mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
This commit is contained in:
parent
06c2482dcd
commit
6ccde168c7
@ -6,9 +6,9 @@ namespace UnrealBuildTool.Rules
|
||||
{
|
||||
public SpineEditorPlugin(TargetInfo Target)
|
||||
{
|
||||
PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public" });
|
||||
PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
|
||||
|
||||
PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private" });
|
||||
PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" });
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user