[ue] Closes #2480, renderer component always updates after skeleton component

This commit is contained in:
Mario Zechner 2024-05-14 11:43:44 +02:00
parent 72abb4ead0
commit 6c89b10972

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@ -62,6 +62,8 @@ USpineSkeletonRendererComponent::USpineSkeletonRendererComponent(const FObjectIn
TextureParameterName = FName(TEXT("SpriteTexture")); TextureParameterName = FName(TEXT("SpriteTexture"));
worldVertices.ensureCapacity(1024 * 2); worldVertices.ensureCapacity(1024 * 2);
SetTickGroup(TG_EndPhysics);
} }
void USpineSkeletonRendererComponent::FinishDestroy() { void USpineSkeletonRendererComponent::FinishDestroy() {