[lua] Fixed bug in AnimationState:queueEvent

This commit is contained in:
badlogic 2016-11-03 16:59:28 +01:00
parent 6c10b256ca
commit 677eb60cec

View File

@ -487,7 +487,7 @@ function AnimationState:queueEvents (entry, animationTime)
while i <= n do
local event = events[i]
if not (event.time < animationStart) then --// Discard events outside animation start/end.
queue.event(entry, event)
queue:event(entry, event)
end
i = i + 1
end