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[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
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@ -6,9 +6,9 @@ namespace UnrealBuildTool.Rules
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{
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{
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public SpineEditorPlugin(TargetInfo Target)
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public SpineEditorPlugin(TargetInfo Target)
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{
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{
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PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public" });
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PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private" });
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PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" });
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PublicDependencyModuleNames.AddRange(new string[] {
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Core",
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