[godot] Clean-up SpineSkinAttachmentMapEntry

Entirely rewritten, we now return an array of SpineSkinEntry items instead.
This commit is contained in:
Mario Zechner 2022-04-20 11:36:50 +02:00
parent 90ce24b839
commit 6ba8f3d67c
6 changed files with 84 additions and 210 deletions

View File

@ -2,17 +2,21 @@ extends SpineSprite
func _ready():
var data = get_skeleton().get_data()
var customSkin = SpineSkin.new().init("custom-skin")
var skinBase = data.find_skin("skin-base")
customSkin.add_skin(skinBase)
customSkin.add_skin(data.find_skin("nose/short"))
customSkin.add_skin(data.find_skin("eyelids/girly"))
customSkin.add_skin(data.find_skin("eyes/violet"))
customSkin.add_skin(data.find_skin("hair/brown"))
customSkin.add_skin(data.find_skin("clothes/hoodie-orange"))
customSkin.add_skin(data.find_skin("legs/pants-jeans"))
customSkin.add_skin(data.find_skin("accessories/bag"))
customSkin.add_skin(data.find_skin("accessories/hat-red-yellow"))
get_skeleton().set_skin(customSkin);
var custom_skin = SpineSkin.new().init("custom-skin")
var skin_base = data.find_skin("skin-base")
custom_skin.add_skin(skin_base)
custom_skin.add_skin(data.find_skin("nose/short"))
custom_skin.add_skin(data.find_skin("eyelids/girly"))
custom_skin.add_skin(data.find_skin("eyes/violet"))
custom_skin.add_skin(data.find_skin("hair/brown"))
custom_skin.add_skin(data.find_skin("clothes/hoodie-orange"))
custom_skin.add_skin(data.find_skin("legs/pants-jeans"))
custom_skin.add_skin(data.find_skin("accessories/bag"))
custom_skin.add_skin(data.find_skin("accessories/hat-red-yellow"))
get_skeleton().set_skin(custom_skin);
for el in custom_skin.get_attachments():
var entry: SpineSkinEntry = el
print(str(entry.get_slot_index()) + " " + entry.get_name())
get_animation_state().set_animation("dance", true, 0)

View File

@ -136,12 +136,22 @@ void SpineSkin::copy_skin(Ref<SpineSkin> other) {
skin->copySkin(other->get_spine_object());
}
Ref<SpineSkinAttachmentMapEntries> SpineSkin::get_attachments() {
SPINE_CHECK(skin, nullptr)
auto *entries = new spine::Skin::AttachmentMap::Entries(skin->getAttachments());
Ref<SpineSkinAttachmentMapEntries> entries_ref(memnew(SpineSkinAttachmentMapEntries));
entries_ref->set_spine_object(entries);
return entries_ref;
Array SpineSkin::get_attachments() {
Array result;
SPINE_CHECK(skin, result)
auto entries = skin->getAttachments();
while(entries.hasNext()) {
spine::Skin::AttachmentMap::Entry &entry = entries.next();
Ref<SpineSkinEntry> entry_ref = memnew(SpineSkinEntry);
Ref<SpineAttachment> attachment_ref = nullptr;
if (entry._attachment) {
Ref<SpineAttachment> attachment_ref = memnew(SpineAttachment);
attachment_ref->set_spine_object(entry._attachment);
}
entry_ref->init(entry._slotIndex, entry._name.buffer(), attachment_ref);
result.push_back(entry_ref);
}
return result;
}
Array SpineSkin::get_bones() {
@ -169,3 +179,24 @@ Array SpineSkin::get_constraints() {
}
return result;
}
void SpineSkinEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinEntry::get_slot_index);
ClassDB::bind_method(D_METHOD("get_name"), &SpineSkinEntry::get_name);
ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinEntry::get_attachment);
}
SpineSkinEntry::SpineSkinEntry() : slot_index(0) {
}
uint64_t SpineSkinEntry::get_slot_index() {
return slot_index;
}
const String &SpineSkinEntry::get_name() {
return name;
}
Ref<SpineAttachment> SpineSkinEntry::get_attachment() {
return attachment;
}

View File

@ -31,7 +31,6 @@
#define GODOT_SPINESKIN_H
#include "SpineAttachment.h"
#include "SpineSkinAttachmentMapEntries.h"
class SpineSkin : public Reference {
GDCLASS(SpineSkin, Reference);
@ -68,11 +67,39 @@ public:
void copy_skin(Ref<SpineSkin> other);
Ref<SpineSkinAttachmentMapEntries> get_attachments();
Array get_attachments();
Array get_bones();
Array get_constraints();
};
class SpineSkinEntry : public Reference {
GDCLASS(SpineSkinEntry, Reference);
friend class SpineSkin;
protected:
static void _bind_methods();
void init(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
this->slot_index = slot_index;
this->name = name;
this->attachment = attachment;
}
private:
uint64_t slot_index;
String name;
Ref<SpineAttachment> attachment;
public:
SpineSkinEntry();
uint64_t get_slot_index();
const String &get_name();
Ref<SpineAttachment> get_attachment();
};
#endif//GODOT_SPINESKIN_H

