[libgdx] Fixed AnimationStateTests.

It now takes one extra frame for a track to be cleared when trackEnd is reached.
This commit is contained in:
NathanSweet 2016-11-23 16:52:17 +01:00
parent e3d916e9e3
commit 6d7217d44c

View File

@ -650,8 +650,8 @@ public class AnimationStateTests {
expect(0, "end", 0.8f, 0.9f), //
expect(0, "dispose", 0.8f, 0.9f), //
expect(-1, "end", 0.1f, 0.9f), //
expect(-1, "dispose", 0.1f, 0.9f) //
expect(-1, "end", 0.2f, 1), //
expect(-1, "dispose", 0.2f, 1) //
);
state.addAnimation(0, "events1", false, 0);
run(0.1f, 10, new TestListener() {