[godot] Fix Windows dev builds.

This commit is contained in:
badlogic 2023-09-20 15:36:09 +02:00
parent 88e231a27a
commit 6d4b04cda3

View File

@ -29,10 +29,7 @@ fi
if [ -f "../godot/custom.py" ]; then if [ -f "../godot/custom.py" ]; then
dev="true" dev="true"
fi echo "DEV build"
if [ -f "../godot/custom.py" ]; then
dev="true"
fi fi
mono_module="" mono_module=""
@ -55,7 +52,7 @@ cpus=2
if [ "$OSTYPE" == "msys" ]; then if [ "$OSTYPE" == "msys" ]; then
os="windows" os="windows"
cpus=$NUMBER_OF_PROCESSORS cpus=$NUMBER_OF_PROCESSORS
target="vsproj=yes livepp=$LIVEPP" target="$target vsproj=yes livepp=$LIVEPP"
godot_exe="godot.windows.editor$dev_extension.x86_64$mono_extension.exe" godot_exe="godot.windows.editor$dev_extension.x86_64$mono_extension.exe"
godot_exe_host=$godot_exe godot_exe_host=$godot_exe
elif [[ "$OSTYPE" == "darwin"* ]]; then elif [[ "$OSTYPE" == "darwin"* ]]; then