Merged master manually

This commit is contained in:
badlogic 2017-03-02 13:35:36 +01:00
commit 6a4a667458
8 changed files with 42 additions and 24 deletions

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@ -179,7 +179,9 @@ new spine.SpineWidget("my-widget", {
The configuration object has the following fields:
* `json`: required, path to the `.json` file, absolute or relative, e.g. "assets/animation.json"
* `jsonContent`: optional, string or JSON object holding the content of a skeleton `.json` file. Overrides `json` if given.
* `atlas`: required, path to the `.atlas` file, absolute or relative, e.g. "assets/animation.atlas"
* `atlasContent`: optional, string holding the content of a file. Overrides `atlasContent` if given.
* `animation`: required, the name of the animation to play back
* `imagesPath`: optional, the location of images on the server to load atlas pages from. If omitted, atlas `.png` page files are loaded relative to the `.atlas` file.
* `atlasPages`: optional, the list of atlas page images, e.g. `atlasPages: ["assets/page1.png", "assets/page2.png"]` when using code, or `data-atlas-pages="assets/page1.png,assets/page2.png"` on case of HTML instantiation. Use this if you have a multi-page atlas. If ommited, only one atlas page image is loaded based on the atlas file name, replacing `.atlas` with `.png`.

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@ -1620,7 +1620,9 @@ declare module spine {
}
class SpineWidgetConfig {
json: string;
jsonContent: any;
atlas: string;
atlasContent: string;
animation: string;
imagesPath: string;
atlasPages: string[];

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@ -8448,8 +8448,10 @@ var spine;
this.debugRenderer = new spine.webgl.SkeletonDebugRenderer(gl);
this.shapes = new spine.webgl.ShapeRenderer(gl);
var assets = this.assetManager = new spine.webgl.AssetManager(gl);
assets.loadText(config.atlas);
assets.loadText(config.json);
if (!config.atlasContent)
assets.loadText(config.atlas);
if (!config.jsonContent)
assets.loadText(config.json);
if (config.atlasPages == null) {
assets.loadTexture(config.atlas.replace(".atlas", ".png"));
}
@ -8461,10 +8463,10 @@ var spine;
requestAnimationFrame(function () { _this.load(); });
}
SpineWidget.prototype.validateConfig = function (config) {
if (!config.atlas)
throw new Error("Please specify config.atlas");
if (!config.json)
throw new Error("Please specify config.json");
if (!config.atlas && !config.atlasContent)
throw new Error("Please specify config.atlas or config.atlasContent");
if (!config.json && !config.jsonContent)
throw new Error("Please specify config.json or config.jsonContent");
if (!config.animation)
throw new Error("Please specify config.animationName");
if (!config.scale)
@ -8511,14 +8513,16 @@ var spine;
else
throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
}
var atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas), function (path) {
var atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) : config.atlasContent;
var atlas = new spine.TextureAtlas(atlasContent, function (path) {
var texture = assetManager.get(imagesPath + path);
return texture;
});
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
skeletonJson.scale = config.scale;
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json));
var jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) : config.jsonContent;
var skeletonData = skeletonJson.readSkeletonData(jsonContent);
var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
var bounds = this.bounds;
skeleton.setSkinByName(config.skin);

File diff suppressed because one or more lines are too long

View File

@ -1541,7 +1541,9 @@ declare module spine {
}
class SpineWidgetConfig {
json: string;
jsonContent: any;
atlas: string;
atlasContent: string;
animation: string;
imagesPath: string;
atlasPages: string[];

View File

@ -7916,8 +7916,10 @@ var spine;
this.debugRenderer = new spine.webgl.SkeletonDebugRenderer(gl);
this.shapes = new spine.webgl.ShapeRenderer(gl);
var assets = this.assetManager = new spine.webgl.AssetManager(gl);
assets.loadText(config.atlas);
assets.loadText(config.json);
if (!config.atlasContent)
assets.loadText(config.atlas);
if (!config.jsonContent)
assets.loadText(config.json);
if (config.atlasPages == null) {
assets.loadTexture(config.atlas.replace(".atlas", ".png"));
}
@ -7929,10 +7931,10 @@ var spine;
requestAnimationFrame(function () { _this.load(); });
}
SpineWidget.prototype.validateConfig = function (config) {
if (!config.atlas)
throw new Error("Please specify config.atlas");
if (!config.json)
throw new Error("Please specify config.json");
if (!config.atlas && !config.atlasContent)
throw new Error("Please specify config.atlas or config.atlasContent");
if (!config.json && !config.jsonContent)
throw new Error("Please specify config.json or config.jsonContent");
if (!config.animation)
throw new Error("Please specify config.animationName");
if (!config.scale)
@ -7979,14 +7981,16 @@ var spine;
else
throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
}
var atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas), function (path) {
var atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) : config.atlasContent;
var atlas = new spine.TextureAtlas(atlasContent, function (path) {
var texture = assetManager.get(imagesPath + path);
return texture;
});
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
skeletonJson.scale = config.scale;
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json));
var jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) : config.jsonContent;
var skeletonData = skeletonJson.readSkeletonData(jsonContent);
var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
var bounds = this.bounds;
skeleton.setSkinByName(config.skin);

File diff suppressed because one or more lines are too long

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@ -78,8 +78,8 @@ module spine {
this.shapes = new spine.webgl.ShapeRenderer(gl);
let assets = this.assetManager = new spine.webgl.AssetManager(gl);
assets.loadText(config.atlas);
assets.loadText(config.json);
if (!config.atlasContent) assets.loadText(config.atlas);
if (!config.jsonContent) assets.loadText(config.json);
if (config.atlasPages == null) {
assets.loadTexture(config.atlas.replace(".atlas", ".png"));
} else {
@ -91,8 +91,8 @@ module spine {
}
private validateConfig (config: SpineWidgetConfig) {
if (!config.atlas) throw new Error("Please specify config.atlas");
if (!config.json) throw new Error("Please specify config.json");
if (!config.atlas && !config.atlasContent) throw new Error("Please specify config.atlas or config.atlasContent");
if (!config.json && !config.jsonContent) throw new Error("Please specify config.json or config.jsonContent");
if (!config.animation) throw new Error("Please specify config.animationName");
if (!config.scale) config.scale = 1.0;
@ -127,7 +127,8 @@ module spine {
else throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
}
let atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas) as string, (path: string) => {
let atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) as string : config.atlasContent;
let atlas = new spine.TextureAtlas(atlasContent, (path: string) => {
let texture = assetManager.get(imagesPath + path) as spine.webgl.GLTexture;
return texture;
});
@ -137,7 +138,8 @@ module spine {
// Set the scale to apply during parsing, parse the file, and create a new skeleton.
skeletonJson.scale = config.scale;
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json) as string);
let jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) as string : config.jsonContent;
var skeletonData = skeletonJson.readSkeletonData(jsonContent);
var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
var bounds = this.bounds;
skeleton.setSkinByName(config.skin);
@ -307,7 +309,9 @@ module spine {
export class SpineWidgetConfig {
json: string;
jsonContent: any;
atlas: string;
atlasContent: string;
animation: string;
imagesPath: string;
atlasPages: string[];