Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).

This commit is contained in:
randolphburt 2014-04-24 22:07:11 +01:00
parent 1f83f5152f
commit 6bc5962e1a

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
@ -153,9 +153,15 @@
<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs"> <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link> <Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs"> <Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link> <Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Bone.cs"> <Compile Include="..\..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link> <Link>spine-csharp\Bone.cs</Link>
</Compile> </Compile>
@ -192,11 +198,17 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs"> <Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link> <Link>spine-csharp\SlotData.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs"> <Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link> <Link>spine-xna\MeshBatcher.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs"> <Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link> <Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs"> <Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link> <Link>spine-xna\Util.cs</Link>