mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
This commit is contained in:
parent
90ce24b839
commit
6ba8f3d67c
@ -2,17 +2,21 @@ extends SpineSprite
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func _ready():
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var data = get_skeleton().get_data()
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var customSkin = SpineSkin.new().init("custom-skin")
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var skinBase = data.find_skin("skin-base")
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customSkin.add_skin(skinBase)
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customSkin.add_skin(data.find_skin("nose/short"))
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customSkin.add_skin(data.find_skin("eyelids/girly"))
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customSkin.add_skin(data.find_skin("eyes/violet"))
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customSkin.add_skin(data.find_skin("hair/brown"))
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customSkin.add_skin(data.find_skin("clothes/hoodie-orange"))
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customSkin.add_skin(data.find_skin("legs/pants-jeans"))
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customSkin.add_skin(data.find_skin("accessories/bag"))
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customSkin.add_skin(data.find_skin("accessories/hat-red-yellow"))
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get_skeleton().set_skin(customSkin);
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var custom_skin = SpineSkin.new().init("custom-skin")
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var skin_base = data.find_skin("skin-base")
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custom_skin.add_skin(skin_base)
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custom_skin.add_skin(data.find_skin("nose/short"))
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custom_skin.add_skin(data.find_skin("eyelids/girly"))
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custom_skin.add_skin(data.find_skin("eyes/violet"))
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custom_skin.add_skin(data.find_skin("hair/brown"))
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custom_skin.add_skin(data.find_skin("clothes/hoodie-orange"))
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custom_skin.add_skin(data.find_skin("legs/pants-jeans"))
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custom_skin.add_skin(data.find_skin("accessories/bag"))
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custom_skin.add_skin(data.find_skin("accessories/hat-red-yellow"))
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get_skeleton().set_skin(custom_skin);
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for el in custom_skin.get_attachments():
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var entry: SpineSkinEntry = el
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print(str(entry.get_slot_index()) + " " + entry.get_name())
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get_animation_state().set_animation("dance", true, 0)
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@ -136,12 +136,22 @@ void SpineSkin::copy_skin(Ref<SpineSkin> other) {
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skin->copySkin(other->get_spine_object());
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}
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Ref<SpineSkinAttachmentMapEntries> SpineSkin::get_attachments() {
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SPINE_CHECK(skin, nullptr)
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auto *entries = new spine::Skin::AttachmentMap::Entries(skin->getAttachments());
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Ref<SpineSkinAttachmentMapEntries> entries_ref(memnew(SpineSkinAttachmentMapEntries));
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entries_ref->set_spine_object(entries);
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return entries_ref;
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Array SpineSkin::get_attachments() {
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Array result;
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SPINE_CHECK(skin, result)
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auto entries = skin->getAttachments();
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while(entries.hasNext()) {
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spine::Skin::AttachmentMap::Entry &entry = entries.next();
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Ref<SpineSkinEntry> entry_ref = memnew(SpineSkinEntry);
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Ref<SpineAttachment> attachment_ref = nullptr;
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if (entry._attachment) {
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Ref<SpineAttachment> attachment_ref = memnew(SpineAttachment);
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attachment_ref->set_spine_object(entry._attachment);
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}
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entry_ref->init(entry._slotIndex, entry._name.buffer(), attachment_ref);
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result.push_back(entry_ref);
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}
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return result;
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}
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Array SpineSkin::get_bones() {
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@ -169,3 +179,24 @@ Array SpineSkin::get_constraints() {
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}
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return result;
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}
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void SpineSkinEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinEntry::get_slot_index);
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ClassDB::bind_method(D_METHOD("get_name"), &SpineSkinEntry::get_name);
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ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinEntry::get_attachment);
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}
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SpineSkinEntry::SpineSkinEntry() : slot_index(0) {
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}
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uint64_t SpineSkinEntry::get_slot_index() {
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return slot_index;
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}
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const String &SpineSkinEntry::get_name() {
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return name;
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}
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Ref<SpineAttachment> SpineSkinEntry::get_attachment() {
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return attachment;
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}
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@ -31,7 +31,6 @@
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#define GODOT_SPINESKIN_H
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#include "SpineAttachment.h"
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#include "SpineSkinAttachmentMapEntries.h"
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class SpineSkin : public Reference {
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GDCLASS(SpineSkin, Reference);
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@ -68,11 +67,39 @@ public:
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void copy_skin(Ref<SpineSkin> other);
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Ref<SpineSkinAttachmentMapEntries> get_attachments();
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Array get_attachments();
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Array get_bones();
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Array get_constraints();
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};
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class SpineSkinEntry : public Reference {
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GDCLASS(SpineSkinEntry, Reference);
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friend class SpineSkin;
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protected:
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static void _bind_methods();
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void init(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
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this->slot_index = slot_index;
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this->name = name;
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this->attachment = attachment;
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}
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private:
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uint64_t slot_index;
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String name;
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Ref<SpineAttachment> attachment;
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public:
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SpineSkinEntry();
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uint64_t get_slot_index();
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const String &get_name();
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Ref<SpineAttachment> get_attachment();
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};
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#endif//GODOT_SPINESKIN_H
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@ -1,93 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSkinAttachmentMapEntries.h"
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void SpineSkinAttachmentMapEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinAttachmentMapEntry::get_slot_index);
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ClassDB::bind_method(D_METHOD("set_slot_index", "v"), &SpineSkinAttachmentMapEntry::set_slot_index);
