Updated CHANGELOG

This commit is contained in:
badlogic 2019-10-09 14:25:56 +02:00
parent 2ea060ed7a
commit 644af9a26e

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@ -27,6 +27,7 @@
### UE4
* `SpineWidget` now supports the full widget transform, including rendering scale/shear.
* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime.
* **Breaking changes**: `SpineWidget` no longer has the `Scale` property. Instead the size x/y properties can be used.
## C# ##