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[lua] Fixed bug in AnimationState:queueEvent
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@ -487,7 +487,7 @@ function AnimationState:queueEvents (entry, animationTime)
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while i <= n do
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local event = events[i]
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if not (event.time < animationStart) then --// Discard events outside animation start/end.
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queue.event(entry, event)
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queue:event(entry, event)
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end
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i = i + 1
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end
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