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ClassDB::bind_method(D_METHOD("get_entry_name"), &SpineSkinAttachmentMapEntry::get_entry_name);
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ClassDB::bind_method(D_METHOD("set_entry_name", "v"), &SpineSkinAttachmentMapEntry::set_entry_name);
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ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinAttachmentMapEntry::get_attachment);
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ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSkinAttachmentMapEntry::set_attachment);
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}
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SpineSkinAttachmentMapEntry::SpineSkinAttachmentMapEntry() : entry(NULL) {}
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SpineSkinAttachmentMapEntry::~SpineSkinAttachmentMapEntry() {}
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uint64_t SpineSkinAttachmentMapEntry::get_slot_index() {
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return entry->_slotIndex;
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}
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void SpineSkinAttachmentMapEntry::set_slot_index(uint64_t v) {
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entry->_slotIndex = v;
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}
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String SpineSkinAttachmentMapEntry::get_entry_name() {
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return entry->_name.buffer();
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}
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void SpineSkinAttachmentMapEntry::set_entry_name(const String &v) {
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entry->_name = spine::String(v.utf8());
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}
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Ref<SpineAttachment> SpineSkinAttachmentMapEntry::get_attachment() {
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if (entry->_attachment == NULL) return NULL;
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Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
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gd_attachment->set_spine_object(entry->_attachment);
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return gd_attachment;
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}
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void SpineSkinAttachmentMapEntry::set_attachment(Ref<SpineAttachment> v) {
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if (v.is_valid()) {
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entry->_attachment = v->get_spine_object();
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} else {
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entry->_attachment = NULL;
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}
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}
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void SpineSkinAttachmentMapEntries::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_next"), &SpineSkinAttachmentMapEntries::has_next);
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ClassDB::bind_method(D_METHOD("next"), &SpineSkinAttachmentMapEntries::next);
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}
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SpineSkinAttachmentMapEntries::SpineSkinAttachmentMapEntries() : entries(NULL) {}
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SpineSkinAttachmentMapEntries::~SpineSkinAttachmentMapEntries() {
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if (entries) {
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delete entries;
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return;
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}
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}
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bool SpineSkinAttachmentMapEntries::has_next() {
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return entries->hasNext();
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}
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Ref<SpineSkinAttachmentMapEntry> SpineSkinAttachmentMapEntries::next() {
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auto &e = entries->next();
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Ref<SpineSkinAttachmentMapEntry> gd_entry(memnew(SpineSkinAttachmentMapEntry));
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gd_entry->set_spine_object(&e);
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return gd_entry;
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}
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@ -1,93 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef GODOT_SPINESKINATTACHMENTMAPENTRIES_H
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#define GODOT_SPINESKINATTACHMENTMAPENTRIES_H
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#include "core/variant_parser.h"
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#include <spine/spine.h>
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#include "SpineAttachment.h"
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class SpineSkinAttachmentMapEntry : public Reference {
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GDCLASS(SpineSkinAttachmentMapEntry, Reference);
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protected:
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static void _bind_methods();
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private:
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spine::Skin::AttachmentMap::Entry *entry;
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public:
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SpineSkinAttachmentMapEntry();
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~SpineSkinAttachmentMapEntry();
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inline void set_spine_object(spine::Skin::AttachmentMap::Entry *e) {
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entry = e;
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}
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inline spine::Skin::AttachmentMap::Entry *get_spine_object() {
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return entry;
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}
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uint64_t get_slot_index();
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void set_slot_index(uint64_t v);
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String get_entry_name();
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void set_entry_name(const String &v);
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Ref<SpineAttachment> get_attachment();
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void set_attachment(Ref<SpineAttachment> v);
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};
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class SpineSkinAttachmentMapEntries : public Reference {
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GDCLASS(SpineSkinAttachmentMapEntries, Reference);
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protected:
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static void _bind_methods();
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private:
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spine::Skin::AttachmentMap::Entries *entries;
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public:
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SpineSkinAttachmentMapEntries();
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~SpineSkinAttachmentMapEntries();
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inline void set_spine_object(spine::Skin::AttachmentMap::Entries *e) {
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entries = e;
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}
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inline spine::Skin::AttachmentMap::Entries *get_spine_object() {
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return entries;
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}
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bool has_next();
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Ref<SpineSkinAttachmentMapEntry> next();
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};
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#endif//GODOT_SPINESKINATTACHMENTMAPENTRIES_H
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@ -41,7 +41,6 @@
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#include "SpineBoneData.h"
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#include "SpineSlotData.h"
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#include "SpineAttachment.h"
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#include "SpineSkinAttachmentMapEntries.h"
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#include "SpineConstraintData.h"
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#include "SpineSkin.h"
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#include "SpineIkConstraintData.h"
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@ -88,8 +87,7 @@ void register_spine_godot_types() {
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ClassDB::register_class<SpineBoneData>();
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ClassDB::register_class<SpineSlotData>();
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ClassDB::register_class<SpineAttachment>();
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ClassDB::register_class<SpineSkinAttachmentMapEntry>();
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ClassDB::register_class<SpineSkinAttachmentMapEntries>();
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ClassDB::register_class<SpineSkinEntry>();
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ClassDB::register_class<SpineConstraintData>();
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ClassDB::register_class<SpineSkin>();
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ClassDB::register_class<SpineIkConstraintData>();
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