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https://github.com/EsotericSoftware/spine-runtimes.git
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Merged master manually
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6a4a667458
@ -179,7 +179,9 @@ new spine.SpineWidget("my-widget", {
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The configuration object has the following fields:
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* `json`: required, path to the `.json` file, absolute or relative, e.g. "assets/animation.json"
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* `jsonContent`: optional, string or JSON object holding the content of a skeleton `.json` file. Overrides `json` if given.
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* `atlas`: required, path to the `.atlas` file, absolute or relative, e.g. "assets/animation.atlas"
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* `atlasContent`: optional, string holding the content of a file. Overrides `atlasContent` if given.
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* `animation`: required, the name of the animation to play back
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* `imagesPath`: optional, the location of images on the server to load atlas pages from. If omitted, atlas `.png` page files are loaded relative to the `.atlas` file.
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* `atlasPages`: optional, the list of atlas page images, e.g. `atlasPages: ["assets/page1.png", "assets/page2.png"]` when using code, or `data-atlas-pages="assets/page1.png,assets/page2.png"` on case of HTML instantiation. Use this if you have a multi-page atlas. If ommited, only one atlas page image is loaded based on the atlas file name, replacing `.atlas` with `.png`.
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2
spine-ts/build/spine-all.d.ts
vendored
2
spine-ts/build/spine-all.d.ts
vendored
@ -1620,7 +1620,9 @@ declare module spine {
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}
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class SpineWidgetConfig {
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json: string;
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jsonContent: any;
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atlas: string;
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atlasContent: string;
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animation: string;
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imagesPath: string;
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atlasPages: string[];
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@ -8448,8 +8448,10 @@ var spine;
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this.debugRenderer = new spine.webgl.SkeletonDebugRenderer(gl);
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this.shapes = new spine.webgl.ShapeRenderer(gl);
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var assets = this.assetManager = new spine.webgl.AssetManager(gl);
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assets.loadText(config.atlas);
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assets.loadText(config.json);
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if (!config.atlasContent)
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assets.loadText(config.atlas);
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if (!config.jsonContent)
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assets.loadText(config.json);
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if (config.atlasPages == null) {
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assets.loadTexture(config.atlas.replace(".atlas", ".png"));
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}
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@ -8461,10 +8463,10 @@ var spine;
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requestAnimationFrame(function () { _this.load(); });
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}
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SpineWidget.prototype.validateConfig = function (config) {
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if (!config.atlas)
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throw new Error("Please specify config.atlas");
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if (!config.json)
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throw new Error("Please specify config.json");
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if (!config.atlas && !config.atlasContent)
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throw new Error("Please specify config.atlas or config.atlasContent");
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if (!config.json && !config.jsonContent)
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throw new Error("Please specify config.json or config.jsonContent");
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if (!config.animation)
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throw new Error("Please specify config.animationName");
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if (!config.scale)
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@ -8511,14 +8513,16 @@ var spine;
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else
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throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
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}
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var atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas), function (path) {
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var atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) : config.atlasContent;
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var atlas = new spine.TextureAtlas(atlasContent, function (path) {
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var texture = assetManager.get(imagesPath + path);
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return texture;
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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skeletonJson.scale = config.scale;
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json));
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var jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) : config.jsonContent;
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var skeletonData = skeletonJson.readSkeletonData(jsonContent);
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var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
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var bounds = this.bounds;
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skeleton.setSkinByName(config.skin);
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File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-widget.d.ts
vendored
2
spine-ts/build/spine-widget.d.ts
vendored
@ -1541,7 +1541,9 @@ declare module spine {
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}
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class SpineWidgetConfig {
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json: string;
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jsonContent: any;
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atlas: string;
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atlasContent: string;
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animation: string;
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imagesPath: string;
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atlasPages: string[];
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@ -7916,8 +7916,10 @@ var spine;
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this.debugRenderer = new spine.webgl.SkeletonDebugRenderer(gl);
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this.shapes = new spine.webgl.ShapeRenderer(gl);
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var assets = this.assetManager = new spine.webgl.AssetManager(gl);
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assets.loadText(config.atlas);
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assets.loadText(config.json);
