[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2

This commit is contained in:
badlogic 2017-05-24 11:18:52 +02:00
parent 06c2482dcd
commit 6ccde168c7

View File

@ -6,9 +6,9 @@ namespace UnrealBuildTool.Rules
{ {
public SpineEditorPlugin(TargetInfo Target) public SpineEditorPlugin(TargetInfo Target)
{ {
PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public" }); PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private" }); PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" });
PublicDependencyModuleNames.AddRange(new string[] { PublicDependencyModuleNames.AddRange(new string[] {
"Core", "Core",