[unity] Handle playModeStateChanged API change (2017.2).

This commit is contained in:
pharan 2017-10-20 17:30:07 +08:00
parent 6659902457
commit 652506df0c

View File

@ -230,9 +230,16 @@ namespace Spine.Unity.Editor {
EditorApplication.hierarchyWindowItemOnGUI += HierarchyDragAndDrop; EditorApplication.hierarchyWindowItemOnGUI += HierarchyDragAndDrop;
// Hierarchy Icons // Hierarchy Icons
#if UNITY_2017_2_OR_NEWER
EditorApplication.playModeStateChanged -= HierarchyIconsOnPlaymodeStateChanged;
EditorApplication.playModeStateChanged += HierarchyIconsOnPlaymodeStateChanged;
HierarchyIconsOnPlaymodeStateChanged(PlayModeStateChange.EnteredEditMode);
#else
EditorApplication.playmodeStateChanged -= HierarchyIconsOnPlaymodeStateChanged; EditorApplication.playmodeStateChanged -= HierarchyIconsOnPlaymodeStateChanged;
EditorApplication.playmodeStateChanged += HierarchyIconsOnPlaymodeStateChanged; EditorApplication.playmodeStateChanged += HierarchyIconsOnPlaymodeStateChanged;
HierarchyIconsOnPlaymodeStateChanged(); HierarchyIconsOnPlaymodeStateChanged();
#endif
initialized = true; initialized = true;
} }
@ -255,7 +262,11 @@ namespace Spine.Unity.Editor {
showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons); showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons);
if (EditorGUI.EndChangeCheck()) { if (EditorGUI.EndChangeCheck()) {
EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons); EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons);
#if UNITY_2017_2_OR_NEWER
HierarchyIconsOnPlaymodeStateChanged(PlayModeStateChange.EnteredEditMode);
#else
HierarchyIconsOnPlaymodeStateChanged(); HierarchyIconsOnPlaymodeStateChanged();
#endif
} }
EditorGUILayout.Separator(); EditorGUILayout.Separator();
@ -496,7 +507,11 @@ namespace Spine.Unity.Editor {
#endregion #endregion
#region Hierarchy #region Hierarchy
#if UNITY_2017_2_OR_NEWER
static void HierarchyIconsOnPlaymodeStateChanged (PlayModeStateChange stateChange) {
#else
static void HierarchyIconsOnPlaymodeStateChanged () { static void HierarchyIconsOnPlaymodeStateChanged () {
#endif
skeletonRendererTable.Clear(); skeletonRendererTable.Clear();
skeletonUtilityBoneTable.Clear(); skeletonUtilityBoneTable.Clear();
boundingBoxFollowerTable.Clear(); boundingBoxFollowerTable.Clear();