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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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@ -29,7 +29,7 @@
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// Contributed by: Mitch Thompson
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#if UNITY_2019_2_OR_NEWER
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#if UNITY_2019_2 || UNITY_2019_3 || UNITY_2019_4 || UNITY_2020_1 || UNITY_2020_2 // note: 2020.3+ uses old bahavior again
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#define HINGE_JOINT_NEW_BEHAVIOUR
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#endif
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