UE4
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* `SpineWidget` now supports the full widget transform, including rendering scale/shear.
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* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime.
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* **Breaking changes**: `SpineWidget` no longer has the `Scale` property. Instead the size x/y properties can be used.
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## C# ##
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