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if (!config.atlasContent)
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assets.loadText(config.atlas);
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if (!config.jsonContent)
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assets.loadText(config.json);
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if (config.atlasPages == null) {
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assets.loadTexture(config.atlas.replace(".atlas", ".png"));
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}
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@ -7929,10 +7931,10 @@ var spine;
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requestAnimationFrame(function () { _this.load(); });
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}
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SpineWidget.prototype.validateConfig = function (config) {
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if (!config.atlas)
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throw new Error("Please specify config.atlas");
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if (!config.json)
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throw new Error("Please specify config.json");
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if (!config.atlas && !config.atlasContent)
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throw new Error("Please specify config.atlas or config.atlasContent");
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if (!config.json && !config.jsonContent)
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throw new Error("Please specify config.json or config.jsonContent");
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if (!config.animation)
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throw new Error("Please specify config.animationName");
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if (!config.scale)
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@ -7979,14 +7981,16 @@ var spine;
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else
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throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
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}
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var atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas), function (path) {
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var atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) : config.atlasContent;
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var atlas = new spine.TextureAtlas(atlasContent, function (path) {
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var texture = assetManager.get(imagesPath + path);
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return texture;
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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skeletonJson.scale = config.scale;
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json));
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var jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) : config.jsonContent;
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var skeletonData = skeletonJson.readSkeletonData(jsonContent);
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var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
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var bounds = this.bounds;
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skeleton.setSkinByName(config.skin);
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File diff suppressed because one or more lines are too long
@ -78,8 +78,8 @@ module spine {
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this.shapes = new spine.webgl.ShapeRenderer(gl);
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let assets = this.assetManager = new spine.webgl.AssetManager(gl);
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assets.loadText(config.atlas);
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assets.loadText(config.json);
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if (!config.atlasContent) assets.loadText(config.atlas);
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if (!config.jsonContent) assets.loadText(config.json);
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if (config.atlasPages == null) {
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assets.loadTexture(config.atlas.replace(".atlas", ".png"));
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} else {
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@ -91,8 +91,8 @@ module spine {
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}
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private validateConfig (config: SpineWidgetConfig) {
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if (!config.atlas) throw new Error("Please specify config.atlas");
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if (!config.json) throw new Error("Please specify config.json");
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if (!config.atlas && !config.atlasContent) throw new Error("Please specify config.atlas or config.atlasContent");
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if (!config.json && !config.jsonContent) throw new Error("Please specify config.json or config.jsonContent");
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if (!config.animation) throw new Error("Please specify config.animationName");
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if (!config.scale) config.scale = 1.0;
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@ -127,7 +127,8 @@ module spine {
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else throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
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}
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let atlas = new spine.TextureAtlas(this.assetManager.get(this.config.atlas) as string, (path: string) => {
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let atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) as string : config.atlasContent;
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let atlas = new spine.TextureAtlas(atlasContent, (path: string) => {
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let texture = assetManager.get(imagesPath + path) as spine.webgl.GLTexture;
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return texture;
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});
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@ -137,7 +138,8 @@ module spine {
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// Set the scale to apply during parsing, parse the file, and create a new skeleton.
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skeletonJson.scale = config.scale;
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(config.json) as string);
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let jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) as string : config.jsonContent;
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var skeletonData = skeletonJson.readSkeletonData(jsonContent);
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var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
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var bounds = this.bounds;
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skeleton.setSkinByName(config.skin);
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@ -307,7 +309,9 @@ module spine {
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export class SpineWidgetConfig {
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json: string;
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jsonContent: any;
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atlas: string;
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atlasContent: string;
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animation: string;
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imagesPath: string;
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atlasPages: string[];
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