View File

@ -1,93 +0,0 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSkinAttachmentMapEntries.h"
void SpineSkinAttachmentMapEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinAttachmentMapEntry::get_slot_index);
ClassDB::bind_method(D_METHOD("set_slot_index", "v"), &SpineSkinAttachmentMapEntry::set_slot_index);
ClassDB::bind_method(D_METHOD("get_entry_name"), &SpineSkinAttachmentMapEntry::get_entry_name);
ClassDB::bind_method(D_METHOD("set_entry_name", "v"), &SpineSkinAttachmentMapEntry::set_entry_name);
ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinAttachmentMapEntry::get_attachment);
ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSkinAttachmentMapEntry::set_attachment);
}
SpineSkinAttachmentMapEntry::SpineSkinAttachmentMapEntry() : entry(NULL) {}
SpineSkinAttachmentMapEntry::~SpineSkinAttachmentMapEntry() {}
uint64_t SpineSkinAttachmentMapEntry::get_slot_index() {
return entry->_slotIndex;
}
void SpineSkinAttachmentMapEntry::set_slot_index(uint64_t v) {
entry->_slotIndex = v;
}
String SpineSkinAttachmentMapEntry::get_entry_name() {
return entry->_name.buffer();
}
void SpineSkinAttachmentMapEntry::set_entry_name(const String &v) {
entry->_name = spine::String(v.utf8());
}
Ref<SpineAttachment> SpineSkinAttachmentMapEntry::get_attachment() {
if (entry->_attachment == NULL) return NULL;
Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
gd_attachment->set_spine_object(entry->_attachment);
return gd_attachment;
}
void SpineSkinAttachmentMapEntry::set_attachment(Ref<SpineAttachment> v) {
if (v.is_valid()) {
entry->_attachment = v->get_spine_object();
} else {
entry->_attachment = NULL;
}
}
void SpineSkinAttachmentMapEntries::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_next"), &SpineSkinAttachmentMapEntries::has_next);
ClassDB::bind_method(D_METHOD("next"), &SpineSkinAttachmentMapEntries::next);
}
SpineSkinAttachmentMapEntries::SpineSkinAttachmentMapEntries() : entries(NULL) {}
SpineSkinAttachmentMapEntries::~SpineSkinAttachmentMapEntries() {
if (entries) {
delete entries;
return;
}
}
bool SpineSkinAttachmentMapEntries::has_next() {
return entries->hasNext();
}
Ref<SpineSkinAttachmentMapEntry> SpineSkinAttachmentMapEntries::next() {
auto &e = entries->next();
Ref<SpineSkinAttachmentMapEntry> gd_entry(memnew(SpineSkinAttachmentMapEntry));
gd_entry->set_spine_object(&e);
return gd_entry;
}

View File

@ -1,93 +0,0 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef GODOT_SPINESKINATTACHMENTMAPENTRIES_H
#define GODOT_SPINESKINATTACHMENTMAPENTRIES_H
#include "core/variant_parser.h"
#include <spine/spine.h>
#include "SpineAttachment.h"
class SpineSkinAttachmentMapEntry : public Reference {
GDCLASS(SpineSkinAttachmentMapEntry, Reference);
protected:
static void _bind_methods();
private:
spine::Skin::AttachmentMap::Entry *entry;
public:
SpineSkinAttachmentMapEntry();
~SpineSkinAttachmentMapEntry();
inline void set_spine_object(spine::Skin::AttachmentMap::Entry *e) {
entry = e;
}
inline spine::Skin::AttachmentMap::Entry *get_spine_object() {
return entry;
}
uint64_t get_slot_index();
void set_slot_index(uint64_t v);
String get_entry_name();
void set_entry_name(const String &v);
Ref<SpineAttachment> get_attachment();
void set_attachment(Ref<SpineAttachment> v);
};
class SpineSkinAttachmentMapEntries : public Reference {
GDCLASS(SpineSkinAttachmentMapEntries, Reference);
protected:
static void _bind_methods();
private:
spine::Skin::AttachmentMap::Entries *entries;
public:
SpineSkinAttachmentMapEntries();
~SpineSkinAttachmentMapEntries();
inline void set_spine_object(spine::Skin::AttachmentMap::Entries *e) {
entries = e;
}
inline spine::Skin::AttachmentMap::Entries *get_spine_object() {
return entries;
}
bool has_next();
Ref<SpineSkinAttachmentMapEntry> next();
};
#endif//GODOT_SPINESKINATTACHMENTMAPENTRIES_H

View File

@ -41,7 +41,6 @@
#include "SpineBoneData.h"
#include "SpineSlotData.h"
#include "SpineAttachment.h"
#include "SpineSkinAttachmentMapEntries.h"
#include "SpineConstraintData.h"
#include "SpineSkin.h"
#include "SpineIkConstraintData.h"
@ -88,8 +87,7 @@ void register_spine_godot_types() {
ClassDB::register_class<SpineBoneData>();
ClassDB::register_class<SpineSlotData>();
ClassDB::register_class<SpineAttachment>();
ClassDB::register_class<SpineSkinAttachmentMapEntry>();
ClassDB::register_class<SpineSkinAttachmentMapEntries>();
ClassDB::register_class<SpineSkinEntry>();
ClassDB::register_class<SpineConstraintData>();
ClassDB::register_class<SpineSkin>();
ClassDB::register_class<SpineIkConstraintData>();