mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).
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parent
1f83f5152f
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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@ -153,9 +153,15 @@
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
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<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
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<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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<Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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<Link>spine-csharp\Bone.cs</Link>
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<Link>spine-csharp\Bone.cs</Link>
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</Compile>
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</Compile>
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@ -192,11 +198,17 @@
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<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
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<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
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<Link>spine-xna\SkeletonRenderer.cs</Link>
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<Link>spine-xna\MeshBatcher.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
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<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
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<Link>spine-xna\SpriteBatcher.cs</Link>
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<Link>spine-xna\RegionBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
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<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
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<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\Util.cs">
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<Compile Include="..\..\..\spine-xna\src\Util.cs">
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<Link>spine-xna\Util.cs</Link>
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<Link>spine-xna\Util.cs</Link>
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