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[ue] Closes #2480, renderer component always updates after skeleton component
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@ -62,6 +62,8 @@ USpineSkeletonRendererComponent::USpineSkeletonRendererComponent(const FObjectIn
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TextureParameterName = FName(TEXT("SpriteTexture"));
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worldVertices.ensureCapacity(1024 * 2);
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SetTickGroup(TG_EndPhysics);
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}
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void USpineSkeletonRendererComponent::FinishDestroy() {
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